• Coaster Great

    Intensity Rattle

    I understand the potential of Roar. Initially, it was a fun and intense wooden coaster. Recently though, I was able to ride again. It's not the same. The low to the ground turns used to be forceful. Now, I still feel some force, but I also feel a lot of roughness. Six Flags Discovery Kingdom's Roar had millennium flyers, and it was permanently closed. SFDK doesn't have another wooden coaster, so I wish that they would've moved the trains to Six Flags America. Here we are though, with a painful ride that is a shell of its own past.

  • Coaster Great

    Airtimes Fun Rattle

    Wild One is definitely a classic for me. It's definitely a memorable experience. At the top, it banks to the right, indicating the start of the ride. The drop isn't anything particularly noteworthy, but it's a nice way to start the ride. It follows up with a some hills and turns, which is essentially the whole ride. The former Skull Mountain drop wasn't torn down, so that near miss is still there. The hills can provide some float, but not that much. It's a graceful ride, and a fun one for that matter. It has gained some roughness over the years, but classic rough.

  • A Useless Guy

    Location Smoothness Pointless Dead spots

    love the setting but it just doesnt do anything

  • Lucas Orton

    I love it very much

  • Lucas Orton

    Airtimes Location Ejectors

    Super good

  • Lucas Orton

    Airtimes First Drop Ejectors

    Super good

  • SilesianGirl

    First Drop Theming Too short

    This was my first coaster and the beginning of my love for rollercoasters. No regrets whatsoever. The theming is great, and the bell before the drop is iconic. Great coaster, just too short.

  • Neilan Leveque

    Masterpiece Intensity Headbanging Discomfort Intensity

    7 G's. Need I say more? this ride was extremely intense, and for those of us lucky enough to ride it, know what I mean.

  • Carrie C.

    Inversions Masterpiece Ejectors

    Best launch coaster in the world. Easily a 10/10. The first launch is super punchy. The Immelmann gives nice hangtime up front, and an ejector pop in the back. The pullout into the rocks has one of, if not the best headchopper in the world. The rise into the dive loop has an airtime pop. The twist has good laterals. The pullout is the most intense part on the ride, at +4.38g’s. the turn has some good whip and intensity. the drop has good flojector airtime.And the turn after that has good intensity. and the s- bend has some laterals. Also, there is a dinosaur standing on some rocks. A high bank turn occurs next, which is pretty intense, another turn happens, which leads into an outerbank, which has no airtime. Then, the second launch happens. This launch is VERY punchy. Then comes the top hat.The pull into the top hat has great positives, the twist has great laterals. And while the drop isn’t quite 90 degrees, it has amazing airtime. The stall has good whip into it, and a nice 0g’s while you are hanging there, the track banks to the left and right, and you get nice whip out of it. The wave turn has great airtime, and the turn into the outerbank is forceful. The outerbank is like the one before the second launch, only 100x better. This one has airtime and a snap out of it. And now, the best finale ever. A speed hill, with great airtime. After that you hit the best inversion ever, the Mosasaurus Roll. The Mosasaurus Roll hits -1.91G’s. You feel like you’re going to take a swim in the lagoon, and it’s AMAZING! That’s not all. You hit a twisted double up, with each hill giving great airtime. That ends the 70MPH, 155 foot tall,4,700 foot tall masterpiece. This is truly Intamin’s magnum opus.

  • Thomas L.

    Inversions Intensity Layout

    Best Ride in Europe, each ride is a new experience. Airtime, good inversions and smooth