Coaster reviews
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Airtimes First Drop Masterpiece
The first drop is the best I've done, mainly from that pre-drop. There is a lot of airtime and positives too.
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Airtimes Dead spots
There is a nice amount of airtime but that boring helix is way too big.
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Inversions Launch Intensity Too short Capacity
Capacity is a big problem for Maxx Force, as I had to wait 45 minutes for this on a decently quiet day. (The longest line I had before it was 20 minutes, with most being around 5-10 minutes) The ride really packs a punch though. After being disappointed by Flash's launch, the launch for Maxx Force blew me away. The inversions provide hangtime and that heartline roll is something else. Sadly, it ends before you know it.
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Location Fun Dead spots
Fun coaster with a nice view of the park but there are a lot of dead spots.
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Theming Hangtime Harness
The near-misses are great and there is some nice hangtime. I am just not a fan of the vest restraints.
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Theming Inversions Headbanging Harness
Theming is amazing, loops are good, and of course the corkscrews suck because it's arrow.
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Airtimes First Drop Intensity Too short
My first RMC and it was fantastic. While very short, it provided a jaw-dropping experience that had every moment be good. The first drop is steep, the inversions provide hangtime, and there's also airtime.
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Smoothness Theming
It's smooth, but there isn't any attempt at theming and it's a kiddie coaster.
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Fun Intensity Too short Launch
The launch isn't as good as others, and the ride is really short. However, the ride is fun for what it is and there is good intensity.
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Airtimes Fun
Tiny bit of airtime and a fun ride.