• clubstep

    Location Pace Ejectors Capacity

    Amazing Airtime on any of the 6 Ejector hills from Start to finish. The Valleys between them feel very deep and tight, providing bursts of positive Gs right before and after the sustained ejector airtime. the middle of the ride doesnt do much force wise, but speeding through the trees and leafs on Overbank turns is a nice breather before you Enter the finale of 4 back to back airtime hills. And these hills are not normal, the First one is placed pretty high up in the air, making this feel more like a Quad-Down where the last Hill is the craziest. It has a trim brake that you defenetly notice After the 3rd-last hill, but without it you would straight up get leg amputated by the restraints on the last 2 hills due to the airtime. I recommend the Front row for except for the First drop! Sadly, this high Quality Coaster is located in a Park that doesnt give a Damn about it. The Operations are the slowest i ever saw on a headline attraction (1 train ops/ ~300ppl per hour) and as a Fan of Rollercoasters Watching this will make you sad. But that's Not the Coasters fault, its an easy 5/5 for me

  • Austin J.

    First Drop Location Intensity Too short

    Absolutely elite, one of my top favs, and as the score says one of the top rides in the world. First drop is one of the best ever. Zero-g is perfectly executed. Drop off the cliff and into the tunnel is a perfect ending, even if it does come too soon.

  • Austin J.

    Nice surprise! Intensity Smoothness

    Surprisingly fun and intense, especially if you think you are getting into a family coaster.

  • Austin J.

    Airtimes Smoothness Ejectors Discomfort

    "Smooth" and "discomfort" sound counter-intuitive, but it's because the rides pull out at the bottom of each drop will slam you back down after each moment of airtime. It's a pretty wild ride, and must-try in both the front and back as each offer a different variety of airtime.

  • Austin J.

    Discomfort Tear it down! Pointless

    Unique, but garbage. Blocks slam you around. Not a very exciting layout. Can't really tell what's going on. I can do boring, and I can do painful, but I can't do boring and painful.

  • Austin J.

    Airtimes Pace Rattle Discomfort

    Rough but insane. The name feels apt, it explodes through the course from the first drop on. Prepare for some awful potholes.

  • Coaster Nut

    Layout Discomfort

    Another Arrow coaster that makes me wish I hadn't ridden it. The layout is good in theory, but the loops are too compact, creating uncomfortable stress on the neck and back. Glad when the ride ended. It's hours later, and my neck is still stiff from one go-around on Viper.

  • Austin J.

    Lap Bar Intensity Smoothness

    A total classic, and one that kicks butt. Forceful in both positives and negatives.

  • Coaster Nut

    First Drop Pace Intensity Discomfort

    I've never been a fan of flying coasters, but this one is definitely the best I've ridden. The layout is really good. However, I found the harness to be uncomfortable throughout most of the ride.

  • Austin J.

    Inversions Intensity Layout

    B&M perfection.