• Vinnie T

    Théma Vibrations Inconfort A raser !

    This is one of the reasons why I'd say good rides over good theming. This spinning wild mouse is extremely overrated, the ride itself is super painful throughout the turns and even the hills/drops feel like torture. The ride has very janky transitions (the double-up after the second drop) and the spinning almost goes too far to the point where you get sick. Thankfully I didn't get so dizzy to the point where I throw up but I can stomach the craziest rides. The theming is okay but the ride is awful. I'd gladly trade the Dark Knight Coaster at Great Adventure from this.

  • Vinnie T

    Fluidité Layout Temps mort

    I am reviewing this side because I ride this side a lot. Probably one of my least favorite wooden coasters, not due to it being overly rough, but just how forceless it is. Sure it has a couple of airtime moments which is prominent in the back, but the rest of the ride feels like it does nothing. The racing aspect is pretty exciting, and the layout is unique (thus why I mentioned it) as it is a Mobius loop. If it wasn't for that and if the ride was much newer, I would've hated it now but for as it is... it's okay.

  • Vinnie T

    Lap Bar Fun Ejectors Trop court Temps mort

    Probably my favorite woodie at Kennywood. The ride starts out with a drop into a tunnel... decent laterals in there. The highlight of the ride is that double-down. You get powerful ejector airtime with only a railing-like restraint and a seatbelt, you just go flying out of your seat... you can even hear the train go off the tracks for a bit, it is insane! This is one of my favorite coaster moments. It is best experienced in the back row. Then it's literally the same as the first half but the final drop is bigger. The way up has that little jank that looking at the POVs made me a little nervous because it looks like there was a lot of G-Forces, it did feel like a bump. The ride is good because of this double-down, if it weren't for that... then I would've gave it a much lower score.

  • Vinnie T

    Bonne suprise ! Fun Vibrations

    Probably one of the most underrated indoor coasters, this is because Six Flags doesn't have a good budget to add any impressive themeing. I don't care because I prefer a good ride over good themeing. The preshow itself is really fun, but the ride is a typical Wild Mouse layout. This Wild Mouse really doesn't hold to HersheyPark's Wild Mouse, but it's fun either way. The lift hill launches right off, then slowed down... then shoots off again, then the turn afterwards was sloped which got me off-guard. The turns were fun but the drops were a little bumpy. Try it out if you can.

  • Vinnie T

    Intensité Harnais Inconfort A raser !

    I've been on two SLCs by the time of this review (the other one is at Darien Lake), this is the worse of the two. The ride is literally falling apart (one of the shells on the top of the train was loose, not a good thing and the floor squeaks when it comes down). The lift hill spells disaster as the cars shift from left to right, on wooden coasters... it's okay because they were not meant to be perfect but this is horrible. Then it's a headbanging assault throughout every moment of the ride. Even your arms will not be saved as they're covered by the horrible restraint. It's a course of suffering and misery, but not all of it is horrible. At least it is somewhat intense but that doesn't say much. Six Flags really doesn't do much with this park so I'm sorry to say that this monstrosity will be around.

  • Vinnie T

    Vibrations Baffes Déception !

    A pretty bad B&M for sure. The layout is not really that exciting and the whole entire ride is nothing but headbanging. I was even expecting some bit of it to be a little forceful (like a couple of the turns and the vertical loop) but I didn't get those either. Even the straight sections have severe headbanging and a horrible rattle. My only excuse on why it's not the lowest is because it's B&M's first coaster and the restraints are not terrible (although with Mind Eraser, it doesn't feel like rocks hitting your ears). It's still the worst extreme steel coaster I've ridden.

  • Vinnie T

    Lap Bar Launch Intensité Vibrations

    A great Spaghetti-Bowl coaster with no trims. The ride starts out with a good launch (not my favorite), into a couple inversions. One thing that this ride has that some of the indoor versions of the Spaghetti-Bowl (Flight Of Fear) doesn't that they haul through the turns. All of the inversions and every turn feel forceful and snappy. This thing is relentless, ending off with a whippy corkscrew. The ride does have a very noticeable rattle, it's not horrible because you are in a lap bar but it's enough to somewhat downgrade it. If you thought the Flight Of Fear clones were slow, try this one out.

  • Vinnie T

    Airtimes Bonne suprise ! Vitesse Temps mort

    A killer woodie! I got in expecting the worst as every bump in the track might murder me, but it turns out... I was blown away! The ride was really smooth and there is a lot of airtime. The first hills, the double-dip, and the hill afterwards give out amazing airtime. My only gripe is that the section before the helix doesn't really do anything, but the helix itself absolutely destroys the Thunderbolt's (Kennywood) lateral turns, and you can ride this alone. While it being over 100 years old but it still really holds up to this day!

  • Vinnie T

    Fun Intensité Longueur Vibrations

    While a very rough ride... but with the Millennium Flyer trains, the ride is not too painful. I have to say that the ride does need the Ghost Rider treatment (GCI has retracked/rebuilt the entire ride in 2016) but for what it is, Wildcat is a pretty enjoyable coaster. The ride is surprisingly forceful, the pacing is really good, and the layout is fun. If it weren't for it's roughness, the ride would be marathonable but I accept it for what it is. Don't RMC this please!

  • Vinnie T

    Fun Intensité Fluidité Layout

    Probably the smoothest coaster I've been on (with the exception of Seven Dwarfs Mine Train at Disney's Magic Kingdom). The turn-around after the lift hill is surprisingly intense (sadly I kinda knew it ahead of time, otherwise that would've caught me off guard), then the first drop gave off some decent floater. The first two inversions, the vertical loop and the immelmann are really smooth but don't have a lot to offer when it comes to their intensity. Then you literally FLY through the zero-g-roll, it's a really snappy inversion, then the corkscrew is even better. It manages to make my head lean towards the restraint but not cause headbanging... it's very intense but smooth. I wish the end of the ride included one last turn around to the Coal Cracker and the water to make an interesting effect before heading into the brake run. I was expecting this ride to not be that forceful, part of it is... part of it is not.