• Steve Parrington

    Theming Fun

    One of the more fun coasters at WDW, it's well themed but compared to non-Disney roller coasters it's not quite intense enough.

  • Steve Parrington

    Inversions Fun Intensity Dead spots

    This is a great coaster, a little repetitive but each and every loop is a joy, very forceful and best ridden from the back. Only issue is it has some dead spots but the rest of the ride more than makes up for it.

  • Steve Parrington

    Inversions Comfort Intensity

    This is a very fun ride, I always have a good time on Nemesis Inferno. I think the issue is it just doesn't quite throw you around the way its older brother does.

  • Steve Parrington

    Fun Dead spots

    I found this one to be less intense than Vuur, a perfectly good experience, but not quite getting to excellent.

  • Steve Parrington

    Theming Fun Intensity Too short

    Wicker Man creates a fun experience, with a classic wooden coaster feel, but without too much roughness. It's well paced, with some of the best theming around. The only issue is it's over too soon.

  • Steve Parrington

    Fun Intensity Theming Dead spots

    A very enjoyable wooden coaster, I had a better time with Vuur than Water, finding it to be more intense, with some pops of airtime and that classic wooden coaster feel. As this is competing with Wicker Man for me, the theming could have been better, which is a surprise given how much Efteling normally nails it.

  • Steve Parrington

    Launch Intensity Too short Discomfort

    It's a dead heat between Swarm and Stealth for best coaster at Thorpe Park for me. Stealth is really all about that powerful launch which is a consistent joy. The only issue is I have to always ride at the front as otherwise the OTSRs make mince meat of my shoulders. Smaller riders might have a better time than me!

  • Joep van Baren

    Capacity Pace Layout Rattle

    Great improvement from Vekoma with regards to their SLCs. Has a great layout and is intertwined with Volldampf and its surroundings. The front or back makes a big difference in experience. There is some rattle already. It was a 10-minute wait or a walk on that day, except when the park was closing.

  • Steve Parrington

    First Drop Smoothness Layout Too short

    A contender for the best coaster at my home park, that first wing over drop continues to make me nervous to this day, with lots of hangtime at the front and forcefulness at the back. It's a smooth yet intense experience with excellent headchopper moments. The only issue is it's too short. Mercifully the capacity is solid so you can often get multiple rides in with less queue time.

  • Steve Parrington

    Airtimes Comfort Fun Intensity

    A fun launch coaster that is a very enjoyable ride, comfortable restraints, the odd bit of airtime here and there. The only issue is it lacks intensity. A great first looping coaster for people who are nervous about inversions and don't want something too intense.