• Koen

    Fun Trop court

    Its hard to rate this coaster for me. It was the first coaster I went as a kid back in the days (maybve July 2000-2001) and the first time I've ridden such a fast, high coaster let alone inversions. It was a dark ride for me anyway, because I clearly remember I closed my eyes throughout the ride. Honestly, for its build date I find the lay out and elements actually quite good. Arrow/Verkoma did fine on this one. Especially if you compare this coaster and its track/rail design to its newer ones. I'd recommend this for people who want to experience just that little more, like a step up from family coasters.

  • Koen

    Airtimes Intensité Ejectors

    WOAH. First RMC I've rode. I am in love with them. This was a next level and a feeling of a new era of roller coasters. RMC, what magic did you do! The coasters keeps you so busy all the time you have no idea what's going on. It just wants to eject you all the time, disorient you or chop your head of with these excellent placed head choppers. Lastly what just adds so much to the overall experience is the smoothness. Incredible. The theming suits it. It is this wild plant and flower area and theming and it fits this coaster and especially the times we live in to give nature space as it should be. Well done RMC. Well done Walibi. This is by far the no. 1 coaster in The Netherlands.

  • Koen

    First Drop Harnais Intensité

    At the time it was built it was an insane coaster for a place in The Netherlands and nearby coaster. And still after all those years its a very up to date coaster. The paint job worked out well from green to blue. The height is above average and does give the sensation of fearsome heights. The helix really gives me grey outs and the laste few hills or hops before the station are great. No boring part till the end. Very much Intamin like.

  • Koen

    First Drop Vibrations Baffes Inconfort

    Rating the coaster overall, the first dive drop is always an intense moment. After that I remember nothing. I suppose it must've been the headbanging and those old school shoulder restraints did not help with that at all. You can take a ride. But I suggest you do it once somewhere at the end of the day to save the headache.

  • Ryan Hanna

    Rode this like 4 years ago. Wrote the review for the credit. It’s a bigger kiddie coaster. Nothing positive or negative to say about it.

  • Ryan Hanna

    Well. I rode this a long time ago. Wrote the review for the credit. It’s a kiddie coaster, can’t really say much more than that.

  • Dave Scott

    A school trip staple. Rode this over and over throughout the 1990's, rough as old boots but packs a decent punch. Super-long trains mean that there is air to be had especially in the back too. I am sure I still have a scar from clobbering a tree on the 2nd big drop into the woods. Second half has crazy violent laterals, and a crawl back to the station. So much so a tractor in is kept in reserve to tow it back in the lift if the ride valleys. The ultimate is currently SBNO, it's time might be done in fact. Replacing it would make so much more sense than trying to reinstate it for the cost involved.

  • Dave Scott

    Superb, modern wooden coaster well worth taking the trip to see. Proper length, smooth, forceful, air and lots of laterals. Tayto deserve to do well off the back of this.

  • Dave Scott

    Gravity group retracking has helped keep this ride smooth and some nice airtime even. Overshadowed by adjacent rides, but is relevant in KIs lineup as an intermediate step between kiddie and hypercoasters. It's important that this scale of ride is available to offer a progression up the scale - and that it is fun in the process. Racer manages both requirements.

  • Dave Scott

    Situation Layout

    I really loved Air when it first opened; despite it's many, many reliability issues and much documented lack of force! I would associate what it does mostly with those long Japanese coasters that trundle around at speed but not doing an awful lot. Air definitely is not long, nor does it do a lot either. Despite this I did declare it to have one of the greatest half-rolls ever; a reference to the dive into the cut-and-cover tunnel proximity effect. Air was a demo of what a flyer could do; without actually doing it. It also attempted to widen Alton Towers audience; rather than selling the "terror" they opted to try and sell it as a come-fly-with-us mentality. Fun, rather than machismo. Not a move many follow but one I can appreciate. The relative tameness of the ride has, in the long run, I think proved to the low ratings it now sees and maybe also the decision to VR the thing... Which I haven't tried yet. No rush. (I can do VR at home - why on earth would I go to a theme park to try it... The whole point in going to a park is do do something REAL!)