Coaster reviews
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Airtimes Comfort Smoothness
Beautiful, smooth, fast and graceful air time machine! I felt it was the best coaster in Florida by far before I rode Velocicoaster. Large capacity, really comfortable clam shell restraints and great airtime on the first drop, speed hill and airtime hill make for an amazing ride! Very easily re-rideable and makes Sea World a must visit while you are in Orlando!
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Launch Masterpiece Ejectors
I managed 10 rides over 2 and a half days and It was not nearly enough. For me this is a 10/10 perfect rollercoaster. 7 of my rides were in the backrow and once the ride is fully warmed up the airtime in the back becomes VIOLENT! Big points for me are the forceful launches, insane ejector off the top hat, the quick but beautiful zero-g stall, the twisted airtime hill before the final inversion and the INSANE mosasaurus roll to finish the ride. Pacing, smoothness, the restraints and layout are top notch as well. My only complaint is the extended queue goes so far from the ride that I saw a ton of people line hopping and cutting during the technical rehearsals.
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Theming Comfort Fun Layout Intensity
When you enter the queue, try to scan a ticket, that was already used. This coaster is really great looking. The theming is very good. I love the design of the train. Before it starts to climb the fast lift hill, it smokes from the exhausts - what a cool effect! The biggest con of this ride is lots of midcourses that slow the train just too much.
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Headbanging Discomfort Tear it down!
I've ridden Viking in Energylandia. I've ridden El Condor in Walibi. Now I can proudly say, that I've ridden 3 the worst coasters in the world even that it didn't worth it.
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Airtimes Comfort Fun
This was our favorite ride overall in the park! We rode 4 times. What a hidden gem! Great airtime and great loops, the speed is perfect, and the whole track is a blast. Had us woo-hooing like mad!
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This was a rough and miserable ride for my family. We all have bruises and soreness from it!
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First Drop Pace Smoothness Disappointing! Airtimes Intensity
I went in with high expectations for this very hyped up Intamin Mega-, but got off very disappointed with the ride. The first drop and the first turn are the only forceful elements on the ride. The rest of the layout is nicely paced, but I didn't get any airtime. I did only ride it once in the morning though, and it probably hadn't warmed up yet, so that could be the reason why.
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Nice surprise! Intensity Headbanging Harness Discomfort
Everyone thinks this coaster must be good, because it's an Intamin spinning coaster, but it's rough, has bad restraints, sucks and doesn't spin that much. The drop is nice, but you can't concentrate on it, because your head is being sliced of, by the crappy restraints, while being banged against the headrest. Just wanted people to know.
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Airtimes Lap Bar Smoothness
This is an amazing rollercoaster with some awesome theming. From the queue you have some amazing views of the first drop and the ending. The trains are similar to the ones found on Taron but these ones aren't levitated so your feet touch the floor of the train, but it didn't take something away from the experience because these restraints are very comfortable and open. The lift hill is very steep and speeds up halfway trough, you also reach the top very fast. The first drop is amazing, very similar to EGF but the drop starts twisting a bit later so it provides a bit longer of airtime before the insane laterals come. The pullouts on Kondaa are really intense and really push you down in your seats. The first airtime hills gives great sustained ejector airtime and the outward banked airtime hill too but it is cooler because of the weird sensation. After that is the non-inverting cobra roll which was a real suprise, it gives some great floater airtime and you just keep twisting and it gives great laterals too both from the rise into it as the drop out of it. You fly into a small ejector airtime hill and go into a powerful turn to the right, following that is the wall stall which gave 0G in everey row for around 2 seconds. then you fly into the overbanked turn which gives great positives and after that another ejector hill. Following up is a side banked double down, the best experince is near the back and overall this ride is as expected a backrow ride. Then you go into another ejector hill where the onride photo takes place. You fly into a very small stengel dive and then 4 little ejector airtime hills which give great ejector in all rows. Overall this is an amazing ride and you shouldn't judge it after your first ride, Kondaa needs a lot of time to warm up. The ride gets way more extreme later in the day. The ride did breakdown a lot on opening day but I don't think that this will be a problem later on, so I won't let it affect my thoughts on the ride.