• Carter Eckhart

    Airtimes Pace Rattle

    An underrated ride with its sneaky airtime and solid pacing. It is horrifically rough but it didn’t hurt much and dare I say it might have added to the fun factor a little bit. Overall nothing special but it offered more than what others said so it was a nice surprise.

  • Carter Eckhart

    Location Fun Intensity Rattle Capacity

    Pretty underrated coaster overall. I’ve enjoyed this and the other Flying Dutchman I’ve ridden in firehawk but I found that these 2 coasters feel very different than each other. Nighthawk is rougher but still manageable, and the restraints were great on this one too. The positive G’s in the flying position weren’t as good on firehawk but I found the forces in the lying position to be better here, especially on the vertical loop. I also love the setting over the lake and the fresh color scheme. One bad thing about this ride though is the capacity, especially when they are only running one train like they were for me. Overall a coaster that gets way too much hate and is just a solid fun and intense ride if you can overlook the cons.

  • Carter Eckhart

    Inversions Intensity Layout Dead spots

    This coaster has an amazing layout with a great variety of forces and large selection of different elements. There are launches, although admittedly not the most forceful ones out there, ejector hills, hangtime filled inversions, snappy transitions, and positive g filled curves. Really the main thing holding this coaster back is that it feels slow and looses a lot of its speed in quite a bit of spots, plus there is a bunch of dead spots and some elements that just feel kinda off. Overall a lot of the elements just don’t feel designed properly which can make them feel awkward but on the positive side lends itself to some strange and unexpected forces at some instances. Overall this coaster has one of the best layouts I’ve seen but it just fails to execute it well unfortunately. However I still did really enjoy this ride for what it is with the fun selection of forces and elements that it did provide.

  • Carter Eckhart

    Inversions Pace Intensity

    Definitely a top tier invert. Most of the elements have force but the batwing and corkscrew are the real stars of the show with their neck snapping whip and foot numbing positives. The coaster also tears through its layout, having no mid course definitely helps. There’s only one real dead spot with that hill over the lift but it’s right in between the 2 craziest elements on the ride so it doesn’t feel like it kills the ride much. Also contrary to what some people say the coaster does not feel short at all, there is definitely plenty of elements and the ride time is satisfying. The theme is also kinda cool with that fighter jet stuff and the sharks and cardinals on the trains. Overall not my favorite invert because the whole ride isn’t balls to the walls intense but it still has its fair share of insane elements.

  • Carter Eckhart

    Pace Fun Intensity

    Not the most insane coaster on the planet but definitely one of the most fun and it satisfies what I look for in a coaster. Great drop of course, although not as good as some other gigas, solid airtime moments, surprising positive G’s and snappy turns, fun transitions and overall just a lot of enjoyable elements. Being a giga coaster, the pacing should be the strong point and for fury it definitely is. Feels very fast and holds its speed well the whole ride, even during the helix. Love the layout for this coaster too. It’s cool how you fly over the front of the park and element selection feels on point with the great variety of forces and unique elements that throw in a nice twist over the course of this long ride. Butter smooth and has great restraints too so it is very rerideable. I can’t rank it higher because the coasters I have above it just have stronger forces and feel more aggressive but overall this ride is a winner between the fun factor and well executed layout.

  • Coaster Nut

    Comfort Smoothness Dead spots Intensity

    This is the most boring and forceless invert I've ridden. (I rode it in the morning, so maybe it hadn't warmed up yet?) There was only one inversion that provided any intensity. The rest of the ride just seemed to meander casually through the layout. When it got done, I thought, "I think I could fall asleep on this thing."

  • Coaster Nut

    Location Smoothness Intensity

    I went in expecting a family coaster, and that's what I got - moderate pacing and low-level intensity. (If you go in expecting a thrill ride, you'll be very disappointed.) It was pleasant enough, but not something I desired to ride more than once.

  • Theresa Byrne
  • Brian Start

    First Drop Nice surprise! Discomfort Airtimes

    I thought this was a rather nice wooden coaster, fills a mid-level, almost family intensity slot for this park. Yeah, there's a specific turn that I think is really rough and I wish I got more airtime, but no coaster is perfect. :P

  • Coaster Nut

    Fun Layout Capacity

    I always enjoy these spinners as a nice diversion. If it hadn't been for my Flash Pass I would have skipped this, because the low capacity makes for a very long queue.