• TwanTastic

    Theming Launch Fun Rattle Pointless Dead spots

    Well, maybe I had too high expectations for DrakeKongen. I rode it twice, backrow in the morning and front row at the end of the day when it ran significantly faster. There is a slight rattle, especially in the back row, but it didn't really annoy me, it"s okay. What disappointed me is that this ride really is forceless. It just doesn't do anything. There are some weak positives, but nearly zero airtime and also no laterals. I wish it had some more intensity, since it looks like a great thrill coaster from the outside. For me this coaster has the best theming of all coasters in Djurs and the tiny booster wheel launch and pre-lift section really suprised me, it's a nice extra. Overall not garbage but far from perfection either.

  • TwanTastic

    Theming Location

    A clone of G'Sengte Sau at Tripsdrill. It felt exactly the same, theming is alright but not as good as the aforementioned coaster.

  • TwanTastic

    Theming Capacity Comfort Pointless

    One of the weaker Mack Powereds IMO. Theming is great and the onboard soundtrack is awesome. It feels like the second lap is a bit faster and it pulls quite some positives in the helix at the back of the lay-out. Capacity is good, even though it goes twice. Like all newer Mack coasters it's a REALLY smooth and comfortable ride, but it's also a tame one.

  • TwanTastic

    Smoothness

    Yeah, the standard Force Two model from Zierer. Pretty smooth one, but the capacity is not really great since it does two laps. Theming is nice, the ride really fits within the themed area, but not really spectacular.

  • Dan Hughes-shaw

    Location Smoothness Launch

    Launch is awful especially 2nd one. It’s more of a push. but i guess its pretty smooth, the layout is nothing to write home about. The inclined loop is cool, pretty forceless. It’s a good ride, but i thought i was still looking for that one standout moment when i got off.

  • clubstep

    Airtimes Intensity Ejectors

    This is a worthy successor to Expedition GeForce. It has the strong and sustained Ejector Airtime, it has the Blasting positive Gs in the Valleys and Banked turns, its a Power house like nothing else in the Park. The Return trip packs some really jerky hills which ride funny. But i do Think it is a little overrated to be around in the top 20 of All the coasters in the world. It is objectivly amazing, but it Lacks that real and unique "woah" factor (for me)

  • Thomas Cunningham

    Ejectors

    Great ride, but it goes down a lot. Do not be disappointed if it is closed when you go to the park

  • clubstep

    First Drop Fun Discomfort

    I was pretty disappointed. It was my 3rd RMC After the other 2 in Europe, and i Think it was the weakest. The Trains arent made for Layouts like this. The Stall and the waveturn are profiled way shorter Than the ones on Wildfire for example, and other Than that you only have mediocre hills (at least for what people make this coaster up to be) and Rolls that are neither snappy nor really floaty. Its not a Bad roller coaster, the stats alone speak for that, it just isnt my ride

  • Connor Conant

    Location Discomfort

    Yee - OW. This ride feels like something RCCA would make. The only reason it's this high is because it has a good setting.

  • Connor Conant

    Inversions Intensity Too short Theming

    If you can get past the fact that this ride is cloned at almost every Six Flags park, you'll really enjoy this.