• Troy M.

    Inversions Fun Fluidité Baffes

    Fun ride, fairly smooth, lacks some intensity and also has a little head banging on the final corkscrews

  • Robert A.

    Launch Fun Trop court Débit

    Am I overranking this a bit? Probably, but this ride is just such a vibe. The music in the station fits the ride well, and the ops have great taste in music too. Others find big flaws in the restraint system, and this may be a uniqueness bias that I have, but I also had great fun with these restraints. The theming does leave a bit to be desired outside of the trains & station, and the ride is a bit short, but it's still enjoyable. I also wish it was able to operate more than one train

  • Robert A.

    Théma Bonne suprise ! Inconfort Temps mort Intensité

    The second half absolutely carries the coaster. The first half is trimmed to death absolutely everywhere and it feels more like you're waiting for the second half. I understand it's a family coaster but the first half could at least have something to it considering how good the second half is. The trim on the first drop hit so hard I actually felt a bit queasy on it, that was pretty uncomfortable. Just give me the indoor bit please.

  • Robert A.

    Fun Théma Débit

    After seeing the effort put into Clone Zone it was disappointing seeing the outdoor area of the park so empty. They definitely could've done something. Otherwise, decently fun zyklon layout.

  • Robert A.

    First Drop Théma Débit

    While people say that Oblivion is "too short" I would instead argue that the ride's length is perfectly fine for what it is. The theming does a good job anticipating "the big drop" which is what the entire ride is based around. Anything other than the drop would simply just feel out of place. It's a great adrenaline rush that never gets much of a queue, making it highly rerideable. I love how the ride doesn't pull out from the first drop until it's underground, so spectators from offride don't see that bit. Big fan of that. I don't think a ride like this will ever be built again, and that's quite sad actually. Quick but sweet rides with bigass tunnels that probably took up the majority of the budget, you simply don't get them any more.

  • Max S.

    First Drop Inversions Hangtime

    This ride was fantastic. The best and most intense part of the ride is right at the beginning. The lift hill going straight up with decent height is something I've never experienced before and my nerves were super high before the first drop. I never got to ride in the very back or very front but on both rides I had included a very impressive first drop. I think they made the right decision by not only having you hang at a downward angle for an extended period of time but then slowly drop into the near vertical drop which just brings the intensity up high. I also thought the inversions throughout the ride were well-placed and kept the ride fun. The intensity definitely goes down after the first drop and inversion just based on the pacing and high looping aspect but it's still very fun throughout. There was also a quick drop near the end that caught me by surprise and I felt some extra forces. 4/5 stars

  • Theresa Byrne
  • Jamie N.

    Inversions Launch Harnais

    Pretty solid ride. The fact that it dueled every time, unlike a certain other coaster in the park, is really nice. The interactions are just really fun, and the sequencing is amazing. The launches were forces full, and all of the elements just popped. But, the comfort collars were not very comfortable at all, and dug into me the entire ride which made it hard to enjoy. But still an amazing, forceful layout.

  • Jamie N.

    Launch Intensité Trop court

    The launch is amazing. The acceleration and force behind it is so much fun and intense. But it is just so short. Like I get it was basically a prototype, but I feel like Intamin could have done a bit more than a couple of turns after the top hat. But still, it is really, really fun, and I can not wait till I can go back to Knott’s and experience that amazing launch again.

  • Jamie N.

    First Drop Intensité Sans intérêt

    This is definitely a very weird, and bad hyper, but I still found it fun. The height and speed on it was enjoyable. The finale was great. It isn’t amazing, but i don’t think it is that bad. But it would have been so much better If six flags got literally anyone else to build their hyper instead of Giovanola.