• Isabel Symonne

    Hangtime Headbanging

    Almost lost a scarf on the ride, but loved the hang time. Very few compete with it.

  • Ethan Finn

    Airtimes Intensity Rattle Too short Harness

    This ride is actually better than it looks. With only three of its kind in existence, Diamondback is not only unique, but the reverse half packs a serious punch, more than expected. There’s great intensity on the reverse launch and backwards loop, making this a fun credit to add to your lineup.

  • BonkersCoasters

    First Drop Theming Hangtime Harness Discomfort

    This is a very nice wing coaster with some great elements such as that fantastic wing over drop with amazing hangtime and the inline twist at the end. The zero g roll is so cool as you feel like you are flying as it lifts you out of the seat with good hangtime. The inclined loop and turn over the water are very grey out inducing elements from the leg crushing positive forces before entering a great corkscrew and of course the fantastic finale! The headchoppers are some of the best out there in my opinion and the theming is solid. The restraints aren't the best as the vests seem to lock in place which can be unpleasant, however Mandrill Mayhem has fixed that problem which creates a very comfortable experience. As for smoothness, it is very good depending on where you sit and how it's riding. While I can't deny Swarm is quite a short ride which deserved another helix or something, I don't really see too short as a con as Stealth (at the same park) is less than 20 seconds and is my favourite at the park, so as long as the ride is good enough already it's fine as it is (can't wait for Exodus)

  • BonkersCoasters

    Nice surprise! Intensity Layout Rattle Harness

    This ride is ACTUALLY quite enjoyable! Yes, it's not the smoothest coaster out there, but it's not uncomfortable as something like an SLC because there is a nice headrest to push your head against to avoid whiplash and headbanging as the transitions on some elements are pretty jerky. As for layout, it's really good. The first drop is pretty decent, but the butterfly inversion is very forceful which caused me to start seeing grey from the sustained g forces! The batwing is also intense as well as the loop. There is a weak pop of airtime before entering the double corkscrews with some decent hangtime and a quick burst of laterals into the brakes. The trains aren't the most comfortable, but the setting by the lake is very eye catching.

  • BonkersCoasters

    Nice surprise! Pace Fun Rattle Capacity

    As much as I thought it would be a tame family coaster, I was proven wrong! The launches are quite punchy, the beyond vertical spike in the back row gives great airtime, the inline twist provides a nice sensation of hangtime not found anywhere else in this family oriented park and the helix into another spike pulls good g forces and you experience very cool lateral hangtime as you stall sideways before reversing and returning to the station! The theming is very good in the queue and station and the pacing was better than expected. The capacity is the biggest problem with it, however it does have a bit of a shuffle to it which doesn't really ruin the comfort as it's a lot more comfortable than Swarm because of the no locking vests. Despite being in a park with other very low throughout rides, it fits in very well with the line up as it is there as a first inverting roller coaster for young children.

  • Daniel Stark

    Airtimes Inversions Masterpiece

    Having closely followed its construction for over two years, this coaster has a lot of emotional value, and it exceeded the high expectations I had. It is my solid top 2 overall, clearly better than my #3, but not even close to my #1, though. The only element which didn't provide was the hill after the first launch, which didn't have the floater I expected. The rest was excellent. Like everybody, I found launches 2 & 3 a bit weak, but fun anyway. The first one disappointed me, though. I expected the short but powerful kick everyone praises and I thought it would be Gerstlauer level. Ok, it's strong, but not that much. The layout is perfect. There's an incredible variety of elements and forces: launches, hangtime, floater, ejectors, laterals, whip, near misses, drop... Everything. Although there are two corkscrews, they're entirely different, the first one providing some of the best hangtime I've experienced, and the second one giving floater/laterals/hangtime/whip (the forces varied everytime for some weird reason, probably due to the row and left/right seat I'd chosen, idk). Climbing the twisted top hat is a lot of fun, a bit better at the front, and you get nice ejector there. I LOVE the trims, if you sit at the front it's like a dive coaster, but better. At the back it's not as good, yet it's fun anyway and I love the views; besides, the drop gives then some powerful air. The following twist has some slight and enjoyable laterals and the camelback is as great as it is said to be. The outward banked dive loop provides very strange feelings, some mild flojector with a few laterals while inverting. Great design decision, I like it. Then comes a powerful ejector pop into the best headchopper of the ride (not as good as Phantasialand's, though) followed by a twisted hill providing floater and laterals, just fun. Then the corkscrew I've already detailed and the great ejector on the wave turn. Afterwards comes a moment similar to Taron: a launch into a sharp upwards banked turn. This one gave surprisingly way better laterals, combined with the twists that lead into the stall and making it one of my favourite moments of the ride. And finally that stall, another awesome element, wonderful hangtime. I love hangtime and I don't quite get why many dislike it. This element, with those lap bars, is superb. By the way, the theming is quite good, the Wayne manor, the preshows and the short but nice indoor queue have hight quality standards, better than the rest of the park. The trains arriving at the station with those leds look great. The onboard audio only worked once out of seven times for me, but I didn’t think it was really good; quite expendable, actually. Overall, Gotham City Escape is such a masterpiece, the complete package and one of my favourite rides of all time. Finally something word class at this lovely park.

  • Natalie K.

    Airtimes Lap Bar Ejectors

    This ride blew me away by how good it was! The ejector airtime moments on this thing are awesome!!! Even the smallest hills and turns can send you flying out of your seat! This is an elite woodie right here!

  • Rio Trevathan

    Lap Bar Launch Pace Capacity Disappointing! Pointless

    Only ride in the park with a line, we waited an hour and change for the most boring pointless coaster

  • MapleFlakes

    Harness Intensity Capacity Dead spots

    I'm not a big fan of boomerangs, but I heard that the vest restraints made this one an actually solid ride. I have to agree. Though it's hardly worth the wait it gets, the loop packs surprising intensity when taken backwards, and the cobra roll is actually pretty fun. I'd still like to see them squeeze a Raptor into this footprint, but given the very low chance of that happening this isn't a bad ride to have. 5.5/10 - the kid sitting next to me seemed very friendly but the only two things he could say in English were "Hi" and "I don't speak English."

  • Troy M.

    First Drop Comfort Smoothness Rattle

    OMG- the day I was at BGT this ride was a walk on all day. Must have rode about 10 times, very basic ride but two awesome drops and a super fun zero g loop. Fun ride for what it is