• Erik C.

    Location Duration Dead spots

    This family-thrill coaster was the worlds first steel coaster with a loop and has served an important role in the Magic Mountain lineup since its opening. This is an excellent coaster for someone's first inversion, given it is fairly tame and the loop itself is not too intense. The ride is situated on the front side of the mountain and makes several passes by the front plaza, greeting guests as they walk into the park. The layout is long and has a very nice location going through the trees on the mountainside. The ride consists mostly of mild hills and banked turns aside from the signature element; the vertical loop. There are no intense positive or lateral forces, though the loop itself provides some solid Gs. Another weak point is the pacing as there are several dead spots along the ride. This the only tame inverting coaster at Magic Mountain, and I hope it stays and fills that position for a long time.

  • Erik C.

    Location Fun

    This is a very fun family coaster, especially given the era that this was built. Ninja winds around the backside of the Magic Mountain hillside, making it somewhat of a terrain coaster. It winds by some trees and over water features as well making the setting very pleasant. This is also somewhat intense for a family coaster as you pick up some considerable speed and swing around the turns. This is a well rounded family/thrill coaster.

  • Erik C.

    Launch Harness Disappointing!

    Superman has some flaws, but it is overall a decent ride. It is unique in that you are launched backwards out of the station, and while the launch is not the most forceful, it is still quite fun as you can't see where you are going and you are accelerating for a long time. You get some weightlessness as you go up the tower, but the bulky restraints admittedly take away from that feeling. My biggest issue with this ride is that it only goes 2/3 up the tower, and even then the launch section is well above ground level. Nowadays you're lucky if the whole cart reaches the red section of the tower, which is only about 250 ft above the launch elevation. Though this ride is historic, I wouldn't mind seeing it removed and having the tower repurposed for a new and improved strata coaster.

  • Erik C.

    Inversions Comfort Fun

    Scream is the floorless coaster I have ridden the most, and it's honestly a very good ride. The ride is smooth, its inversions are graceful and fun, and there are even some intense spots such as the helix after the MCBR. There isn't any airtime or other crazy forces, but it's still a solid ride. This is a great supporting coaster to the MM lineup and I hope it stays for the foreseeable future.

  • Erik C.

    Fun Masterpiece Intensity Rattle Discomfort

    My first ride on X2 back in 2012 blew me away. The first drop is unparalleled, the inversions are crazy, and there are several very intense moments at the bottom of the elements. This ride has some mixed reviews, and even I didn't like it so much in the past, as it can be very rough depending on where you sit. From my experience, I have found that you can have more comfortable rides if you sit in the front row (that which leaves the station first), as it rattles less than other rows. In contrast, the back row has more shakiness but it is the most intense ride you will get, especially on the raven turns. I would only rank X2 third in the park, but it still deserves to be appreciated as a revolutionary coaster with forces and feelings you can't get on any other model.

  • Heiko Hartmann

    First Drop Hangtime Rattle

    This is the dynamic brother of 'Lost Gravity' - in contrast to the first Big Dipper, the Plohn version immediatly gets to speed after the wonderful first drop and doesn't slow down.

  • Heiko Hartmann

    Theming Smoothness Discomfort

    Fantastic theming in the whole Rookburgh area! The integration of FLY is an architectural/engineering masterpiece. Unfortunately, this is still a flying coaster and I dislike this type of coaster a lot. I don't feel like flying - I feel like hanging. Headdache included.

  • Erik C.

    Lap Bar Duration Rattle Dead spots

    This classic IAD woodie was record breaking for the time, and it still offered a fun experience 35 years later. The layout was typical for a coaster from the 70s, consisting of drops and airtime hills. The best parts of the ride were the speed hill after the second drop, which did give some airtime, as well as the first drop. The weakest parts of the ride were the turnarounds, which were slow and offered little in the way of laterals. It was also somewhat rough, but that did not take away from the enjoyment factor. Colossus will be missed, but there is no doubting it is better in it's new RMC form.

  • Erik C.

    Launch Too short Layout

    Pony Express is a decent family coaster and prefect for a kid's first launch. The launch itself is fairly forceful, but the rest of the layout is pretty uneventful, simply consisting of some mild turns in a simple figure eight layout. The seating position is fun on these models, which also adds to the fun factor. The line can also moves pretty slowly on this coaster, especially when they only run one train, so get here earlier in the day when visiting.

  • Rik Steetsel

    Location Fun Discomfort

    This ride is fun because it's indoors in a big play area for kids. This first coaster of the park is quite rough for an ride like this. But the bell in front of the train is annoying but the interactions with other attractions is nice.