• Manuel G.

    Location Fun Ejectors

    The best way to describe this is indeed fun. Although this coaster is in no way exceptional (not exceptionally high/fast/intense...), I haven't had a single disappointing ride. Back row is the best place to experience this ride because of the first drop. It is not as explosive as Expedition GeForces drop, but still works well in the back. First valley and first airtime hill work better in the front, but not dramatically better. The Stengel Dive could be gone through faster and to me does not feel like an exceptional element. The helices are strong enough for some decent positives, their location close to the ground and the water make them great fun. There is a nice headchopper moment with the supports, too. The last three bunnyhops provide exceptional ejector and after a narrow curve, the train slams into the brakes. The ride in general feels very big and the layout is not action-packed, but more drawn out. It is that soaring-over-the-scenery-feeling, that Goliath can evoke very well. In 2019, a ride like this is not going to leave you speechless on the brake run, but it never disappoints and you would never say no to another ride throughout the day.

  • Manuel G.

    Tear it down!

    This is garbage. It is a shame that this coaster is almost new. Every part of it feels cheap and it's not even crappy in a fun way. Strong contender for my worst ride ever. Not to mention it has OTSRs. Like are you f***ing kidding me.

  • Manuel G.

    Fun Intensity Discomfort

    Quite a long ride and simply a lot of fun. Probably one of the best versions of these. The helices pull a fair amount of Gs for a family attraction and, especially in the front seat, riding more freely than on track is really an experience. However, riding with two people in one of the cars can be, let's say, intimate.

  • Manuel G.

    Nice surprise! Fun Layout

    Fun Fun Fun. Not a massive ride, but filled to the brim with both classic ride elements (wild-mouse-turns, drops, etc.) and amazing special effects. Always a pleasure and totally stands the test of time. Surprisingly forceful in parts, too.

  • Manuel G.

    Nice surprise! Fun Layout

    A slightly shorter and slightly weaker Fear. Apart from that, review for Fear applies here, too.

  • Manuel G.

    Nice surprise! Layout Rattle Discomfort

    A classic woodie and definitely not a smooth one. The dueling aspect is great - you greet the people on the hill, you race alongside them, you even meet up racing in opposite directions at one point. So this is very fun. Unfortunately, the ride is beating the crap out of you. You can almost see the car in front of you bouncing up and down from the track. And by today's standards the layout is not strong enough to compensate for that. There are coasters out there that are so rough/old/bad they somehow become fun again and with this one it did not happen to me. Nice queue line going through the structure, though.

  • Manuel G.

    Fun Discomfort

    Not much to complain about this kiddie woodie except that it's very harmless. There is not a whole lot of theming, but it's a beautiful wooden coaster. Taller people can experience problems in the tight seats, but for me it was not too bad. Layout was not bad and a lot less rattly than Stampida. Still, if you are above a certain age, you don't miss out on anything if you don't ride this.

  • Manuel G.

    Theming Duration Rattle Pointless Layout

    The nickname "lifthill: the ride" is appropriate. Surely, the actual coaster sections are very ok and the theming is great. Still, whenever you ride you are interrupted much too quickly by the next hill and additionally the track has become really rough, like it consisted of hundreds of pieces of straight track glued together. Decent family fun but not great at all. One-and-done.

  • Manuel G.

    Location Launch Intensity Rattle Too short Layout

    This was a positive surprise. It was great to feel that amazing of a launch with nothing below your dangling feet (going barefoot is recommended - nice footchopper moments). The rest of the ride to me is only great in the first row, but it is fantastic there. The hangtime in the inversion is as beautiful as the overall scenery and the speed is amazing. Layout-wise it is neither long nor interesting enough for a higher rating, but it is definitely one of those coasters that slam you into the brakes and you are just pumped and want to ride again. Just make sure to go front row. Did not try it in the very back just to see if it's really unbearable there, in the front it is very fine, if indeed not smooth at all.

  • Manuel G.

    Duration Disappointing!

    This ride has had its time. It is still fairly smooth, sits firmly in the most impressive coaster skyline in a European park and features good duration. But pacing-wise it is just not an exciting ride anymore. You really feel that it's just element after element with inconsistent speeds throughout the ride. Also it is very intense, but in a nauseating way. I always went of feeling slightly dizzy in the head in a way I had never felt before. For a ride of this magnitude, the ride experience is indeed kind of average.

  • Manuel G.

    Airtimes Lap Bar Smoothness

    This is difficult to rate for me, as it is obviously a high-quality flagship coaster, but nothing it does really excites me. The train design is great for a very open and exposed feeling, which the loose lap bars enhance that are safer than they feel. The views from the lift hill are fantastic and the Spanish climate also adds to the generally comfortable experience. Next in line is a pretty good drop accumulating a lot of speed, but then my problems with the ride begin. I was very excited to experience the floater hills everyone raves about, but I quickly realised I'm an ejector type of person. These hills do nothing for me but add at least a certain purpose to the gentle high-speed-cruising. The ampersand turnaround feels too long and the layout only got more of the same in store from then on. The "midcourse brake run" completely kills the coaster off too early and after each ride I was severely underwhelmed on the final brakes. I completely understand why people say they could sit on Shambhala all day, but for me I cannot only feel the comfort but also quite a lot of boredom. I would describe the ride feeling as gently bouncing on clouds, which this extremely smooth coaster does marvellously. It's just nothing I look for repeatedly in a coaster.

  • Manuel G.

    Nice surprise! Fun

    Nice ride that presents an enjoyable combination of both typical water rides and coasters. Elevator is a cool feeling and the coaster part from the drop to the splash is pretty average but not too lame to be good fun. I enjoyed it a lot and it is a perfect definition of what a 3-star ride should be.

  • Manuel G.

    Comfort Layout Theming Launch

    Actually a great ride, comfortable and short but not too much so. Unfortunately, the launch tunnel is weakly themed and the launch itself is disappointing. What follows though is a layout that did not have a single weak spot in pacing. It even features more consistent pacing than the already great Lech Coaster in my opinion. Great coaster to take a ride on in between the major rides in the park.

  • Manuel G.

    Fun Harness Intensity

    A great family ride! Totally surprised by the pleasant ride experience. The lack of OTSRs for an inverted coaster feels great and the layout is fun und surprisingly strong in its positive G-forces. Of course it is quite short and nothing to rave about, but expected much less!

  • Manuel G.

    Intensity Layout Rattle Disappointing! Discomfort

    I was very excited to ride the most recent SLC in Europe in the hope of it being a lot better than its older peers. Unfortunately I was disappointed. I still think the layout is great and features incredible intensity - hence the 3 stars. But even with the new trains that eliminate all the headbanging, it still does not feel like a marvel of engineering. It is not smooth and features the same kind of stop-and-go movement SLCs are known for. Consequently, I have now lost hope in this model to ever surpass my standard rating of 3 stars, although I still believe the layout in general could be a 4-star ride.

  • Manuel G.

    Pace Smoothness Layout

    I have no words, this is the best coaster in Europe to me as of 2019. As stunning visually as it is as a ride experience. After you have conquered the much too long queue line, you are in for a serious treat, as soon as the coaster has warmed up for a few hours. First drop into the structure is amazing, especially in the back. As soon as you reach the bottom, you are shocked by the stupid amount of speed at an insane level of smoothness. Climbing up the turnaround-hill you get some good airtime before going down again. Then you get the zero-G-stall - not my personal favourite element, as I think the feeling is not so different from other similar conventional elements that it feels like something totally new, but it is immense fun. The following outbanked turn is very whippy here, the subsequent floater hill acts as a much needed breather point, but fortunately is not as long as Hyperions. A great inversion through the structure is followed by two amazing camelbacks with Untamed-quality ejector. My favourite part of the ride is the violent twisted airtime hill to the left that follows. Final inversion and then you slam in the brakes like crazy. Ride it and be amazed but wait for a couple of hours until the ride has reached its full potential. My current #1 in Europe.

  • Manuel G.

    First Drop Intensity Rattle

    Absolutely incredible and the first ride in Europe that's been an obvious full 5-star coaster from the start for my liking. You enter the beautiful station through the "O" in Hyperion and take a much too long walk through a neverending queue line. Held in place by the newest generation Intamin lap bars, you then climb up the lift hill and are sent into a first drop that is just so so good. From there on you are having a difficult time comprehending the speed and power of the coaster and you almost forget to enjoy the beautifully long first airtime hill - not the very strongest airtime but well-sustained and not weak at all. The twist and dive ends the first part very abruptly and rips you violently into the direction you were coming from. Now comes the even better part - the one close to the ground. The abrupt banking of the track that follows is so much fun that you cannot help but to continue with your hysterical laughter. The small bunnyhop after that is something I barely noticed, more so the big floater airtime hill following it. It provides exactly what it promises and presents a breather point in the layout. I agree that with more rerides this hill becomes slightly too boring compared to the rest of the layout (i.e. it doesn't match the overall purpose of the majority of the layout), though not enough though for me to take off half a star. The bunny-hop-banking combination after the turnaround is as great as the first time around and the following sharp corners at still very high speed give you some really really strong positive G-forces. The final hill provides great airtime and then you slam into the brakes at a speed other coasters would be happy to reach at any point of the ride. Totally amazing. I do admit that after a lot of re-rides it becomes slightly less exciting as opposed to Zadra in the same park that remains stupidly good each and every time you ride it. Still an obvious 5-star ride and it is still amazing to me how my personal two favourite coasters in Europe are situated in the same park that as a whole is far from being my favourite park in Europe. (Depending on seating position and point of time - I haven't quite decoded the exact relationship - this ride can have quite a rattle or non at all. I might have had luck with my rides, as other people in our group have been detracted by a strong rattle on some of their rides.)

  • Manuel G.

    Fun Rattle Capacity Discomfort

    One of those coasters that are so crappy they become fun again. At least reasonably. Capacity is crap, the state in which the ride is in does not match the pretty entrance design and the layout doesn't so much.

  • Manuel G.

    Inversions Pace Layout Headbanging Discomfort Tear it down!

    I was curious to know, whether this would truly run as horribly as many people make it out to be running - especially in comparison to other SLCs. In my honest opinion, it really is the worst SLC I've ever ridden, and not by a small amount. In contrast to quite some other installations of this model, this does not just occasionally smack you, but is consistently very rough making the entire length of the layout unbearable to ride. Although the layout is generally well done, you can't enjoy it one bit, because you are occupied with thinking about how to avoid the pain of the headbanging and shuffling-around of your body. No intention of re-riding.

  • Manuel G.

    First Drop Intensity Discomfort

    A one-and-done coaster. There is a fair bit of theming on the ride, but it is not immersive. The first drop, albeit very small, is surprisingly fun, as it provides that stomach feeling that I like. The rest of the ride is very rough in a way that many would find uncomfortable. While I like the rougher side of rides, the layout didn't do much for me at all to get it back in my good books. Tried the VR also. It is well synchronized and theoretically good fun, but the resolution and the glasses are horrible (standard Samsung Gear). Side note: It makes operations stupidly slow.

  • Manuel G.

    Theming Comfort Pace

    Decent speed and well-flowing. Also competently themed.

  • Manuel G.

    Theming Fun Hangtime

    A competently themed powered coaster with average ride experience. You board the train with it being tilted to the left, which is a fun experience. Also, at the end of the ride program featuring two laps, the train slows down significantly in the curves and so you get to know your neighbor in your car a little closer.

  • Manuel G.

    Pace Fun Intensity Discomfort

    A very violent wild mouse that was so much fun because the amount of aggressiveness was totally unexpected. Brakes at the end were violent on the non-fun-side, though.

  • Manuel G.

    Theming Fun Discomfort

    Decent wild mouse with very narrow trains. Quite nicely themed in the lower part. Not very aggressive but you can never go wrong with these curves.

  • Manuel G.

    First Drop Pace Ejectors Theming

    Long time never a ride on this and when I finally got to do it, I was positively surprised. I imagined this thing to be overhyped immensely, but can see where its reputation comes from. After going up the fast cable lift hill providing you with a great overview of the layout, the drop - as usual - offers vastly different experiences in the front and the back. While the front slowly exposes you to the steepness of the drop and finally lets you plummet down, the back row is clearly where its at. It feels like multiple stages of "WHOA!" in quick succession, until you finally realize, you are really being pulled down that seemingly vertical drop that fast and completely fly out of your seat. You really do not feel being connected to the coaster for a moment, but rather like you were skydiving or something. I think it is amazing. If you prefer drops that feel very long, this might not be for you, though, as it is over quite quickly. Now you are going full speed over the first airtime hill. This does not feel like the strongest airtime of the ride, but the longest. And for its duration its still incredibly strong! So the opening is great. You take a curve and then your second airtime hill. This is my favourite out of the larger hills, your thighs will immediately remind you of that. Absolutely strong ejector. I had a tendency to imagine Senator Palpatine screaming his "unlimited-power"-line before my eyes, when I rode this hill. Now imagine Werner Stengel saying this line in his office. It's hilarious. I'm getting off track. The layout in general is very smart, comprising little element-diversity, but is done in a way that it is still not very predictable for the first couple of rides. Also, the timing of the elements is perfect, for me personally there are no dead spots. The transition roughly halfway through the track is another highlight, giving a little bit of air in conjunction with the surprisingly noticeable change of direction (nothing violent though). Final bunny hops provide equally strong ejector airtime again and provide a great closer. Constantly strong positives in between the hills are present, as well. Seems like a description of a 5-star-ride. It is not for me and that has all got to do with the park. It is a mystery to me, how a ride of this quality can be presented so cheaply. The station building is a joke (I heard it didn't even have one for a long time), as is the "tent" for the second train. The ride would immensely benefit from a proper soundtrack (it actually had one once), but is now sponsored by a radio station and has to endure weak remixes of sub-par chart songs. Immediate fairground atmosphere, but not in a good way. The bleeched orange colour of the track totally mismatches the cheap-looking yellow trains, that make you hope their underlying structure is of greater stability. If it weren't for the beautiful forest this park can use to its advantage, this coaster's overall presentation would be a disaster. I developed no emotional connection to the coaster at all, because the park as a whole gave me no incentive to want to come back (which would be just for this ride anyway). That is kind of a tragedy, because out of its European sibling coasters Goliath at WH and (more remotely) Colossos at Heide Park, as a ride this is the best of the three for me - just not far ahead enough to compensate for the overall experience.

  • Manuel G.

    Airtimes First Drop Fun Dead spots

    Fun coaster. Very fun! Trains are comfortable and send you down a fantastic first drop. I believe it is so satisfying because it increases its intensity step by step, until it finally reaches a level you would not have believed it would reach. Every following airtime hill is great. Me personally, I like these rodeo-like short bursts of airtime more than the sustained ones (Helix). The dead spots are the turns in the latter half though, it would have been a 4-star-ride with them being faster. A coaster that proves that extreme stats are not needed for a thoroughly fun experience.

  • Manuel G.

    Theming Launch Intensity Discomfort Dead spots

    A lot of thought was put into the design of this coaster overhaul and it totally paid off. The cue line is a fantastic attraction in itself, that is not to be spoiled in this review. The train hardware is quite uncomfortable, but alright for most people, I guess. Light and sound effects in the launch tunnel are fantastic and the launch is surprisingly strong for its age and technology. It really can compete with some much more recent launches and packs a punch! The entrance into the sea serpent roll features very strong positives and ends a great opening. The rest of the layout is mediocre and it can be argued it doesn't work outdoors. I did not find it too bad, because it always provides some amount of force, but it surely leaves something to be desired. The ending sequence in the subway provides a great closer, though. All in all, this is gonna be a controversial attraction in terms of ratings. Personally, I have a soft spot for this coaster, consider it the third best coaster in the park and am willing to look past its shortcomings.

  • Manuel G.

    First Drop Nice surprise! Intensity Too short

    The onboard soundtrack, when it works (which it did on may last visit), is a cool addition to a rollercoaster classic, that I like to ride from time to time for its quite heavy forces (especially going backwards through the loop), but which I do not find to be really amazing because of its generic and short nature. Surely not bad, but nothing you really want to ride a lot either.

  • Manuel G.

    First Drop Comfort Hangtime

    A great addition to the park with interesting and creative theming. Starts off with a bang as after you have climbed the very fast lift hill, you drop down almost instantly and intensely followed by a very brief but strong airtime moment on a bunnyhop. After that the coaster loses quite a lot of steam though and huge parts of the rest of the layout are not very memorable (except for the hangtime). The mediocrity of these parts prevent it from getting a higher ranking, but I still like it quite a bit. Trains are super comfortable and the coaster is very smooth.

  • Manuel G.

    Inversions Intensity Layout Rattle Discomfort

    While I am very tolerant with rattly and jolty rides, this thing towards the back of the train was not enjoyable, as it not only tracked badly but also gave me a beating at one point of the track (that I don't recall exactly), that made me feel like my back had just broken in half. A front row ride redeemed this prime candidate for the world's-ugliest-color-scheme-award, though. The drop feels like nothing everywhere, but I feel the layout is actually underappreciated and is also quite forceful. I think it's a solid ride, but only if you get a good seat. Is that a compliment? You decide.