• Nathan F

    Airtimes Rattle

    It’s definitely an old wooden coaster. Good enough layout with some decent airtime pops to make it clear why this ride has stuck around all these years. But it runs rough, as old wood coasters tend to do.

  • Nathan F

    Inversions Intensity

    This is the intensity king at Lagoon. Two forceful loops and two fun helices. Not a whole lot to it. Ride is smooth enough. Everything it does it does well. Bur it just doesn’t do much.

  • Nathan F

    Launch Discomfort Dead spots

    This ride is a tale of two halves. The launch and tower is a truly unique experience that makes this an unforgettable ride. And the first half as a whole is a strong Infinity Coaster-esque layout. But it has a really dumb second half that is kinda rough and forceless. Ride also has bad restraints that come down farther during the ride. Overall a good coaster with some serious flaws.

  • Nathan F

    First Drop Inversions Rattle

    Cannibal is a phenomenal coaster. It takes each element at a perfect pace for the element. First drop is elite. Most of the ride is on the intense side, but with a super graceful lagoon roll. Has a bit of a rattle that doesn’t detract from the ride.

  • Max S.

    Duration Airtimes

    This one is fairly decent but a little less than I expected. I heard about the new tracking and it isn't as rough as the old reviews were calling it but it also didn't completely fix all the issues. The ride feels like it lasts a long time so I have to give it a pro for duration. But when I look at it I thought the airtime was going to be strong but it was pretty weak throughout the entire layout. It's possibly because I was the only one on the entire train so it was missing that extra weight to fly through the course and gain speed. It's probably a decent fit for people who want to jump into a more intense coaster past the family level and I think it checks that box. 3/5 stars

  • David Parrett

    Pace Smoothness Too short

    I got a chance to ride a brand new wood coaster with green lumber and it was super smooth and fun. The ride itself is a small family wood coaster. The park did a wonderful job integrating the landscaping including a wonderful water cascade and gardens around the ride. The queue is located in the center of the lift hill and first drop giving a wonderful view while waiting. There’s a great visual scare head-chopper moment after the first drop and then you’re sort of racing through bunny hops and curves. There’s not much intensity but it’s a lot of fun and can be re-ridden with no fear of pain. The restraints and trains are very comfortable too. Big kudos to Great Escape for building a new wooden coaster at this park.

  • David Parrett

    I’ve ridden too many of these boomerangs by now but this one was not bad and almost made me want to re-ride it. It’s a fairly standard version of the ride with the old horse collar restraints but it didn’t hurt my head like usual, just made me dizzy.

  • David Parrett

    Steaming Demon is another older Arrow coaster originally built in 1978 and then moved to Great Escape in 1984. I’m usually a huge fan of Arrow Custom Looping Coasters (CLCs) and so I saved it and rode it as my 250th credit. Unfortunately it was as rough as any Arrow coaster and gave me a pretty bad snap in my neck entering the corkscrew.

  • David Parrett

    This ride originally from 1972 and refurbished and moved to SFGE in 2003 is an interesting piece of history and is still pretty fun and smooth all things considered. Most Arrow mine trains are pretty rough at this point but this didn’t seem too rough and had a fun first section after a quick lift hill and then a second larger lift hill with a dramatic triple helix finish. It’s a great introduction for kids and it’s great that the park was able to save it from the scrap heap and keep it going.

  • David Parrett

    Airtimes Duration

    Comet isn’t the most intense coaster but I found it to be the most interesting ride at Great Escape with its old school steel structure and airtime hills. It’s a bit rough on my back on the low point of each drop so I just brace myself but it’s fairly minor for a wooden coaster. I noticed the lift hill had fresh lumber so I’m giving props to the park for maintaining this well.