• Charlotte Marie Robinson

    Airtimes First Drop Fun

    Awesome Coaster.

  • Dave Scott

    Situation Confort

    With the VR firmly in the bin where it belongs, this landmark of a ride remains is hugely enjoyable. In a park full of monster coasters, it naturally looks rather tame these days. Nontheless it's in a good location, uses the trees and hills to good effect, and saves the big trick to the end. It also serves a very important role of being a bridge between kiddie coasters and todays 200 foot tall scream machines. Hugely historically important and deserves looking after for a long time to come.

  • Dave Scott

    Inversions Intensité Baffes

    Dragon Khan has unfortunately, seen better days. It is exhibiting signs of high mileage, rattles, bangs and, by B&M standards the trains are not tracking nearly as well as they could be. It's intensity is high, as with most of the early B&M's, and still a good ride, but in present condition not the excellent one that it could and should be. Would be an easy 5 star if better looked after.

  • Dave Scott

    Situation Vibrations Inconfort A raser !

    I hate to borrow the phrase, but "but it looks so pretty" from a popular series of youtube videos is unfortunately the only good thing anyone will ever find to say about Gouderix. Despite it's crappiness, Gouderix is a must-do-once for all coaster fans for precisely that reason. Vekoma have learned from their errors of 25 years ago, and now make some of the best rides. "Most improved manufacturer"!

  • Dave Scott

    Inversions Fluidité

    Scream! In any other park or location this ride would rate so much better. Decently intense for a post Y2K B&M, and actually, the unassuming "it's just a ride come and play" mentality is fun. At SFMM, it's job is to be a capacity sink, a job which it does very well. We didn't even have to get off the back row on our last visit! Anything sat next to Twisted Colossus was always going to have a tough time of it in the rankings. A bit of planting up wouldn't go amiss to dress it up a bit and give something other than the bare-concrete to look at? it is quite literally the car-park coaster. The rise of lapbar-only coasters is perhaps also starting to make B&M's older restraint designs look a little obsolescent; you never know we may see something to compete in time.

  • Dave Scott

    Inversions Launch Baffes

    Had the privilege to ride the Hulk in both it's original and retracked form. Both were best from the back seat, by a country mile. Both are headbangy, but smoother in the back seat, and both demand the ride be ridden not ragdolled. I dare say I thought the retracked variant may be rougher than the original! That said, the triple whammy out of the station and quick-fire inversion sequence are hard to beat. Second half utterly forgettable after the mid-course brakes - but then keeping up the pace of the first half would be a near impossible task. One of the better coasters in Florida, even in spite of the roughness. Go on Universal, I dare you, figure out a way to put the B&M Hyper restrains onto the Hulk... Somehow...?!

  • Dave Scott

    Situation Harnais

    Oh, I want to like Cheetah Hunt more than I do. As a concept, it is kind of clever but unless you are listening to the nerdy explanation in the cattle-pen queue line you'll miss that. Multiple high powered launches are always a good thing, and Intamin are never shy of putting force into their coasters. The awful restraints and vibration spoil unfortunately detract from the rest of the circuit.

  • Dave Scott

    Théma Intensité Fluidité

    Wodan was a real surprise for me. I'm not exactly what you call a conventional enthusiast with regards wooden coasters, but GCI are consistently an exception. We had the luxury of staying at Europa Park a couple of days, and had plenty of time to take in it's nuances. The hard-to-remember layout, much airtime and laterals handled well all contribute to it being a blast. Night riding with Fenrir roaring into the sky highly recommended (and impressive).

  • Dave Scott

    Confort Hangtime Trop court

    An excellent ride, and of different style to everything else at SFMM, not an easy achievement given the variety they have. I can think of nothing bad about Full Throttle really; but it's not a coaster you'd travel a long way to visit by itself.

  • Dave Scott

    Théma Harnais Déception !

    Another instance of Universal pushing style over substance too far, I don't really class this as a rollercoaster. It isn't an unpleasant ride, but utterly forgettable. Considering the "similar", but superb Mummy is just round the corner from it I was expecting more from this. Our first ride on this was in the front row, which I found involved much neck-craning to watch the film on the run into the first drop. I am sure that it is only a matter of time that someone will suffer problems from the drop-and-turn into the dark while trying to watch the effects. A later repeat ride in the back row was better for being able to see the effects. The restraints are somewhat condensed, combined lap-and-ankle bar affairs that cause difficulties for access for decidedly average sized people too. My favourite aspect of the whole ride was walking into the lobby of the bank, in the queue line. For a major ride by an operator with basically unlimited budget, a real miss in my book.