Coaster reviews
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Lap Bar Pace Smoothness
The speed of this ride could have given more forceful airtime, but it was still quite fun.
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Fun Smoothness Hangtime
This is an odd one, as I feel it would have been better as a wing coaster. The drop and first few elements are fast but smooth, unlike the snappiness inverts are known for, and the elevated inversions later in the ride offer incredible hangtime.
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Lap Bar Pace Fun
An odd ride, with some solid forces. It doesn't hold a candle to its cousin in Williamsburg, but it was enjoyable. The second half kind of died off; a twister section just doesn't seem right for this ride.
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Inversions Fun Intensity
The Immelmann is a fun twist on the invert formula, but the rest of the ride lacked the pizazz I wanted from it.
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Pace Intensity Layout Discomfort
Slamming into the headache-inducing transition before the brake run is an awful final impression to a tight, fast, intense ride. Hearing the signature roar from the parking lot is a great way to start the day.
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Location Fun Intensity Dead spots
Let me get this out of the way: at night, this feels like a really nice hike through the deep woods. I love the vibe in the dark. But when the sun shines and the flaws can't be hidden, you notice that the ride is made mostly of straight track. Half of the ride duration is devoted to climbing the two lift hills, and while the rose bowl helix is incredibly forceful and a wonderful finale to the ride, it's almost not worth waiting three minutes strapped into the ride just to experience that.
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Pace Intensity Layout
An intense experience from drop to brake run. This was my first invert besides Raptor, and the snappiness, relentless pace, and forcefulness took me by surprise.
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Pace Intensity Layout
Alpengeist was everything I wanted from an invert. It was intense without being nauseating, and the layout was a fun deviation from the generic B&M invert layout - not just the Batman clones, but Raptor as well. It felt fast, and the terrain interaction was incredible.
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Airtimes Pace Fun
A bit of a one trick pony, but the airtime on Diamondback is quite strong. You haven't lived until you've put your arms out, Rose from Titanic style, in the back row. The splashdown is exhilarating when you do.
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First Drop Capacity Lap Bar Dead spots
For a ride so revered by the community, I felt that Fury didn't really *do* much. The drop was tall, fun, and gave some decent airtime, but after that, the layout was lackluster aside from the lateral air atop the treble clef. This would rank highly among hypercoasters, but I didn't feel it warranted the level above most enthusiasts seem to put it in.