Tous les avis
-
Théma Launch Intensité Inconfort Temps mort
A lot of thought was put into the design of this coaster overhaul and it totally paid off. The cue line is a fantastic attraction in itself, that is not to be spoiled in this review. The train hardware is quite uncomfortable, but alright for most people, I guess. Light and sound effects in the launch tunnel are fantastic and the launch is surprisingly strong for its age and technology. It really can compete with some much more recent launches and packs a punch! The entrance into the sea serpent roll features very strong positives and ends a great opening. The rest of the layout is mediocre and it can be argued it doesn't work outdoors. I did not find it too bad, because it always provides some amount of force, but it surely leaves something to be desired. The ending sequence in the subway provides a great closer, though. All in all, this is gonna be a controversial attraction in terms of ratings. Personally, I have a soft spot for this coaster, consider it the third best coaster in the park and am willing to look past its shortcomings.
-
First Drop Bonne suprise ! Intensité Trop court
The onboard soundtrack, when it works (which it did on may last visit), is a cool addition to a rollercoaster classic, that I like to ride from time to time for its quite heavy forces (especially going backwards through the loop), but which I do not find to be really amazing because of its generic and short nature. Surely not bad, but nothing you really want to ride a lot either.
-
First Drop Confort Hangtime
A great addition to the park with interesting and creative theming. Starts off with a bang as after you have climbed the very fast lift hill, you drop down almost instantly and intensely followed by a very brief but strong airtime moment on a bunnyhop. After that the coaster loses quite a lot of steam though and huge parts of the rest of the layout are not very memorable (except for the hangtime). The mediocrity of these parts prevent it from getting a higher ranking, but I still like it quite a bit. Trains are super comfortable and the coaster is very smooth.
-
Inversions Intensité Layout Vibrations Inconfort
While I am very tolerant with rattly and jolty rides, this thing towards the back of the train was not enjoyable, as it not only tracked badly but also gave me a beating at one point of the track (that I don't recall exactly), that made me feel like my back had just broken in half. A front row ride redeemed this prime candidate for the world's-ugliest-color-scheme-award, though. The drop feels like nothing everywhere, but I feel the layout is actually underappreciated and is also quite forceful. I think it's a solid ride, but only if you get a good seat. Is that a compliment? You decide.
-
Situation Vitesse Layout Trop court
Lech is an amazing coaster, that only narrowly misses the 5-star-category, mainly because of its duration. The theming of the ride and the station is well done and the trains are really comfortable, despite the relatively tight shoulder restraints. A fast lift carries you up to the first drop, which is one of my favourite drops ever. It's got that Expedition-Geforce-style twist, but is also so steep, that you are flung out of your seats and into the restraints like crazy. What follows is an excellently flowing mix of inversions and great airtime moments, tight corners and all of it in a very compact layout. This means pretty strong G-forces, but I personally did not find them to be stupidly extreme, as people often say. I have had no problem with re-rides, but some people in our group have reported the same kind of grey-outs other people talked about. A highlight moment of the ride is the station-fly-through, which is great fun for the people in the cue. Pacing in general is perfect and I would consider pacing an outstanding characteristic of the ride. If only it felt a bit longer and bigger, it would venture into the territory of the very best coasters I know.
-
Bonne suprise ! Fun Harnais Inconfort Temps mort
The backwards row was what I did first and the twisty drop and the two loops you cannot see were fun! Rest of the ride was boring and facing forwards, the whole ride was less than mediocre. Harnesses are horribly uncomfortable. Similar to the rest of the park, these old rides received a beautiful theming overhaul though (ride is not called Tornado anymore).
-
Lap Bar Bonne suprise ! Intensité Vibrations
Oh Shit. Now that's some intense ride right there. The cue line in the castle is incredible, probably the best cue I've ever seen in a non-major-brand-park in Europe. Being chosen randomly for the rows adds to the excitement factor and I like it, though you should hope for front row! This is where the coaster packs the most punch after the drop. At first you are pulled up vertically into the tower, where a pre-show begins. Unfortunately, there is too much reverb to understand what is being said, which does take away from this part of the ride. You do the backwards drop (better than expected, but starting too soft for a real drop feeling) and then rise to the top and into the first drop. It is best experienced in the back, but isn't bad in the front either. Not my favourite drop, but very good for sure. You then shoot out into broad daylight getting some good Gs in the valley. As if that wasn't intense enough, we once had a ride where it had started to rain in the meantime and we were in pain because of the impact of the drops, which coincidentally was probably one of the most intense rides I have ever had. The heart-shaped element coming up next is great, the change of direction at the first peak being a violent highlight in the front left. The beginning of the low-to-the-ground-part that follows is my favourite part of the ride, it is stupidly intense. The one airtime hill in the layout also delivers. Unfortunately, the coaster slows down significantly in its final 300m or so, failing to give you that slamming-into-the-brakes kind-of euphoria. What follows is a very slow heartline roll in the dark (fun) and a surprising photo point, when you are basically already rolling back into the station. World-class ride with world-class theming and world-class intensity in its first two thirds. Ride is not supersmooth, but certainly fine. Amazing overall, the pre-show can get tiring when reriding.
-
Situation Longueur
Fine ride with great setting and long duration. Also smooth enough to be enjoyable. Still a one-and-done.
-
Théma Débit Inconfort Temps mort
The theming of this coaster is pretty nice, but the coaster itself makes absolutely zero sense. The layout is super boring and the first drop really hurts. It also only has 1 train so you can expect long lines for this.
-
Inconfort
I usually enjoy Reverchon Wild Mice, except this one. It was rough unlike the other ones and the brakes really hurt. You also get airtime on that last hill, but really uncomfortable and painful airtime.