• Shroom

    Launch Fun Capacity Reliability

    It’s nothing more than I have expected. The launch is fine and after that you have some nice turns and camelbacks with some soft floater airtime moments. It shakes a little bit but I wouldn’t call it rattle and it’s not taking away from the experience. The capacity is pretty bad while there can only be two persons per vehicle and it was closed half of the day for me. Overall pretty fun and it’s something special you don’t see everywhere, but it could’ve been better. 6/10

  • MapleFlakes

    Airtimes Location Rattle Dead spots

    Though I never had a chance to ride it before the Gravity Group re-track, I'm certain this is the best this ride has ever run. The first drop and the fan turn are great, but the highlights are the couple little airtime hills sprinkled throughout. The turnaround after the first drop is a rather large dead spot, though. Even though the ride runs great where it was re-tracked, it's rather rattly in the places where work was obviously not done, specifically near the end. 7/10 - did anyone tell the designers that you're supposed to *exit* through the gift shop?

  • Shroom

    First Drop Fun Theming

    The first drop was really nice and also the rest of the layout wasn’t bad, but a little bit pointless. Those splashdowns were amazing and I got soaked, definitely a must do in summer time. There was sadly no theming at all, but I really enjoyed it. 7/10 in my opinion and could have been better with a more creative layout after the first drop

  • Shroom

    Inversions Masterpiece Intensity

    The best ride in Italy in my opinion. There is nothing I could say against it. Incredible inversions, nice first drop and intense positives. Every element is amazing, some of the rolls even have some nice airtime and the ride has some of the best theming in the park on top of that. I loved it a lot so it’s an easy 10/10 for me

  • Coaster Nut

    First Drop Fun Headbanging

    Pretty good for what it is. Some decent intensity but rattles around a bit.

  • MapleFlakes

    Airtimes First Drop Fun Dead spots

    This is what I wanted Apollo's Chariot to be. A few unique elements for an out-and-back hyper plus B&M's perfected floater hills. My only complaint is that while the helix around the kisses fountain is fun, it is rather forceless. It's very cool to have two hypers a rock's throw away from each other that have completely different experiences; after riding this and Skyrush in the same day I see why this was needed. 8.5/10 - this review is dedicated to the teenage boys that tried to cut me in line and then started making homophobic comments

  • MapleFlakes

    Nice surprise! Location Layout Rattle Capacity Reliability

    I'd only ever done this ride once roughly 6 years ago, and I went in expecting little. I was actually blown away by how much I liked it. Maybe it's the fact that it's the only flying coaster I've ever done, but Nighthawk is just a really enjoyable experience. Minus the corkscrews at the end it has a fantastic layout, and flying over the water is amazing, especially at night. The rattle is intense, but with little to bang up against it actually didn't bother me as much as I thought it would. The two most obvious issues are its awful capacity and tendency to break; I've rarely been in queue for this thing without it going down, and I've only ever seen it run two trains once. Overall, Nighthawk is a very underrated coaster at Carowinds, but probably not worth the 90 minute average wait. 8.5/10 - why does the restraint have a nipple

  • MapleFlakes

    Airtimes First Drop Intensity Rattle

    This is definitely the star attraction of this otherwise incredibly lacking lineup. Despite the obviously comical straight track, this layout packs some serious forces. Though the first airtime hill only gives really weak floater, the first drop is incredibly strong, the helices are absurdly intense, and the airtime finale is really good with some sweet laterals thrown in for good measure. This was the only ride at Six Flags America I wanted to and got to reride, but given how bad the rest of my experience at this park was, I can't even recommend driving a half-hour off the interstate for an Intamin hyper of all things. 9/10 - I sat on a bench for an hour waiting for this ride to reopen when I really just wanted to leave the park as soon as possible

  • Alex M.

    Theming Inversions Nice surprise! Discomfort

    In some respects, Dragon Fyre is the epitome of an aging mid-tier ride, but there's a certain weird aura about it too: the way that it rises into empty space at the edge of the park, vast, skeletal, and rusting under the summer sun is just... a vibe. It groans and creaks and shudders as you race through it, almost as if this old relic resents every moment it has to carry you. In a weird sort of way, it's the most 'woodie' steel coaster I've ridden. While the drop is really nothing to write home about, the amount that it rises above the surrounding terrain makes it feel like more than it is. The double loop and corkscrew hold up quite well and are the coaster's highlight, for sure: you will feel the Gs. The ride quality, while a bit rough, really isn't that bad. Just hold the restraint and you'll be fine. Ultimately, you don't ride the Dragon Fyre for the thrills, but for the short line and the vibe.

  • MapleFlakes

    Launch Intensity Disappointing!

    I was led to believe Joker's Jinx would be a better version of Flight of Fear, but I found the opposite to be true. Sure, there aren't any trims, but I found that the ride carried its speed throughout the layout worse anyways. The launch was less interesting and felt less powerful, and the outdoor setting, while allowing for cooler headchoppers, was just less fun than the indoor show building. It's worth riding if you're at the park, but if you value your time on this earth you won't be at this park anyways. 7/10 - shoutout to the ride op who did not tell us to keep our heads back and almost gave the girl sitting next to me whiplash