• Maddux W.

    Intensity Rattle Pointless Dead spots

    I'll give it an extra star because my brother got to meet Brandon from Theme Park Brandon while we were waiting in the queue. Honestly better than Hurler. At least this ride has a point, and some decent airtime pops.

  • Maddux W.

    Airtimes Comfort Masterpiece

    Ride it front row. This is cracking on Velocicoaster, and having a whole season to ride this, might be able to surpass it. I just keep getting epic rides in the front row, and I can never seem to be able to get a back row ride (not that I'm complaining, of course). My major complaint is the queue, it's positioned the same as Gatekeeper's right next to the lift hill base and is Earth-shatteringly loud every time it dispatches. Also, security randomly showed up to take a loud person out of line :) November 2, 12:53 TPR.

  • Maddux W.

    Inversions Intensity Layout

    Night ride on a mild October night. 2nd from back row. This packs a punch. In the moment, it's higher than Over Georgia's batclone on my rankings, but I haven't ridden it in a while and will once SF All Park Passport kicks in. This runs well, and the headbanging wasn't near as bad as Raptor. #1 invert for now, and will probably stay that way until I get down to Montu. It starts to lose steam at the end, but not enough to kill the ride, due to its use of trenches (picking up a theme here). I'm sure it blows that out in summer months. I <3 batwings.

  • Maddux W.

    Headbanging Capacity Dead spots

    Old-gen Vekoma, it's what you'd expect. I'm so glad they've moved on past these...mostly. Dragonflier fixed the jankiness, but not the capacity. Carowinds will have enough family coasters with the Racing Railway coming in, ship this to King's Dominion or Valleyfair.

  • Maddux W.

    Capacity Launch Intensity Harness

    I went into it with suspicions of a launch, and it proved right, though I didn't think it would after the train entered the launch/lift tunnel. I don't know why B&M doesn't have more coasters that start like this, it's the best opening to any coaster I've been on. The Hulk isn't a one-trick pony, though. It keeps on chugging through several high-intensity inversions, and then hits the mid-course. After that, it's your average B&M, but we'll ignore that. This runs through its line, making it easy to re-ride. 10/10 stars for Stan's birthday in the queue.

  • Maddux W.

    Theming Disappointing! Dead spots

    Excellent dark ride, wimpy coaster should just about sum this up. I don't like the 3d glasses. But it's worth it with that awesome queue and dark ride sections.

  • Maddux W.

    Airtimes Fun Duration

    Nonstop hand choppers, amazing pops of airtime, honestly is #2 in the park. Whoever says it has rattle didn't ride it in 2024, you can hear it and feel it, but it just adds to the elite woodie experience, no discomfort from it whatsoever. I need a night ride now... Update for October 26- I got a post-rain ride, and it makes the pacing even more elite.

  • Maddux W.

    Airtimes Theming Comfort Capacity

    Hey Dolly, any chance you're hiding a third train somewhere? This runs 2 trains, but can do 3 pretty easily, based on how the block zones are set up. This pulls the longest line in the park, no questions asked. Aside from having a minimum 45 minute wait on a low-crowd day, this has some decent airtime, and a neat little backwards section. 2 stars for creativity & theming, I can't in good consciousness give it more. Sorry, Johnny Cash. You aren't enough to save this ride.

  • Maddux W.

    Fun Intensity Ejectors

    The ride Op told my grandmother to sit this one out. I laughed it off at first, then after the 2nd drop I realized why. This has crazy laterals, potholes, broken trims, and some decent ejector! One of my favorite kiddie credits, and a freakin' crazy one at that! I do hope that Fun Spot tries to build this park up more!

  • Maddux W.

    Fun Capacity

    I got the kiddie credit! I couuuld have ridden Magnum again, but where's the fun in that? Nope! Waited 30 minutes for a kiddie credit! Great job with 1 train ops, an open station, and booster wheel lift hill! What's wrong with that? On the plus side, I was much closer to SteVe when the rain cleared out!

  • Maddux W.

    Nice surprise! Discomfort

    Honestly, this has a decent layout. I get that it's janky, but that just makes you love it more, and wouldn't really be a problem except for the restraints. I've ridden Tennessee Tornado & Carolina Cyclone, and those handle their restraints and leg room SO much better. If Top Thrill 2 re-opens and this sticks around, I'd say new trains & marketing for this in 2026. This pulls the image of a classic looper well, and Cedar Point needs to use that.

  • Maddux W.

    Theming Comfort Masterpiece

    This comes so close to my #1! It held its own against Arieforce, Fury, Millenium, and Maverick, only to fall to SteVe. Everything about this coaster is a masterpiece, and though it's been a bit since my 9 rides in 2023, I can still remember how elite it was. It has immaculate theming and amazing interaction with its' rockwork. I could ride this all day (again). Nothing comes close to the total package this offers, and the coaster itself is so close to perfect! I'd include the queue in my rankings, but that brings back PTSD, as I memorized the entirety of Mr. DNA's spiel and could repeat it from memory for months.

  • Maddux W.

    Capacity Fun Duration

    The Wingover drop might be one of the best starts to any coaster I've been on. This has big, graceful elements and uses its speed so much better than Wild Eagle. The head chopper is a lovely bonus, and puts it over the edge into the elite category. If only Carowinds wasn't so close to Dollywood, and even then I'd still say that Six Flags needs to give them something of this fashion. This is a must-ride at Cedar Point, and a top 25 coaster.

  • Maddux W.

    Capacity Headbanging Harness Dead spots

    I seriously hope this is better midday. I got a ride ~30 minutes after park opening, and it was disappointing. My other inverts are the Bat clone at Six Flags Over Georgia & Afterburn, and comparatively, this sucked. It had a decent intensity, and a good loop, but the cobra roll and everything after just didn't hit for me. Hopefully I'll get back up there again and get all the way in the back. Cedar Point would do good to give this the Nemesis treatment, and slap whatever wheels Over Georgia uses on it. I'll see if it hits harder in the future.

  • Maddux W.

    Capacity Intensity Layout Harness

    This is the reason I like B&M stand-ups. This has a good supporting layout for Over Georgia. It can handle a decent number of people, and is positioned at the front of the park to suck up opening crowds. It's a great ride, while not elite, but has good forces and you can usually lap it 3-4 times in 45 minutes. The standup harness is what it is, though it isn't the most comfortable; but it makes the positives a bit more intense, which I enjoy.

  • Maddux W.

    Intensity Discomfort Tear it down!

    I've ridden this a few times, but I stopped in 2022, seeing as the lift hill (as of my last visit in 2023) is still missing multiple drive tires. It has some pretty good laterals for a family/kiddie coaster. This is janky as I'll get out, and you slam into the drive tires that pull you into the station horribly awkwardly. If you're trying to move your kid into coasters, this is good. Otherwise, just do it for the credit.

  • Maddux W.

    Capacity Location Fun Reliability

    This wasn't a clone, to start with. Six Flags installed this as a terrain coaster, and the other 2 Superman flying coasters were cloned off this. It works with its terrain amazingly, and despite it usually getting slow op teams, the 4-across seating usually makes up for Six Flags' 2 train operations. This is the first coaster to go down in the park on a rainy day, sadly, and pushes its line to its neighbor, Battle For Metropolis. It's an overall enjoyable coaster, not elite but still a B&M.

  • Maddux W.

    Inversions Pace Ejectors Intensity

    This is too good to be true. 19 million dollar RMC I-Box a few miles from family. This is my 4th most ridden coaster, and those 26 rides come from two days- 1 solo ride and 25 when I came back 2 weeks later knowing how elite this ride is. Before I went to Cedar Point, this was my #2 out of almost 50 credits, #1 being Velocicoaster. Now it sits at #4, VERY close to Fury 325. My favorite part of the ride is the two extreme hand chopper barrel rolls, you go into those with WAY too much speed and it is absolutely elite. When you go through the stall, look down. I've ridden this in hot, dry Georgia sun with a full train then 4 hours later in pouring rain. The former was the best ride I've ever gotten on a coaster, and the latter still being a top 10 ride. My thighs were in pain for the next 3 days due to the power of the quint-down at the end, which is epic towards the middle, actually. Go help Fun Spot pay for this, it's an elite ride that needs to be experienced, and they need the funding to keep it around. Fingers crossed for Thanksgiving!

  • Maddux W.

    First Drop Intensity Capacity

    The Original Giga coaster is elite, and still mostly holds up to the newer ones. I got back to Carowinds to give this & Fury 325 a fair comparison, and while this has an amazing back row ride, it takes 2nd on my giga list, which will hopefully expand this year with a trip to King's Dominion. I could ride this all day if SteVe and Maverick weren't in the park, and this still has intensity in the back row that Maverick can't pull off, it will sit at my number 6 for now. It's worth the wait, I promise. Don't look at the 45 minute queue and think "I can get back to this later;" night rides are a 2+ hour wait, and you'll spend the last 20 minutes of that staring at spiders.

  • Maddux W.

    Airtimes Theming Fun Layout

    First off, an RMC is an RMC. Doesn't matter if it's this or Arieforce, it's going to be elite. This may be the weakest RMC I've ridden, but don't sleep on it. When everything's running slow in the morning, this is hauling your rear out of the seat at 10:30. It might be lacking in size & length, but with a shorter length comes persistent speed. The only bad moment on this ride is when you hit the brakes. You hit them HARD. This has top of the line pacing, a unique albeit short layout, and probably the best theming I've seen on a thrill park coaster. It's theme is there, but doesn't overtake the area, except for one of my favorite parts of Six Flags Over Georgia: the soundtrack. This area plays Surfin' USA, Surf City, you name it, and it ties in amazingly with the theme. I'm definitely over hyping the theming, by the way. It's beach rocks, broken rowboats, and hurricane newspapers in the queue. I wonder if they'll update that to include Helene & Milton? Ride this, or you miss out on one of Over Georgia's 3 elite coasters. Also, I love old RMC restraints for some reason, it makes this a lot more re-rideable than Arieforce One nearby at Fun Spot Atlanta.

  • Maddux W.

    Capacity Inversions Intensity

    Over Georgia is a home park, I've ridden this dozens of times and experienced its intensity. I haven't ridden any other Batclones, but this was so much better than Raptor, and just behind Afterburn. This is honestly the life of the Gotham city area, and I know why it deserves the hype. It is relentless throughout its course, and has 3 whippy inversions right off the bat with the 2 extreme loops & zero-g roll. Top 5 ride in the park, and that's saying something. I only wish Gotham wasn't so annoying to go down to for just this and possibly a ride on Mindbender.

  • Maddux W.

    Capacity Rattle

    A little shaky, but I expected it and enjoyed it a little bit. My biggest pro was that it had virtually no line, the opening crowd entirely skipped it & Valravn. It is the 3rd best woodie I've been on sitting behind Coastersaurus at Legoland Florida, but Cedar Point needs to keep this around for families. They can get a Gravity Group somewhere else in the park.

  • Maddux W.

    Theming Launch Layout

    I get that Disney prefers heavy theming & building a full experience, but this leans way too heavily into the theming aspect. They could have pulled back from that for the 2nd launch, and did it Big Bear style so that you actually get some speed, instead of stopping so an audio piece can play then accelerating slower than Copperhead Strike. Mack really needs to step up their game on their launches, just based on their ones I've ridden.

  • Maddux W.

    Rattle Discomfort Pointless

    Three letters: R. M. C. Give Carowinds something worthwhile. Please. Gravity Group, maybe? Carowinds could have an elite big 3 right next to one another: Fury 325, a more modern Twisted Timbers, & then a massive Gravity Group woodie sitting on the Slaughterhouse scarehouse behind Carolina Cyclone.

  • Maddux W.

    Inversions Fun Intensity Headbanging

    For some reason, I love this ride. No idea why, but it's undeservingly high in my rankings. It's just a fun, powerful B&M. I'd give it 5 but I know it isn't.

  • Maddux W.

    Layout

    Sea Serpent has some actually powerful laterals! The ride op didn't blink an eye seeing a teenager trying to fit their legs into the tiny car. Fun Spot is obviously the best park out there :) I'd guess ~2.3 meters tall for the page.

  • Maddux W.

    Theming Capacity

    I got a VR ride way back when, I feel like I should give it some credit for that. When it reopened from Covid without it, it went back to being your standard large-park wild mouse. The VR did sync up opening week though. I feel bad for people that got unsynced rides.

  • Maddux W.

    Fun Capacity

    Deservant of being part of Cedar Point's lineup.

  • Maddux W.

    Lap Bar Inversions Hangtime Capacity Layout

    Heck, I'll give it 5 for the Jojo roll. The hangtime on that and the first loop is elite, I love how they took advantage of where they could risk trains rolling back. The launches don't do much, but they don't really need to, this ride lets its inversions shine and puts everything else on the back burner. Sadly, it runs out of inversions pretty quickly. The layout does enough to give it a complete ride experience, I just wish they could have slapped another couple inversions in there. Rider tip: Hold your feet out. Also, Mr. Wesley O, if you look back at this, this is a Mack multi-launch, not an Intamin blitz. Just wanted to let you know.

  • Maddux W.

    Airtimes Capacity Duration Layout

    I miss the Intrimidator theming. The queue was pretty boring, though thankfully the line was moving fast due to the reason I bumped this up to 4.5 stars: The Ops were dedicated. They were rolling trains, probably 40 seconds parked MAXIMUM. They were absolutely amazing, I have only ever seen this efficient of a crew on SteVe. Shoutout to whoever was on that shift (my ride was at about 22:00 October 5). Not my favorite hyper, but still a good ride.