• Joey K.

    Vitesse

    The first drop is strange, but after that, the ride really starts flying.

  • Joey K.

    First Drop Fun Inconfort

    Iconic ride, and still tons of fun. The first drop is wild!

  • Joey K.

    Théma Débit Fun

    A pretty ride, fun interactions with Wodan and the nearby path, but it's hard to call this a roller coaster. The top section is a nice addition to the "water ride experience" though.

  • Joey K.

    Théma Débit Sans intérêt

    This ride tries to be 2 things at once, and both substract from eachother. This would have been an excellent darkride without the outdoor powered roller coaster part tacked onto it.

  • Joey K.

    Airtimes Fluidité Ejectors

    Revisiting Silver Star after visiting its modern brother in PortAventura has me convinced that this is the superior B&M Hyper in Europe. The first hills have a ton of airtime, and have also been improved massively by replacing the old trim brakes. After the mid-course brake run, the intensity is turned up (rather than turned down like its Spanish counterpart), and there are multiple strong ejector moments. Even the banked turns are very forceful seconds before the final brakes.

  • Joey K.

    Théma Débit Temps mort

    Nice theming, but not very intense, poor throughput, and unfortunately a very large piece of nothing at the end of the ride.

  • MapleFlakes

    Inversions Situation Fun Harnais Layout

    The only flying coaster I'd ridden before this was Nighthawk at Carowinds, and I'd say this is very slightly better. I quite like the experience of flying coasters, so I went into this with high expectations, mostly for the pretzel loop. That inversion definitely delivered and was everything I expected it to be, but the rest of the ride is just good, not much more. I do like the terrain-hugging it does, which makes the rather boring layout much more interesting. The restraints are pretty uncomfortable, however, and I much prefer being held on my back on the brake run than stomach down. I'm hesitant to blame the ride, as I hadn't eaten much of anything that day, but after sitting on the brakes with my head hanging down for a few minutes I felt very bad. 7.5/10 - after eating some Wendy's chicken nuggets I felt a lot better

  • Joey K.

    Théma Fun

    A beautiful and fun family ride. Exactly what water coasters should be like.

  • Joey K.

    Vitesse Layout

    Good pace, a lot of thrilling near miss elements, and a gorgeous vertical loop.

  • MapleFlakes

    Airtimes Intensité Layout

    Going into this ride I knew many called it their favorite B&M Hyper, so my expectations were high. Though I enjoy the model, I tend to find them a little bit boring with the repetitive floater hills and out-and-back L or I shaped layouts. Goliath is nothing like those. It has fantastic floater hills, of course, but also packs in a very interesting layout. The way it winds over the entrance to the park and past the highway is very unique, and leads to a much more engaging ride in my opinion. The positive Gs on this one also shocked me. I knew the double helix was going to be forceful, but I didn't anticipate greying out for that long on a B&M Hyper. The returning bunny hills also slam you back into your seat at the end of each of them, which was one of the coolest moments of the ride. Goliath is an incredible hyper and leagues better than the rest I've ridden; I wish there were more like this out there. 9/10 - everyone is so concerned with whether Orion is a giga they never stopped to ask whether Goliath is a hyper