• J&B FitzTubeKidz

    Airtimes First Drop Intensity Rattle

    First off, this ride is so very underrated. It is rough for how new it is, but this ride is fantastic. From the insane airtime to my favorite part of the ride, the corkscrew at the end, this ride is intense and relentless. You start off with the awesome first drop that gives great airtime, then head into a hang time filled loop, and before the zero-g-roll, you hit a bad pothole but it doesn’t ruin the ride. The inversion is still fun though. You then head into a floater filled wave turn and then into a roll stall type element that hangs you upside down then hits you with positive G’s on the way out. You then head into two INSANE ejector pops that gives the strongest airtime I’ve experienced. You then head into the most demonic corkscrew ever. It’s the most whippy and intense inversion I’ve experienced. After that you go into a slightly outer banked bunny hop with great airtime and then the ride is over. Overall, awesome headline coaster for a small park and is a 5/5 for me!

  • Max Oude Wansink

    Inversions Intensity Smoothness Theming Airtimes Layout

    The makeover in 2018 really helped the ride. It’s very smooth despite it’s intensity. The loops provide a ton of positive G’s, which can lead to greyouts and blackouts, especially at the bottom of the second loop. The corkscrews, meanwhile, are packed with a surprising amount of lateral G’s. The theming, on the other hand, leaves a lot to be desired, considering the park’s current standards. The layout is also a bit outdated at this point, and the drop gives pretty much no airtime, which is a bit of a letdown

  • Carter Eckhart

    Airtimes Location Dead spots

    Great sustained floater on the 3 drops. Nothing else really but those 3 moments are good enough for it to be a decent ride plus its relatively smooth and just a fun ride. Definitely an upper tier arrow looper.

  • Carter Eckhart

    Nice surprise! Fun Intensity

    Nice fun ride. Definitely the best family coaster I've ridden by far. The indoor section is actually kinda intense and fast paced and the drop track is a nice fun airtime moment and suprise.

  • Flurin S.

    Nice surprise!

    This ride was a LOT better than I expected. It's not exactly good but it does not deserve the hate it gets. -> Update: I take that back after I got to reride it in 2021 in the back row and dam that sucked a lot.

  • trec ccst

    First Drop Intensity Discomfort

    i used to really not like this coaster, but with my recent rides in 2021, it actually wasnt too bad. you just gotta brace yourself in some of the turns. its certainly a short coaster but for such a compact ride i cant really complain. i think the roughness can work in the coaster's favour to make it feel a bit more intense than it actually is. although, obviously it still isnt perfect, some of the transitions are really weird and oddly-shaped and the trains are super compact, and its not much better when you pull the restraint down, you cant even hold onto the restraint properly if you wanted to. but whatever, this is a super old ride model and weird things like that are just kinda something you have to expect, and not really worth complaining about. it would probably be better to just avoid the ride if you really cant find any reason to like it. but if you're weird like me and love a good old rough steel coaster, sure, give it a go!

  • Chehine A.

    Theming Intensity Smoothness Reliability

    NON INVERTED COBRA ROLL!!! L lots of breakdowns tho

  • Drive Safely

    Theming Fun Duration Reliability

    This blew me away the first time I rode it. It’s an incredible coaster with amazing theming, a decent layout, and great surroundings. This ride is just great fun. It doesn’t have many extreme forces, but the side to side turns and launches make this a must ride. It used to break down a ton, but now it’s better.

  • Drive Safely

    Theming Fun Dead spots

    It’s a great ride if you appreciate it for what it is. Sure, it would be nice if there were more and longer coaster sections. But the main focus of this ride is to appeal to younger children. The theming and storyline are great. Look at this as a dark ride, not a coaster, and you will come off satisfied. Also, it’s a launch coaster, dive coaster, spinning coaster, dark ride, and a 4D coaster.

  • Drive Safely

    Airtimes First Drop Fun Rattle Harness Dead spots

    The vertical lift is a great way to start this ride, especially with just a lap bar (albeit a terrible one). The first drop provides great ejector airtime in all rows, especially the back. The non inverting loop throws you from side to side. Here come the mid-courses! Oh boy, do these kill the ride. Every time there should be a great element like an airtime hill or something, you go into an MCBR that is severely trimmed. In the front, you do get some airtime going up into one, and in the back you get airtime going out of it. They do kill the ride’s pace. The helix in the middle of the ride and the inclined loop at the end are very intense elements and a nice surprise. The restraints are bad and the ride can be rough at times. Overall, this coaster is good, just with dead spots.