• George S.

    Nice surprise! Fun Smoothness Theming Dead spots Lap Bar

    I've been on this ride 4 times. The Walking Dead has updated theming from X: No Way Out but retains issues with lap bar comfort and intensity. The exterior queue sets the scene with corroded chain linked fences, weathered signs, and overgrown foliage. It gives a sense of urgency and desperation. The queue watchtower is a nice touch empathising that you've entered a hastily constructed safe zone requiring constant vigilance. It builds unease and trepidation. There is a decent pre-show to start the interior queue. Then the indoor queue consists of guests walking through dark and long corridors (the former queue of X). The ride itself is surprisingly smooth with no jolts or shaking. However, the uncomfortable lap bars and cramped cars interfere with the ride experience. The ride lacks intensity generally and theming quality is hit-or-miss with cheap zombie effects. A section of the rides with staggered motions synced to footage of walkers stands out as a highlight. Smoke effects at the base of a banked dive add a nice surprises. Live actors whilst exiting the ride are a nice touch (their presence is occasional). However, the exit has the same issue long corridor problem as the interior queue It's worth trying once if lines are short or for the Coaster Cred.

  • George S.

    Rattle Discomfort Tear it down!

    I rode Nickelodeon Streak 1 time.

  • George S.

    Fun Capacity Discomfort Pointless

    I rode Blue Flyer 1 time. There's not much theming around the queue or station to enhance the ride experience. This is an old wooden coaster with uncomfortable lap bars and little leg room in the cars. The ride itself is rough and shaky.

  • George S.

    Airtimes Theming Capacity Discomfort Lap Bar

    I rode Rattlesnake 1 time. Rattlesnake is a wild mouse ride w. a Western theme. The theming is detailed with caverns in the queue line and animatronic rattlesnakes that light. The main problem comes from the cars that interefere w. the ride experience; which are uncomfortable. The lap bar is a single thick T-shaped horizontal bar attached to the car by a perpendicular rod. It was also difficult to fit my legs into the car and had to bend them sideways to get underneath the lap bar. The lateral forces felt stronger than usual for a wild mouse adding to the discomfort. This was made worse still by the lap bar painfully digging into my abdomen when exiting the airtime hills. Capacity is an issue given the cars can only hold four people but the cars were regularly deployed w. less passengers than that. Rattlesnake was not an enjoyable experience. It's an uncomfortable ride and only worth doing if you want the coaster cred.

  • George S.

    Theming Launch Hangtime Rattle Capacity

    I rode Mandrill Mayhem 3 times all near the front. The detailed theming in the station and around the Jumanji area is fantastic. There's extensive jungle foliage and the bright green tracks wraps the circumference of this area. The area soundtrack is equally epic. The area is a great addition to Chessington. The station interior continues the strong Jumanji theming w. lots of detail. A nice touch is hand-shaped cutouts in panels hanging from the ceiling providing a near-miss element during the LSM boost in the station. It looks like the riders hands smashed through the station infrastructure because of the power of the launch (this is not the case of course due to clearance requirements). The restraints are standard B&M vests which are comfortable and cause no headbanging. The LSM launch/boost through the station is smooth and more powerful than it looks. The in-line twist provides prolonged hangtime over the Jumanji entrance and the peak of the spiral rollback feels like you're going to slide out of your seat. The banked turn as you ascend the spiral is also forceful. However, these great elements are undermined by a distinct rattle especially when travelling backwards after descending the spiral rollback. I don't understand why this is a case on a brand new B&M roller coaster when B&M rides are known for their smoothness. This ruined the reverse section of the ride when facing forward. The ride is disorienting with the repeated back and forth motion from the LSM launches and boosts. Mandrill Mayhem is nevertheless a fun ride worth riding.

  • Michael M.

    Fun Intensity Rattle Capacity

    This surprised me with its intensity, mainly due to the sustained positive Gs. The rattle, however, is also intense and detracted from the experience. The capacity is horrid and for reasons unknown, they were only running 1 train, making it even worse. The ops were hauling though and it looks like the layout should support 3 trains, which would improve the situation somewhat. It just isn't worth waiting that long in line as it is though. That line was just as long as the one for Twisted Timbers, even though they were only running 1 train on that too.

  • Michael M.

    Inversions Intensity Layout Headbanging

    How does a park of this size only have one B&M, and a relocated one at that? Anyway, this is a nice old-school Stengel-designed one and it really shows though the speed and intensity of the entire layout. The inversions are very forceful and the intensity never really lets up. The MCBR hardly hits at all and the back of the train even gets a bit of airtime on the subsequent downhill. I personally think the front is the best though due to the feeling of having nothing in front of you and being only just a bit above the track. The engineer in me knows that my feet could never possibly hit the track, but it sure felt like they might sometimes. My only complaint is that the entrance to the first corkscrew can be a bit headbangy towards the front of the train, but if I just press my head up against the right side of the restraint, that eliminates any chance of headbanging. I didn't headbang anywhere else in the ride.

  • Michael M.

    Inversions Discomfort Tear it down! Pointless

    I really want to love old Arrows, and sometimes I do (like with Loch Ness Monster and Carolina Cyclone), but this one just misses the mark. The first drop (usually a great part of Arrow loopers, for me anyway) is curved, janky, and not really fun. All the transitions are rather bad and some of them are taken quite fast, leading to discomfort. (My head seems to rise far enough above the restraints on Arrow trains that I don't usually headbang per se, but it still isn't comfortable.) The first loop is nice and the corkscrews are taken slowly and give some hangtime. The rest of the layout seems rather pointless though. I hate putting "Tear it down!" on a piece of history like this, but I really don't see the need for this one to exist. The lake space would be better used by something that could actually interact with the lake, like a B&M invert or a B&M flyer or a B&M wing.

  • Michael M.

    Airtimes First Drop

    I actually enjoyed this one quite a lot. It is fairly smooth for a woody, though there is a bit of rattle in one of the turnarounds. It wasn't enough to be painful though, just noticeable. I rode in the front and experienced some great floater airtime and a few pops of ejector, but I expect the airtime would be better in the back. I'm just a bit cautious due to prior bad experiences in the back of other wooden coasters. The first drop is great too.

  • Michael M.

    Airtimes Smoothness Too short

    I'm starting to realize that I actually enjoy wooden coasters, after my awful experience on the janky transitions of InvadR at BGW and the roughness of Hurler at Carowinds. This one was quite smooth (for a woody, anyway, no-one's going to be confusing this with a B&M) and had a bunch of gentle but still very enjoyable floater airtime. The turnarounds provide some laterals, but not enough to bang my legs on the lapbar. My only real complaints are that it could stand to be longer and that the tunnel at the end is extremely loud. I will cover my ears for that part next time. Also, they weren't running the right side when I was there, so I imagine the racing aspect of it would make it more fun if they were. Also, I couldn't get the credit for that side. Dang!