Tous les avis
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Inversions Intensité Layout Temps mort
Definitely a top tier invert. Most of the inversions are very intense and snappy. With the batwing being one of the craziest inversions I’ve experienced. On top of that it’s a very long ride so there are plenty of great moments. However my biggest con with this ride is that a lot of the transitions in between elements feel slow and forceless which affects the pacing, but the elements themselves make up for it with how great they are.
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Inversions Vitesse Ejectors Fiabilité
I have a love hate relationship with this ride but at the end of the day it’s a world class coaster. It was down when I got to the park and after I rode it continued to go down several other times throughout the day. On top of that it had most likely the slowest operations I have ever seen which was certainly frustrating. After my first ride this coaster wasn’t even in my top 50 because it felt slow and lacked airtime, but I came back later and rode a bunch of more times and it completely redeemed itself. I ended the day with a back row sunset ride with a considerable amount of room, and I think that ride showed me the full potential of Iron Gwazi. The layout offers a diverse collection of forces and elements, and there are no dead spots. The pacing is definitely a strong suit as this coaster has an amazing sense of speed the whole way through, and the length allows it to keep this pace and fly into the brake run whilst simultaneously not feeling like a short ride either. The first drop is one of the best ones I’ve done with the strong and sustained ejector and the slam back down into your seat and head chopper. The first outerbank is another moment of powerful sustained ejector that slams you into your seat at the bottom. The death roll is my favorite element on the ride and one of the best inversions I’ve done, it gives great sustained ejector going downwards throughout the whole inversion while simultaneously providing insane whip. The following Overbank has a nice airtime whip combo on the exiting transition. The wave turn over the station is quite overrated but still provides some fun sideways airtime. The following 2 hills are fun but filler moments on the ride, the following stall is also quite forgettable except for the snappy transition exiting the element. The off axis hill in the finale has decent airtime and a surprise lateral jolt at the end. The following 2 pops give great ejector bursts with the 2nd one giving the strongest airtime on the ride. The final hill gives one last sustained ejector moment before snapping into the brakes with plenty of speed left over. There is not only plenty of airtime on the ride but also great inversions, positives and whip which is rare for an RMC. Overall I don’t think it’s the best coaster on the planet like some but it is definitely a must do ride as an enthusiast.
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Fun
My first wacky work so that’s noteworthy I guess. The last turn is taken faster than I expected so it offered some surprising laterals but other than that it doesn’t really do anything. Overall a solid and comfortable kiddie coaster but nothing special.
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Airtimes Lap Bar Bonne suprise !
I didn’t really know much or what to expect with this coaster but I was pleasantly surprised. It still runs with buzz bars which is great and the park takes care of it well so it isn’t too rough. There are a few strong moments on this ride that you will fly out of your seat quite a bit, such as the several speed hills which are fast and fun.
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Sans intérêt
Probably the most boring E&F Miler kiddie coaster I’ve ridden, but also not really painful so that’s good. Just a credit count booster essentially.
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Bonne suprise ! Fun
This coaster spends most of its time going slow with a few shocking airtime moments. It isn’t rough but the turns are the most janky transitions ever. It didn’t necessarily hurt, and they even added to the ride in the way because it was funny just how badly profiled they were. This coaster is so bad that it’s good.
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Lap Bar Intensité Ejectors Inconfort
It’s by far the most insane and violent coaster I’ve ridden, and I love that type of ride so it is my #1 coaster. With that said, it is so crazy and out of control that it can be too much sometimes. This coaster has an amazing layout with an amazing selection of elements, and the ride length feels satisfying. This coaster also absolutely hauls start to finish, and the pace seems to pick up the further the ride goes to a point where it feels illegal. The drop is probably the worst element on the ride which goes to show how many great elements there are, but it still provides great sustained ejector. The inversions are great, all providing surprisingly strong whip and even airtime. The beginning section of the ride has very strong and sustained hills such as the outer bank and large drop off the double up. The twist n shout in the middle of the ride offers a violent burst of ejector paired with whip into a turn that even pulls some strong, greyout inducing positives for a change, but this is just a warm up for the finale. The airtime during the rest of the ride was already some of the strongest on the planet, but the airtime on the finale is so strong I couldn’t even comprehend airtime on this level until I rode ArieForce One. These 6 back to back airtime moments violently fling you with the strongest bursts of ejector imaginable and it all happens in a blink of an eye, before slamming into the brake run so hard that you completely fly forwards into the seat in front of you. It’s so insane that it’s impossible to process and it quite literally takes your breath away from how rapid fire and abrupt the airtime is, it’s the only element out there that legitimately scares me. Combine this with the fact that the ops literally let me ride with minimum verify every time, and I flew out of my seat so far on every hill that my shins had giant red marks in them and my thighs hurt so bad that I had to start stapling myself to soften the blows until I found a tolerable way to ride it with room. I’m not exaggerating, the airtime was so strong and threw me up into that restraint so hard that I physically couldn’t take it anymore. This coaster definitely isn’t for everyone and it’s the only coaster that I can’t see how someone who isn’t a seasoned coaster enthusiast can enjoy, but that’s what I love about it. If you want a plain fun ride, this definitely isn’t the coaster for you. ArieForce One pushes the limit of what the human body can tolerate, to a level that I couldn’t even imagine a coaster going to, but personally I’m all about the coasters like this that scare you, hurt you (in a good way) and feel like they are doing everything they can to try to kill you. Riding some of my other favorite coasters feels like I conquered something, riding ArieForce One feels like I survived something. What a chaotic masterpiece.
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Situation Fun Inconfort
I barely fit on this ride and it did have a few questionable transitions so that’s why I’d call it a little uncomfortable. Not too much forces but there is some fun moments on this long ride through the woods.
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Théma Situation Longueur Temps mort
A very long alpine coaster with a lot of lift hills. Not quite as forceful as some other ones I’ve done but it still has some fast sections and a few solid instances of laterals. The scenery is great as to be expected with a mountain coaster like this, but there is also some cool and funny theming as a bonus
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Inconfort Sans intérêt
My 200th coaster so I guess that’s cool. I could tell it wouldn’t be comfortable when the lift hill was rough.
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Confort Fun Temps mort
A relatively smooth, comfortable abs forceful wild mouse which is why it’s one the upper end of mice I’ve ridden, however it’s still just a regular Mack wild mouse so nothing special.
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Lap Bar Confort Longueur Temps mort
Pretty forceless and sluggish as with most B&M hypers but the drop and some of the hills offered ok floater and the turns were fun. Overall just a nice big and relaxing mine train.
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Airtimes Vitesse Vibrations
An underrated ride with its sneaky airtime and solid pacing. It is horrifically rough but it didn’t hurt much and dare I say it might have added to the fun factor a little bit. Overall nothing special but it offered more than what others said so it was a nice surprise.
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Situation Fun Intensité Vibrations Débit
Pretty underrated coaster overall. I’ve enjoyed this and the other Flying Dutchman I’ve ridden in firehawk but I found that these 2 coasters feel very different than each other. Nighthawk is rougher but still manageable, and the restraints were great on this one too. The positive G’s in the flying position weren’t as good on firehawk but I found the forces in the lying position to be better here, especially on the vertical loop. I also love the setting over the lake and the fresh color scheme. One bad thing about this ride though is the capacity, especially when they are only running one train like they were for me. Overall a coaster that gets way too much hate and is just a solid fun and intense ride if you can overlook the cons.
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Inversions Intensité Layout Temps mort
This coaster has an amazing layout with a great variety of forces and large selection of different elements. There are launches, although admittedly not the most forceful ones out there, ejector hills, hangtime filled inversions, snappy transitions, and positive g filled curves. Really the main thing holding this coaster back is that it feels slow and looses a lot of its speed in quite a bit of spots, plus there is a bunch of dead spots and some elements that just feel kinda off. Overall a lot of the elements just don’t feel designed properly which can make them feel awkward but on the positive side lends itself to some strange and unexpected forces at some instances. Overall this coaster has one of the best layouts I’ve seen but it just fails to execute it well unfortunately. However I still did really enjoy this ride for what it is with the fun selection of forces and elements that it did provide.
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Inversions Vitesse Intensité
Definitely a top tier invert. Most of the elements have force but the batwing and corkscrew are the real stars of the show with their neck snapping whip and foot numbing positives. The coaster also tears through its layout, having no mid course definitely helps. There’s only one real dead spot with that hill over the lift but it’s right in between the 2 craziest elements on the ride so it doesn’t feel like it kills the ride much. Also contrary to what some people say the coaster does not feel short at all, there is definitely plenty of elements and the ride time is satisfying. The theme is also kinda cool with that fighter jet stuff and the sharks and cardinals on the trains. Overall not my favorite invert because the whole ride isn’t balls to the walls intense but it still has its fair share of insane elements.
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Vitesse Fun Intensité
Not the most insane coaster on the planet but definitely one of the most fun and it satisfies what I look for in a coaster. Great drop of course, although not as good as some other gigas, solid airtime moments, surprising positive G’s and snappy turns, fun transitions and overall just a lot of enjoyable elements. Being a giga coaster, the pacing should be the strong point and for fury it definitely is. Feels very fast and holds its speed well the whole ride, even during the helix. Love the layout for this coaster too. It’s cool how you fly over the front of the park and element selection feels on point with the great variety of forces and unique elements that throw in a nice twist over the course of this long ride. Butter smooth and has great restraints too so it is very rerideable. I can’t rank it higher because the coasters I have above it just have stronger forces and feel more aggressive but overall this ride is a winner between the fun factor and well executed layout.
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Bonne suprise ! Fun
Probably the best kiddie coaster I’ve ridden. It has an actual layout and builds up a surprising amount of speed, I’d say I found myself actually enjoying this ride.
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Situation Fun Longueur Temps mort
A solid mine train with a good location and some fun hills and turns, nothing special but it’s good for what it is.
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Inversions Fun Inconfort Temps mort
Pretty average ride overall. There is some fun moments but also some painful ones as well.
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Vitesse Fun Airtimes
Flying over the speed hills on these John Allen woodies are always fun but unfortunately this one didn’t give a whole lot of airtime.
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Inversions Situation Fluidité Airtimes Temps mort
The inversions are forceful but the rest of it feels like a mine train.
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Bonne suprise ! Vitesse Intensité Débit Lap Bar
Definitely a strange coaster for sure. The inversions and valleys are intense and there’s a lot of weird and surprising moments and forces. The restraints will kill your thighs on the lift hill though so not a fan of that. However overall I’d say I enjoyed it.
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Bonne suprise ! Fun Intensité
This was my first stand up coaster and I thought it was solid. Nothing that amazing but not a bad ride either. It pulls some pretty good forces and has some fun transitions. As for the stand up seating itself I think it’s a nice novelty but definitely not something I want to see on every coaster. Overall a nice supporting coaster in Over Georgia’s lineup
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Inversions Vitesse
For some reason this Batman clone didn’t pull very much force but somehow managed to feel way faster than the other ones. Not sure how that works but nevertheless I still thoroughly enjoyed it for it’s insane pacing.
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Inversions Fun Intensité
I always saw people rank this ultimate flight clone over the other 2 by quite a bit and I wasn’t sure why. Now however after having ridden it I can see why, and it’s not because of the terrain. You still have the insanely intense pretzel loop but unlike the other clones that feel like one trick ponies, for whatever reason this one feels like it runs considerably faster. This makes the pacing quite good which eliminates dead spots but also adds some surprising positive G’s in the flying position to some of the turns and adds some nice whip to the final inversion. Now consider that I personally enjoy flyers more than most and you have a top 3 coaster in the park for me.
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Inversions Vitesse Intensité
These batman clones are so underrated, I don't care how many of them there are because they are just great rides, some of the most intense coasters out there. My feet were completely numb after riding this coaster, and its the only coaster that has ever done that for me, and the whip is insane the ride just wants to rip your feet right off, and the pacing is also pretty good to, however its still just a B&M invert so it wont rank up with the longer, batter paced and more airtime filled coasters that I have ridden.
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Airtimes Lap Bar Intensité
Goliath is just a different breed compared to the rest of the B&M hypers. I’m not a fan of B&M hypers because they feel slow, have weak airtime and are just pretty tame overall, however Goliath is much different. Goliath flies over every hill and is paced quite well, plus there is some intense moments such as the helix and good transitions like the exit of the turnaround before the finale. The main difference however is the airtime. While the drop and first big camelbacks are on par with a typical B&M hyper, the finale is seriously something else. It starts with these 3 mini camelbacks that give great decently sustained ejector before slamming you so hard back into your seat that it starts to hurt your chest before going into this little dip into the brake run that absolutely launches you out of your seat, it honestly rivals the airtime of the RMC in the same park. The ride is also long just as you would expect from a coaster of this model and has those awesome clamshell restraints. These ones also don’t come with a seatbelt but the ops do staple, luckily I did manage to get a decent amount of room and keep it throughout the ride. Overall I was expecting Goliath to be my favorite B&M hyper and a solid ride but it completely blew my expectations out of the water. This coaster is truly elite and finds a very high ranking on my overall list.
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First Drop Fluidité Ejectors Trop court Déception !
By far the worst RMC I’ve ridden but still a great ride. At first it really disappointed me but then it warmed up and I came to appreciate the ride more. The restraints are harder to get room with compared to other RMC’s do to the staple happy ops but they still let you feel all of the airtime. Overall however I would say the airtime wasn’t quite as strong as I expected. The first drop is twisted slightly and gives great ejector, it is one of the best moments on the ride. The inversions are fun but don’t really do too much. The wave turn barely gave airtime the first day I was at the park, but then I tried eyes closed the second day I was there and it started giving decent good ejector. The 2 strongest airtime moments on the ride though are definitely the drop off the turnaround and the final hill. The pacing is nothing that will blow you away but there isn’t any big dead spots and the ride feels pretty out of control. Twisted Cyclone definitely feels short which hurts the ride but there is still enough great elements to put it in my top 25.
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Sans intérêt
I didn’t find it rough at all, some of the transitions aren’t perfect but it definitely wasn’t an uncomfortable ride. However the ride is just slow and doesn’t pull any forces so I still don’t really like it. Honestly the most memorable part about ninja for me is that the first drop gave me butterflies.