• Lukas 42

    Situation Intensité Layout

    This legendary ride is definetely one of the best inverts out there: the use of the terrain and the unusual layout lead to an interesting pacing - while many traditional rollercoasters tend to have the most intensity at the start after the first drop, Nemesis starts a bit leisurely and gains speed throughout the whole track while the end being the most intense part of the ride. Thanks to the use of the terrain, there are some near misses which make this ride feel even faster than it actually is - the layout in general is great, I especially enjoyed the zero-G-roll and the last corkscrew which was particularly snappy. Overall, it was an awesome experience and the mighty roar fitted perfectly to it. I am curious how the retracked version of this coaster will ride, but I highly doubt that it will be as loud as the originial - I personally appreciate a loud B&M noise, but I still can understand this decision.

  • Lukas 42

    Théma Temps mort Intensité

    First of all, it is one of the best themed rides at Alton Towers: the preshow is extremely atmospheric, station looks pretty neat and of course, the huge statue catching fire is a cool gimmick. I also really enjoy the soundtrack creating a slightly eerie atmosphere. But the ride experience itself can be a bit disappointing: it definetely is the weakest GCI woody I have been on, especially in the front rows the pacing is a bit sluggish, so I recommend the back seats. The biggest letdown is the unbanked curve passing the walkway interrups the flow of the layout, while some of the hills gave some mild floater airtime. It is not a bad ride by any means, but I found it a bit confusing that such a family-friendly ride has a horror-based theming.

  • Lukas 42

    Launch Vibrations Trop court Déception !

    "Rattly Rita", like I used to call this coaster during our visit, was probably the biggest disappointment at Alton Towers: I didn't have high expectations at all, I expected it to be a fun little coaster with a powerful launch like Desert Race (which I actually enjoyed) - but the experience here was underwhelming: The launch was pretty snappy as expected (just like the one at Heide Park), but while Desert Race keeps its pace pretty well and rides smoothly, Rita dies down from here. After the forceful first turn, it loses speed very quickly and the layout doesn't do much. That would not be such a letdown when this coaster would not have this annoying rattle, which is present on both trains and makes this experience quite uncomfortable. Dispatches were pretty slow compared to Stealth, and it always had one of the longest lines of the day. I strongly recommend riding this coaster as early as possible, because of the waiting times and like all hydraulic launch coaster, it tends to break down quite often...

  • Lukas 42

    Situation Fun Layout Vibrations Inconfort

    Interaction with the rapids ride is nice, and the unusual layout in general is pretty neat. Nevertheless, I found this coaster a bit rattly (nothing too bad, but still noticable) and the trains are, like most of the older Mack Powered Coasters, a bit cramped with two adults sitting next to each other. But for families, this coaster still seems to be a decent choice - Choo Choo!

  • Lukas 42

    Fun Layout Théma Débit

    It was actually pretty fun: with an unbalanced loaded car, spinning can get quite intense and the immelman turn was the highlight for me. Definetely one of the better family coasters out there. Nevertheless, capacity is not the best (but dispatch time was much quicker than Dragon's Fury at Chessington!) and theming could have done better...

  • Thomson I.

    Inversions Vibrations

    Honestly, Kumba is a middle of the road coaster for me. It's my 3rd least favorite at BGT due to the rattle and headbanging. That one inversion that went upside down is kinda cool. I think it would be great if B&M came in and turned the lift hill into a 340 ft tall vertical lift hill, changed the first drop, and left the rest of the layout the same. It would add to the forces and intensity, and I think Flordia could use another vertical lift coaster. Wasted potential.

  • Thomson I.

    Airtimes First Drop Trop court Inconfort Lap Bar

    Unfortunately, I was heavily disappointed with this ride. I got 5 rides total in both front and back rows throughout the day, trying to enjoy it. Sadly, I couldn't. The ride did not match the intensity I was expecting, and it was very short. Not to mention the lap bar. The lift hill is too steep, and it sucks how it slows down when you crest the lift. Death roll is a highly overrated inversion, and doesn't compete with a certain... other inversion in Florida. If the coaster was manufactured by GCI, I think it would be a much greater ride, especially with Titan Track. RMC disappointed with this one, as they usually do, sadly. Overall, this is my 2nd least favorite ride at BGT. 1/5

  • Thomson I.

    Layout Baffes Inconfort Intensité

    Montu is my least favorite ride at the park. This pales in comparison to rides like Cobra's Curse, Sand Serpent, and Air Grover. Not even close. I get lots of headbanging due to the bulky OSTRs. The batwing is the best element, but it is highly overrated, and the positive G's make me slam my head into the lap bar. Additionally, I do not view this ride as intense enough. Provided it was manufactured by Intamin or if it was an Arrow 4D coaster, it would be a lot better. The ride's main flaw is the fact that it was manufactured by B&M. Very promising ride ruined by the manufacturer. Also the fact that the ride is viewable from the parking lot deducts 1 and 1/2 stars according to the PLCGFOA parking lot coaster guidelines. I would like this ride to be torn down and replaced with an RMC hyper hybrid coaster with gerstlauer trains. Would give it a 0 if I could.

  • Thomson I.

    Confort Launch Hangtime Débit Harnais

    Tigris is my general 4th favorite ride at the park. Its okay being a skyrocket 2, but I guess that just shows how much the park's lineup can really improve. There isn't really a standout coaster on second thought. What else is there to say? Its a decent ride?

  • Thomson I.

    Airtimes Bonne suprise ! Fun Baffes Débit

    Sand Serpent is my favorite ride at BGT. However, it is neck and neck with air grover & cobras curse, so it was tough putting it here, but i decided this ride was too good. You get sharp pops of airtime on the dips and world class laterals on the hairpin turns. However, being a wild mouse, it naturally has terrible capacity, and I do get some headbanging on the lap bars. 5/5!!!