• Max S.

    Fun Smoothness

    A great wooden coaster and a nice fit for the park! It's not too intense so it's a nice step up for people that want to try a slightly more intense ride than a family coaster. I like the first drop through the tunnel and it gets the pace going quite well. The laterals were quite nice but not too overbearing. I can tell Busch Gardens Williamsburg takes care of the track because it was also a very smooth experience. It probably won't be the best coaster at the park but I think they should keep this thing around for a long time! 3.5/5 stars

  • Carter Eckhart

    Nice surprise! Launch Fun

    Wave Breaker was a very nice surprise and I don’t see the hate for this ride at all. The launches are decently forceful, the s bends have surprising laterals and the layout plus the motorbike seating position is just plain fun. Overall I enjoyed this coaster a lot more than I should have and it’s one of the best family coasters I’ve ridden.

  • Carter Eckhart

    Inversions Nice surprise! Launch Dead spots

    A lot better than the flight of fear clones and a very solid coaster overall. The launch is punchy and the first few inversions are quite forceful. A lot of the ride doesn’t do too much but it does go through the layout with a fair amount of speed. However the highlight of the ride for me was this extremely whippy transition in the 2nd half that I did not see coming at all.

  • Avery Green

    Inversions Launch Intensity Theming Lap Bar

    Storm runner is a amazing launched roller coaster that lives up to the hype that so many people give it. It has a masterpiece of a launch that after witch sends the riders through a fast paced layout full of rare inversions and a few surprising airtime pops. While it has potential to be the best ride in the park a few flaws hold it back. The first major problem with the ride is how short it is, after the launch the ride is over in about 20 seconds. Just two elements could really help this ride. It's second major flaw is that it's a 2000s intamn, it is terribly unreliable and has awful restraints that dig into riders thighs. Overall this is a short fun ride that provides a quick thrill but could benefit from a few more elements and new trains.

  • GLaDOS

    Lap Bar Comfort Smoothness Airtimes Dead spots

    This is a coaster that fails at what it wants to be. It wants to be a wooden behemoth, but is pretty forceless, aside from one or two tiny pops of airtime on two of the bigger straight drops, and a few lateral kinks. I got three rides on this coaster: the first in towards the front, the second in the back row, and the third towards the back. And honestly there's more airtime on the A4 motorway that leads to the park than on Anaconda. It is smooth and the trains are comfortable, though. The airtime-less hills in the middle of the ride are one big dead spot by the way. Probably the tamest woodie in France despite being the tallest. The soundtrack is pretty good. It kinda reminds me of Kondaa's soundtrack. People over 1m20 are allowed to ride Anaconda, which is not surprising given the forces, or lack there of. Anaconda runs one train and only has one available as the train comes to a full stop well into the station. The final brakerun merely serves as a trim section. I would say that Anaconda is well deserving of an RMC conversion, but with Walygator’s current lineup lacking a family thrill coaster other than Anaconda and their limited budget and upkeep of the park, I just don’t see any RMC conversion happening in France for a while. Tonnerre 2 Zeus got an overhaul two years ago, and the other two woodies in France are small, compact family Gravity Group coasters from the late 2010s. Filming on Anaconda is allowed, though only with a chest mounted GoPro.

  • GLaDOS

    Launch Intensity Ejectors Rattle

    Voltron is an insane ride. The theming is beyond incredible, with tons of special effects, a great Nikola Tesla animatronic, an incredible music that really gets you amped up for your ride. The pre-launch "drop track" was broken on my visit, but it looks like a great little effect. The beyond vertical launch is incredibly weird on-ride, and has decent kick. The inversion after that has great hangtime, amd the corkscrew has fine whip on the inside seats, and great whip on the outside seats. The speed hill afterwards offers a quick burst of ejector airtime, and the two immelmans feel different from one another due to one being non-inverted and the other being inverted. They both have floater airtime. The rolling launch has no kick but you can still slightly feel it. The zero-G stall has great hangtime, and the airtime hill afterwards has insane ejector airtime. It throws you into you lapbar. The s-hill after has a bit of whip on the inside seats, and decent whip on the outside seats. In a similar manner, the dive loop is whippy and disorienting, especially on the outside seats. The jump into the brake run has a pop of ejector airtime, especially further up front. The turntable helps break up things a little, and honesly is necessairy. The launch has okay power going backwards, and the spike has a bit of weightlessness further towards the back. The launch going forwards has really surprising power, and the top hat has a bit of floater airtime in the front and back and a bit of whip on the outside seats. The next airtime hill is as good or better than the one in the first half, with great ejector airtime. The double up has quick pops of airtime, and the final section has nice whip and positive Gs, with a floaty corkscrew followed by floater airtime at the end. The trains are great, and the park seemed to run at least 5 of the 7 available trains during my visit. They do rattle, and it can vary from a very slight rattle to quite a few potholes.

  • David Parrett

    Comfort

    This was a fun ride for adults and little kids and was really smooth. The ride ops let you go around the whole circuit twice since it’s short. It features a tire drive lift hill and a decent drop and lots of near misses with the beautiful redwoods all around and in the middle of the ride.

  • David Parrett

    Theming Smoothness

    This is such a pleasant and well maintained mine train coaster which is perfect for little kids and adults. It looks like it just got a fresh coat of paint. The ride starts with a short lift hilll and some lateral swerves down the hillside to a second larger lift hill which then features a wonderful curving dive into a valley and back up the other side and then winds through some more theming including a shed and other ‘wild west’ props. There’s an odd reference to raccoons playing with dynamite here or there with even an animatronic set of raccoons wagging their heads and laughing. The lift hills both have a loud and sharp jerk as the chain catches the train but otherwise it’s a smooth ride, much better than all the old Arrow mine trains it’s based on.

  • Carter Eckhart

    Inversions Nice surprise! Intensity

    At first I thought this was the weakest Batman clone, but it warmed up a lot later in the day and I now think it is one of the better ones. It still has all of the typical positives, whip and sense of speed that are the hallmark of these rides, however this one has some slight profiling changes and one of them causes this surprising airtime moment that caught me off guard.

  • Carter Eckhart

    Inversions Pace Intensity

    The best Batman clone I've done. The positives are powerful the whole ride and it hauls start to finish. The whip is also great particularly on the final corkscrew, that inversion is completely unhinged.