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Airtimes Théma Ejectors
Kondaa is a great coaster, but it's just a level behind the coasters in my top 5, such as Untamed. It does have some great airtime, especially later in the day when the floater on the first two hills turns into ejector, but even though it has one of the greatest starts of any coaster and a relentless ending, it takes its foot off the gas in the middle of the ride. I don't mind the non-inverting cobra roll, as it's visually stunning both on and off-ride and the airtime hill after that has nice airtime. The turns and overbank that follow don't do much but the ending picks things back up with a few quick directionnal changes and airtime pops. The last hill is just weird though. It throws you to the side but doesn't deliver much, if any airtime. Also beware of the lap bars. They unlock extremely fast and can hurt your face if you're leaning forwards or your arms if you don't cross them. It's a great coaster despite its few small flaws that ranks at number 6 out of any coaster I've ridden. It's smooth, has great airtime and awesome theming (and humour). Update August 2024: My latest rides on Kondaa really changed my opinion on Kondaa. Everything seemed to hit harder and be better than what I remembered. The airtime was world class, the pacing was immaculate, and room with the lap bar was insane, and the final airtime hill did something. As Canobie Coaster said, it's a combination between Expedition GeForce and an RMC plus the best coaster trains there are.
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Launch Intensité Hangtime
Psyké Underground is a great shuttle coaster. It has a fun theme, and a punchy launch. The loop is really intense during the forwards run and is packed with hangtime going backwards. It's really unique, comfortable and smooth, which is especially impressive given its age and all of the modifications it went through.
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Airtimes Théma Fun Trop court
This is a fun water ride. The launches have some kick to them. The ending is of course the best part, with the backwards launch, floaty spike and splashdown. The theming in the queue line, whilst it doesn't look great from the outside, is actually really nice. The soundtrack is also great. The water isn't the cleanest, but it's fine. You mostly get wet in the front row, back row and side seats.
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Théma Fun Longueur
It has a few wild moments but it has a pretty bad rattle. It has a few awkward transitions, and a pretty bad rattle all throughout but it has a decent layout that pulls a bit of positive Gs, has one or two moments of weightlessness, but mostly focuses on laterals. It feels quite old, especially when Big Thunder Mountain opened during the same year, yet feels much newer. I think a retrack with some reprofiling might be necessary to keep the ride in decent shape in the coming years. Update August 2024: Yeah, forget that. I really liked it this time, maybe because I was in the back car instead of the front. It's way more comfortable than Colorado Adveture at Phantasialand, and despite not being as well paced, it doesn't put you at weird angles like Colorado. It alsoo just looks better than Colorado Adventure in my opinion. You alsoo get splashed by the water jet if you're in the back. There are a few more water effects that will spray you a little, which was awesome in the middle of summer. My second favourite mine train, behind BTM at Disneyland Paris.
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Bonne suprise ! Intensité Layout Harnais
I don't get the hate. This is a good coaster if you know how to ride it. Just keep your head back and stay still. The pads help a lot and come close to your ears, and they help with the headbanging. It's intense all throughout. Much more intense than B&M inverts, and it has some decent transitions. It tracks decently well too. Ride Condor at Walibi Holland before saying that Vampire is awful, because that one is actually terrible. Just give Vampire a shot, it's actually pretty good. Update August 2024: I actually think Vampire is the most undeservably hated coaster in Europe. It's honestly quite smooth in the front with only one or two bumps on the most forceful pullouts. Granted the first in-line twist has a headbang but the second one is smooth and it gets rougher towards the back. I also love the area it's in.
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Inversions Intensité Fluidité Baffes
Don't mistake smoothness with headbanging. Cobra tracks really well, especially for a Vekoma. It bangs your head around a bit during the cobra roll, though. It's really reminiscent of Goudurix during that part. It is really intense going backwards but the harnesses aren't great. They're unpadded, hard plastic. Speed of Sound was better in my opinion, with the audio, tunnel, and, most importantly, better trains. Update August 2024: I did appreciate Cobra a little more this time, probably because I was in the front row. It doesn't bang you head as bad as it does in the back. Just don't put your head on the headrest as this is how you get a headache. If you lean forwards, you'll be fine and have a mostly smooth ride. Just brace for the backwards cobra roll.
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Airtimes Confort Fun Vibrations
A good, but rough wooden coaster. It has some really good airtime, it is rather intense in the lateral G department (most of those Gs come from the rattle though). The trains are well padded, which helps with the rattle. It's a fun coaster with a good layout if you look behind the rattle which isn't even that big of a problem honestly. Or maybe I have a high tolerance for the rattle of wooden coasters, as they almost never give me a headache, whilst rattly steel coasters do my head in. Update August 2024: Yeah, I take back what I said about the rattle not being a big issue. It was absolutely the bounciest wooden coaster I've ever been on. It wasn't the ralliest, that still goes to Troy, but it was the bounciest. The airtime is really good but that tracking, even in the front row, was pretty bad. I hope they can retrack this thing because its layout has great potential. The trains are also pretty good. They kind of feel like GCI trains. I still like it because it was so rough it made me laugh the whole way through.
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Confort Launch Fun Fiabilité
Booster Bike starts with a bang. The hydraulic launch has some nice kick given the position you’re in. The hill after that launch gives some floater airtime in the very front and back. The turns have some positive G forces and a few transitions have a bit of whip. The finale has some fair airtime. I probably like Booster Bike more than I should but I thought it was really fun being in that position, which is a completely different experience to the more common Intamin straddle coaster. Vekoma’s variant seems to be dying off, with only two left (both TRON Lightcycle/Run coasters excluded). It seems to be rather unreliable, as it was down for the first half of my visit (until 4PM). Maybe it was because of the rain?
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Bonne suprise ! Fun Longueur
This is the weaker of the two Max + Moritz coasters but it's still really good. It has some nice whip on the transitions and decently forceful helixes for what it is. It excels at what it is, it's a fun, well themed, comfortable coaster. Definitely my second favourite powered coaster.
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Fun Trop court
This is a worse version of Flight of the Hippogriff. A rougher, jerkier and worse themed Flight of the Hippogriff. It's not bad by any means, it's far better than #LikeMe Coaster, the trains are decent but a little cramped and the layout is fun for kids and families. However, I remember Flight of the Hippogriff to be smoother and less jerky, quite possibly because it's nearly a decade newer. Update July 2024: Just a middle of the pack family coaster. Decently smooth, no force.
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First Drop Confort Fun Vibrations Trop court
SuperSplash is a weird ride. The elevator/turntable lift hill is fun but the theming is pretty meh all around. The queue looks decent but there isn't much on the boat section. Tthe drop has a bit of kick but the pullout rattles quite a bit. The bunny hill has nice airtime. The splash is weird. It doesn't get you wet at first but the wave deflects off of one of RTH's supports and drenches you.
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Airtimes Théma Intensité Trop court
Fenix is an intense ride, much more intense than I thought it would be. The first drop has nice hang time in all rows and the pullout has some force. The airtime hill throws you out of your seat and the Immelman is intense at the bottom and has a bit of hangtime in the middle rows. The helix has some crushing positive G forces to the point of being a near-greyout moment for me. The zero-G roll is whippy and the ending has a bit of airtime and positive G forces. Fenix is a bit on the shorter side but the elements it has are really good and it is really well paced. There is a dark ride section at the beginning and the queue and area are really well themed.
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Bonne suprise ! Fun Fluidité
Dwervelwind is a great family coaster. The theming is nice, and the onboard audio adds a lot to the experience. The turn after the lift hill is a nice way to get the train spinning and the first drop has a bit of float in the back car. It is rather shallow so don’t expect too much from it. The low turn gives a nice sense of speed and some mild positive G forces. The horseshoe turn gets you floating forwards and is taken quite quickly. The rest of the layout consists of a few dips, turns and S-bends which are all taken at a brisk pace. It’s a bit on the shorter side though. Dwervelwind tracks flawlessly and the audio works in most cars of both trains (except car 1 of the second train as of July 2024). It ran 2 trains for the beginning of my second day at the park, and when it ran one train, it was the one with functional onboard audio.
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Airtimes Vitesse Intensité Vibrations
I didn’t like Troy that much at first, for my first 4 rides. I got two other rides at the end of the second day of my visit which changed my opinion on Troy. It rattles a lot, don’t get me wrong. It has a few jerks and a constant rattle but beneath the pain, there is a good ride. The first drop has nice airtime and lateral forces in the back but the pullout is long and is jackhammer city. The climb into the turn has really violent airtime followed by a jerk on the turnaround. The following hill and climb into the turn have nice airtime pops. The large hill has nice sustained airtime up front and slightly weaker airtime in the back. The station flyby is a nice visual but the turn into it is really rattly. This is also the case for the quick directional changes after the station flyby. The final turn is quite fun because the train is still going really fast through it (and it’s also the photo section). Troy has nice theming and a great soundtrack, and just looks really nice in the park’s skyline. Troy is just a case of the more you ride it, the more you get used to its roughness, like Tonnerre 2 Zeus.
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Situation Fun Inconfort
Toos-Express is a fun junior coaster. It’s a custom Vekoma Junior coaster and it is much better than the copy/paste ones like K3 Roller Skater. It has decent speed, which is amplified by the indoor setting. It tracks fine. There is a bit of a shuffle, but it’s decently smooth. There are some lateral forces and one or two moments of positive G forces. The trains are a bit uncomfortable and are hard, unpadded plastic. It’s a fun ride that you should ride if it has no wait like it did during my visit.
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Airtimes Inversions Intensité
I just remember this ride being absolutely insane. I don't usually put "Inversions" as a pro but it's definitely a pro for a wooden coaster. I remember that drop being a huge gut punch and that corkscrew being extremely disorienting. Then the airtime tthat came after that was insane. The directionnal changes were also really snappy from what I remember. I don't remember the rattle being awful either.
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Théma Bonne suprise ! Fun Débit Fiabilité
Is this coaster a credit or not? I could it as one. I was expecting no force and a prominent rattle, yet I got a fun ride with a nice sense of speed. The queue line, despite how long it takes due to the abysmal capacity (2 peeps per train max.), is well themed and has some interactive elements, which is a really nice touch. There is a bit of shuffling here and there but it tracks pretty decently and is a fun, unique ride that you should at least try to ride once. It also broke down multiple times throughout the day, probably because of the rain so it can be hard to get the credit on a rainy day.
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First Drop Intensité Ejectors Débit
I did not expect to love Expedition GeForce as much as I did. It's honestly a nearly perfect ride in my opinion. I like the simplistic theming, but I have to admit that the bigFM sponsorship is a bit out of place. Smells Like Teen Spirit played in the station once so I can't complain too much. Moving on to the layout, the first drop starts off with great airtime in the back rows and then has wicket lateral G forces. It's one of my favorite first drops in the world, better than Kondaa's first drop in my opinion and that's thanks to the added whip in the 7th car. Kondaa only has 6 cars for reference. The first airtime hill is more powerful up front, throwing you out of your seat. It's the first ejector moment on the ride and it's not even the most powerful airtime you get on the ride. The overbanked turn has a bit of force to it and the following airtime hill is insane no matter where you sit. It has super sustained ejector airtime, some of the most powerful airtime I've ever felt. The twister section is a nice change of pace and you even get some positive float on the turn into the straight downwards track. The switchback has nice lateral G forces and a bit of airtime. The return leg has quicker, yet still sustained ejector airtime. It's once again really powerful. There was a very mild rattle but nothing bad, especially for its size and age. Silver Star's rattle in the back rows is way worse. Even Thunder Dolphin, which is the same model but newer and with brand new trains rattles more. The trains are rather comfy, being the first (or second) gen Intamin Megacoaster trains, but they are slow to check, having both seatbelt (they are the slow part to check but they are necessary giving the extremely freeing lap bars) and lap bars. They ran two trains for most of the day and the coaster was a near walk-on for most of the day, but they removed the second train for the last hour, which lead to abysmal waits for the front row as they let people with fast passes go wherever they want and they almost always choose the front. They thankfully let them go every two trains. The wait for the back was still bad given the hard to verify trains and single train operations. This lead to a train being sent out every 5 minutes in the last hour. I still managed to get 10 rides on Expedition GeForce in just one day, which puts it neck and neck with Goudurix as my most ridden coaster in a single day.
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Launch Intensité Hangtime
This is a great compact coaster, probably one of the best compact coaster models out there. Being my first Premier Rides coaster, I didn't know what to expect, and I was pleasantly surprised. I heard Sky Rocket 2 trains are cramped and uncomfortable but I thought they were pretty good. They are a bit hard to navigate but they are comfortable once you're in them. The first launch has a bit of a kick to it, but the backwards launch is really punchy. The non-inverting loop taken backwards gives a bit of a tickling sensation. The forwards boost also has some kick to it. And the turn after that is really intense and snappy. It is followed by a quick airtime pop into the highest point of the ride. The following heartline roll has amazing hangtime and the drop has good airtime in the back row followed by a wicked quick transition. The non-inverting loop has some positive Gs and a bit of floater. Watch out for the final brakes as they are a bit abrupt. You have to stay behind the white line in the station for some reason too. I like the haunted house style queue as it reminds me of Xpress Platform 13's queue line, but most of Sky Scream's queue effects no longer work, but it still has a spooky atmosphere, despite the bright lights that were apparently off a few years ago. I prefer Xpress Platform 13's queue line as all of its effects still work, but Sky Scream still has a cool queue line. Sky Scream is a bit on the shorter side, which is why I put rides like Black Mamba in front of it.
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Théma Fun Fluidité
This is a fun kiddie coaster, better than most coasters of its size. It's well themed, with a nice looking cave in the queue line, the dark section and water. The ride itself isn't too forceful but it's smooth and pure fun. It's also quite comfortable. A really nice surprise in my opinion.
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Fun Intensité Longueur Inconfort
This is a surprisingly intense mine train coaster. It pulls some decent positive Gs on the helices and turns as well of some lateral G forces. It's quite long too. Its seats are quite uncomfortable though. They are weirdly padded and can hurt your back a little. A few of the transitions don't help it either. Update July 2024: I actually love this coaster. It is surprisingly intense in the back car. You get some great whip on all drops thanks to the insanely long train and the turns throw you about like a ragdoll. A few of them also have nice G-forces and there are many awesome near-misses.
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Fun Intensité Longueur Débit
9/4/2024: I honestly preferred Force for one reason. It's smooth. Fear has noticable jolts, especially during its pullouts and helices. It's the longer of the two and the most thrilling, with a few zippy drops and.a longer indoor section with an incredibly unique tilt track that catches you off guard. The kink in the final brakerun is also odd but it makes the ride all the more fun... and weird. All in all, it's just an incredibly unique spinning coaster that's slightly hindered by a few potholes. Update 10/4/2024: I rode Fear again at the end of the day and it didn't rattle much. It's just rather uncomfortable. The brakes are just really violent and the trains are uncomfortable. The lap bar rather bulky and contacts your stomach. Update July 2024: This is the better of the two Winjas now that I think of it. The tricks are more interesting and plentiful, it's longer and rather smooth too. The trains on both Winjas coasters have the lower section of the bar higher than Crush's Coaster, so you have way more room for your foot. The trains are also more padded than those on Crush's Coaster.
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Bonne suprise ! Fun Fluidité
9/4/2024: This is, unexpectedly, the best side of Winjas. It's shorter, but it's more varied. It has a few snappy transitions at the beginning mixed with a wild mouse section, which is better than a straight up wild mouse section. The drops are zippy and the helix in the middle of the area is disorienting and the switch track that just brings your train forwards after that section is just bizarre. You are inclined, so you think you're gonna drop down, but no, the car just rolls to the right or left, depending what side you're on. The following twister section has some energy to it. And the towards kink on the brakerun is just odd. This might be right behind Euro Mir in terms of how weird it is. My only complaints are the capacity and a few jerky sudden stops. Upadate 10/4/2024: I got the last train of the day and I stand by what I said. It's the smoother, shorter and slightly less thrilling side of Winjas. I got an off-balance ride and the car spun like a top during the wild mouse section. Update July 2024: My opinion has changed on both sides on Winjas. This is the less thrilling, shorter one, yes, but it also has the better capacity. I do prefer Fear, as it has the better tricks and more punchy layout and drops. The trains on both Winjas coasters have the lower section of the bar higher than Crush's Coaster, so you have way more room for your foot. The trains are also more padded than those on Crush's Coaster.
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Théma Fun Fluidité Débit
Original review (April 2024) [OUTDATED]: This is a good family coaster with horrendous throughput. It looks really good with all of the theming, not on par with Taron but it still looks amazing. You can get two cycles if the queue isn't too long, which I did. The first drop doesn't do much, it just picks up speed really. The pullout has some positive G forces. The helix has decent Gs going forwards and the following transition has a bit of whip. The train didn't get lifted up before going backwards on the first pass, but even though it did on the second pass, it didn't feel any different. It's just a less forceful version of the layout going backwards, which is perfect for a family coaster, really. The only knock on it is it's abysmal capacity which isn't great for a family coaster. The backwards section can also be nauseating if you a weaker stomach, but it was fine for me. The lap bar has shin guards, which can make it uncomfortable. It's fine if you have shorter legs but it was a bit of a problem for me. It's more comfortable if you cross your legs, but that's the issue... you HAVE to cross your legs to have the best experience. Update July 2024: Honestly the shin guards are not a problem. The trains are quite comfortable, but there is a bit of a shuffle to the ride. The first drop is nice and the forwards and backwards sections are rather intense for a family coaster and it did two laps with a 5 minute wait both times. Fun ride.
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Bonne suprise ! Fun Longueur
Original review (April 2024): This is a roller coaster that I didn't expect anything from, yet it impressed me in nearly every way. It's long (it has three lift hills), it's rather smooth, and the VR is really well synced to the layout and it adds a lot to what is already a good family ride and I personally think the VR adds to the experience. It's not forceless either, it has some intense turns despite its relatively slow speed. Honestly, I don't understand why this is ranked so poorly, as it's one of the best family coasters that I've ever ridden. An underrated ride that you shouldn't miss. Update July 2024: I have a few things to add since my first ride. Now that I've ridden Eurosat Coastality, I have to say that Crazy Bats is the better VR coaster experience. The headsets have louder audio, the image is clearer, and the way you board the train, while less unique, is more handy. You walk a bit with the headset in Eurosat, and while it's a unique visual, it can be poorly adjusted to your height and quite disorienting. It's also better storytelling wise. It's a longer ride with less forces, but it honestly is more suited for VR than Eurosat is. If you easily get motion sick, asking to ride without a headset can help. One of my group members got motion sick from the VR so it's just something you have to know. It was fine for me though.
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First Drop Fun Fluidité Débit Inconfort
This is the best coaster at the resort and saying that makes me sad. The first drop is great and the spinning, while not extreme, is always great fun. It keeps it's pace really well and the outdoor section is fun. The capacity is awful though, you will rarely get a wait that's less than 1 hour and even then it's probably still a 55 minute wait. Avengers was closed so I didn't get back to back rides to compare but this is better than what I remember from Avengers. Update November 2023: Well, I actually got to ride Avengers Assemble: Flight Force and Crush's Coaster back to back and yeah, while Avengers is really good, this is the superior coaster. That first drop (in the main layout) is awesome and it tracks better than Avengers too. The queue can grind on you but it was manageable when I went there. Update February 2024: This didn't impress me nearly as much as it did in September or November and I actually preferred Avengers this time. I don't know if it's because it didn't spin much, because the brakes hit more than they did before or because I had high expectations but, while it's fun and the first drop is absolutely amazing, it kinda dies at the end. The U turn is always forceful, and it exerts forward G forces, which is quite rare, the small wild mouse section is really fun but S bends after the U turn felt a little forceless this time, but the helix is still dizzying. The ride basically dies after that though, as it follows with a series of forceless turns. The brakes are pretty harsh too, they really shove you into your lap bar or sideways depending on which way you're facing and the lift hills have some jerky kinks at the beginning where the car comes in contact with the chain. The trains are also cramped as hell. I managed to get two rides, I waited 45-ish minutes to get on and at the very end at exactly 21:00, where I got on one of the last cars. Still, this was a little disappointing compared to my previous rides. It's going down from 4.5 stars to 4. Update July 2024: This is a good family coaster but it doesn't come close to being as good as Winjas. Let's start with the good. The theming is pretty good and unique. The queue, station and dark ride segments are all well themed. The main layout's theming is a bit simpler but it works for the speed of the coaster. The pacing is better than Winjas' once you get to the main layout but it's also way shorter. There are a few punchy elements like the first drop, second drop and U-turn. The downwards helix towards the end is quite disorienting. It also tracks the best out of any coaster at the resort (except for Casey Jr. maybe). I have two gripes with Crush's Coaster though. They are the atrocious capacity which lead to this ride having the longest wait at the resort and the brutal brakes, but that's something you can say about lots of Maurer spinners. The trains are cramped too but it doesn't bother me too much.
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Fun Fluidité Inconfort
This is a good coaster for families. The long train is quite impressive. Speaking of this train, it is cramped and it is not comfortable. It has hard plastic seats that feel like you have a bar pressing down on your back. It also has a LOUD roar, which is quite ironic since it's close to the way bigger and way more quiet OzIris. Despite the bad train, the layout is good for a kiddie coaster but there are some jarring moments like the turn out of the station on the second lap. It's still better than a wacky worm though it does look pointless next to OzIris and now Toutatis, which is visible from the egyptian area. At least, you don't wait an hour to get on it like on another Zierer coaster at the same park (VoL d'IcArE). Update August 2023: This, unironically, has the most lateral Gs at the park. Is that a good thing? No. The train is actually not too cramped when you're alone. The unpadded lap bar can really hurt when it's close to your legs (which it was for me). The new entrance makes a bit more sense. This coaster actually has some good whip in the back, especially on that first drop but those transitions are really jerky and throw you from side to side. The worst offender is the nearly unbanked turn after the station. You actually get accelerated before so it's even worse. The ride is quite smooth and a decent ride for kids, especially with its three cycles. Update June 2024: I got two rides on this coaster and honestly, it's quite fun. The drop has some nice zip to it in the back, and the turns have some lateral forces. Those lateral forces can be uncomfortable if you're alone in your row, but it is fun when you're with someone else. I also love the song "Pudding à l'Arsenic" that they now play in the station as part of the 2024 name switch to SOS Tournevis. The turns after the station are taken at goofy speeds, so you get some of the wildest lateral G forces out there. The trains aren't the best though.
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Théma Situation Fun
This is the roughest coaster at Parc Astérix by far. The seating is uncomfortable. Just like the trains on Vol d’Icare, the trains on Trace du Hourra have tandem seating and it is bad. It’s not as uncomfortable as it is on Vol d’Icare, at least according to my friend. To me it felt mostly the same but oh well… but the roughness is what really killed the ride for me. It is incredibly shaky to the point where my vision was bopping up and down. The theme is nice though and the location in great next to the upcoming Toutatis coaster. The bobsled aspect is fun though and the layout for a bobsled coaster. Roughness is apparently an issue on all Mack bobsleds so I’m just gonna accept it, and remember, I was in the FRONT row, which is supposed to be the smoothest row in a coaster so I can only imagine how it is in the back. My friend told me he didn’t feel the roughness that much probably because he was in the front of the seat with me protecting him from the vibration. I’ll probably pass this coaster the next time I go there or maybe I’ll ride it last because if I’m gonna get my brain shaken around, I’ll ride it last. Still a tiny bit better than Vol d’Icare but barely. Update May 2023: I rode it twice this time around because there was next to no line so I thought back to back rides like that were a bargain. First of all, this has got to be one of the most efficient coasters I have ever seen. It is not rare to see two trains on the lift hill at the same time. I got a ride that was extremely rough in the middle but I was resting by back on the seat. At the end of my first ride, I figured out that not having your back on the seat was much more comfortable. I got another ride in the very back and it was good. The first midcourse didn't hit at all which not only made for some awesome whip on the following turn but also some good positive G forces. The S turns are quite fun at the beginning. What's funny is that someone threw up on the exit platform in the train right in front of me. I've heard many people call it "La Trace du Vomi" which literally translates to "The Vomit Stain" and there you go so that was quite funny but overall it's a good family ride that brings some life to the festival area. Update January 2024: This actually has good positive Gs. It's actually pretty smooth in the front car too. I actually prefer this to Pégase Express. Update March 2024: Didn't ride it this time as it was closed for half of the day, and had a 50 minute queue (the longest on March 30th) after its reopening. That paint is looking worse for wear though. I don't believe it was ever repainted. Update June 2024: Welp, it did get repainted a bit on the downwards helix and the finale, but only the part where the trains run, not the entire track. I liked it and my friend, who was behind me hated it so much that he ranks it under SOS Tournevis. It really depends if you're seated at the back of the seat or at the front.
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Lap Bar Confort Fluidité Airtimes Temps mort
This is a coaster that fails at what it wants to be. It wants to be a wooden behemoth, but is pretty forceless, aside from one or two tiny pops of airtime on two of the bigger straight drops, and a few lateral kinks. I got three rides on this coaster: the first in towards the front, the second in the back row, and the third towards the back. And honestly there's more airtime on the A4 motorway that leads to the park than on Anaconda. It is smooth and the trains are comfortable, though. The airtime-less hills in the middle of the ride are one big dead spot by the way. Probably the tamest woodie in France despite being the tallest. The soundtrack is pretty good. It kinda reminds me of Kondaa's soundtrack. People over 1m20 are allowed to ride Anaconda, which is not surprising given the forces, or lack there of. Anaconda runs one train and only has one available as the train comes to a full stop well into the station. The final brakerun merely serves as a trim section. I would say that Anaconda is well deserving of an RMC conversion, but with Walygator’s current lineup lacking a family thrill coaster other than Anaconda and their limited budget and upkeep of the park, I just don’t see any RMC conversion happening in France for a while. Tonnerre 2 Zeus got an overhaul two years ago, and the other two woodies in France are small, compact family Gravity Group coasters from the late 2010s. Filming on Anaconda is allowed, though only with a chest mounted GoPro.
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Launch Intensité Ejectors Vibrations
Voltron is an insane ride. The theming is beyond incredible, with tons of special effects, a great Nikola Tesla animatronic, an incredible music that really gets you amped up for your ride. The pre-launch "drop track" was broken on my visit, but it looks like a great little effect. The beyond vertical launch is incredibly weird on-ride, and has decent kick. The inversion after that has great hangtime, amd the corkscrew has fine whip on the inside seats, and great whip on the outside seats. The speed hill afterwards offers a quick burst of ejector airtime, and the two immelmans feel different from one another due to one being non-inverted and the other being inverted. They both have floater airtime. The rolling launch has no kick but you can still slightly feel it. The zero-G stall has great hangtime, and the airtime hill afterwards has insane ejector airtime. It throws you into you lapbar. The s-hill after has a bit of whip on the inside seats, and decent whip on the outside seats. In a similar manner, the dive loop is whippy and disorienting, especially on the outside seats. The jump into the brake run has a pop of ejector airtime, especially further up front. The turntable helps break up things a little, and honesly is necessairy. The launch has okay power going backwards, and the spike has a bit of weightlessness further towards the back. The launch going forwards has really surprising power, and the top hat has a bit of floater airtime in the front and back and a bit of whip on the outside seats. The next airtime hill is as good or better than the one in the first half, with great ejector airtime. The double up has quick pops of airtime, and the final section has nice whip and positive Gs, with a floaty corkscrew followed by floater airtime at the end. The trains are great, and the park seemed to run at least 5 of the 7 available trains during my visit. They do rattle, and it can vary from a very slight rattle to quite a few potholes.