• SamYT

    Launch Intensité Trop court

    0 stars due to placing higher than red force which I cannot understand. When more realistically its a solid 4 and a half

  • SamYT

    Airtimes Lap Bar Layout

    One of my all time favourites

  • Sean Matrai

    Situation Baffes Harnais A raser !

    I survived so I guess that’s worth the half star

  • Sean Matrai

    First Drop Longueur Théma Sans intérêt Temps mort

    The new Texas giant is a decent ride however is far from being the best RMC. The first drop is fantastic As no matter where you are sitting you will get a burst of Airtime. After that you go over a speed hill And then through some overbanks Which are pretty good elements. After that the ride completely loses its steam. The second half of the ride features many dead spots and Loses nearly all of its Pacing. The coaster is traveling at the speed of a mine train Or a bit slower like a family coaster. And through the second half there are barely any elements except for a few tunnels The only elements which were pretty decent in the second half are the few bunny ejectors at the end. The theming Was very confusing it had a coaster themed to a Cadillac With a chicken coop in the station. Also the trains have windows on them which I think is a bit odd considering very few coasters really do that. This RMC was the prototype And you can see why. However it is still a good ride and if you’re in the area you should definitely go on it

  • Kw6sTheater

    Situation Fun Trop court Temps mort

    Trailblazer is a decent mine train that I rode back in the summer of 2014 during my first visit at Hersheypark. It’s a relaxing family coaster featuring cool interactions with Storm Runner, the railroad and the monorail and has a nice ending.

  • Kw6sTheater

    Vitesse Intensité Hangtime Trop court Débit

    I’ve had two rides on Fahrenheit, my first being on an overcast day in June 2016 — unfortunately for me, rain started pouring down just as Fahrenheit ascended the vertical lift. But after a reride in July 2018, I had a much better experience on it. Fahrenheit provides both hangtime, good pacing and intensity in the same ride — it even throws ejector airtime at you just before the brakes! My favorite moment on Fahrenheit had to be the Norweigan loop or the airtime surprise finale. But unfortunately, this coaster’s poor capacity means that its line is regularly in excess of 30 minutes. Fahrenheit is ultimately my 3rd favorite coaster at Hersheypark, behind Storm Runner and the absolutely mental Skyrush. It’s a great multi-looping coaster that makes me wish Intamin made more like it.

  • Sean Matrai

    Airtimes Inversions Hangtime Launch Intensité

    This is one of the more Re-Rideable Roller coasters that I want on in Europe. The best elements of helix are the airtime hills , the inverted top hat and the zero g roll at the end Which the inversions promoted a ton of hang time. The other advantage Was that it was a pretty long ride. One huge downside was the launches. Do not come on this ride expecting an Intamin launch like on Maverick or on Taron. It is a more mild launch And not as intense. At times it felt like someone was breathing on the train To get the train going. Just to give you an idea of how mild the launch is . Still this is one of the best terrain coasters you’ll ever see and it is a beautiful symphony. It is a definite must ride in Europe and has some of the most catchy music that you’ll ever hear I still listen to the soundtrack on a daily basis. Andrea’s Anderson knock this one out of the park it is a world-class coaster and one I am proudly to say that I got to ride

  • Kw6sTheater

    Situation Confort Fun Temps mort Intensité

    Great Bear is one of the better coasters at Hersheypark. It’s not on the level of Skyrush, Storm Runner or Fahrenheit, but this coaster is definitely not a bad one. It’s one of the weakest B&M inverted coasters that I have ever ridden, placing around Raptor at Cedar Point (in dead last) and Batman: The Ride (Six Flags Over Texas). Needless to say however, Great Bear has a very unique layout with an interesting location at the edge of Kissing Tower Hill. The helix pre-drop is an enjoyable, swooping maneuver that leads into the actual curved drop. The trio of inversions that follow provide some nice forces, most notably the Immelmann. A powerful overbanked turn over Spring Creek ensues just before a whippy corkscrew — but unfortunately, Great Bear peters out from here. The train rises up into a drawn-out, forceless S-bend running right above Coal Cracker leads into the final brake run. All in all, Great Bear is a somewhat short but still fun B&M inverted coaster, bar the last ten seconds of it or so.

  • Kw6sTheater

    Théma Fun Layout Trop court Intensité

    While not on the same thrill scale as its amazing next door neighbor Montu, Cobra’s Curse does what it can to provide an enjoyable family coaster experience. While I can imagine the queue is not fun on crowded days, I enjoyed its tight, winding passages that evoke feelings of being inside an old Egyptian tomb. I didn’t get to watch much of the preshow, as my wait was only around 5 minutes, but what I could see was an interesting projection sequence of dramatic music and blinking lights. The ride operators kept capacity up for sure; as when I got to the station, there was constant movement! Whether it be the creatively engineered dual elevator lift, moving station or even a train whizzing over our heads, Cobra’s Curse never seemed to stop and breathe. Before the elevator lift, there’s a clever show scene that is making reference to “reawakening him” and rows of statues with glowing red eyes. At the top of the elevator, the train tips out towards the Cobra statue but quickly dives down and takes a turn into a helix. This part had a bit of a rattle to it, unfortunately, but it all comes to a head as you hit a mid-course brake run that turns the train backwards! Another helix ensues, this time with some bunny hops injected into the curvature; and then, you hit the zippy second lift hill. This part is definitely my favorite segment of Cobra’s Curse, as the constant slalom-style overbanked turns made for an oddly satisfying, repetitive sensation — but it ends all too soon as the train dives under the train tracks and hops into the final brake run. All in all, Cobra’s Curse is a very solid family coaster. It has some great theming with an in-depth backstory, great interaction with the railroad and surrounding pathways, and the ending section was so much fun; however, I can’t help but point out that when Cobra’s Curse was announced I expected it to have a more twisted and long layout than it actually ended up being. This is a good coaster for everyone in the family, as it’s not too intense like Montu, Kumba or SheiKra are but provides a decent enough thrill to warrant children begging their parents for another re-ride.

  • Kw6sTheater

    First Drop Débit Fun Trop court

    SheiKra was one of the first coasters I ever rode as an official enthusiast, just the visit after I braved my fears of going upside down on Kumba. I rode Griffon at Busch Gardens Williamsburg just the month before; and while I slightly prefer Griffon due to its great location along the Rhine coupled with more airtime, SheiKra is still a very good ride. SheiKra’s iconic first drop never ceases to thrill me, giving quite a lot of good floater air; the rise up into the Immelmann and swoop around into the mid-course is certainly an exciting yet more relaxed manuever; and the mid-course brake run provides a nice pause just before that great second drop into the tunnel. From the lift hill, my eyes were constantly on the humongous structure of RMC Gwazi, watching for any sort of movement or maybe that photographed purple track from a few weeks ago. I pointed out to my best friend (who was at the park with me, also riding SheiKra) that “There’s RMC Gwazi,” and it turns out that a coaster enthusiast from New Jersey was sitting right next to me. We struck up a conversation about Rocky Mountain Construction during the lift hill, and on the final brake run we began discussing Intamin — interestingly enough, he was a ride operator for Kingda Ka so this guy mentioned quite a bit about the unreliability of their creations — but, I’m getting ahead of myself. After the tunnel dive, the train soars right over the Zambia Smokehouse — a place I’d had meals at during a few of my many Busch Gardens Tampa visits when I used to live in the area — and hits the splashdown. I may or may not have gotten hit by a few droplets of water at this time. After a large rise, the train spiraled into the final helix. It was here that I caught a distinct view of RMC Gwazi’s purple track with my own eyes, albeit for a split second as we hit the final brake run. SheiKra is definitely the 3rd best coaster at Busch Gardens Tampa, merely behind the sheer greatness of Kumba and Montu but ahead of Cheetah Hunt, Scorpion, Cobra’s Curse and Sand Serpent. It is a thrilling ride with some great views and good floater airtime. It’s definitely worth your time, if you happen to be at Busch Gardens Tampa.