• Robert A.

    Comfort Fun Duration Dead spots

    I did this for my 75th credit and I went into it knowing nothing about it. It was very fun, and almost the entire ride is in pitch black with a few tunnels with lights and audio. The dead spots come in the second half of the ride where the forces and speed is notably weaker than the first half. Strangely this coaster has some of the most comfortable and nicest trains I've been in, I've always been a big fan of those bobsleigh-type seats.

  • Robert A.

    Nice surprise! Fun Capacity

    I thought with every other Pinfari I was going to get yet another uncomfortable headbasher that I was going to get off with saying I was done with it and never riding it again; but to my surprise (and a welcome one for sure!), it was oddly smooth and fun. Apart from a couple janky transitions here and there it's a relatively enjoyable coaster! Absolutely zero headbanging, and just a generally fun coaster. I actually don't think I touched the restraint for the entirety of my ride.

  • Robert A.

    Location Fun Intensity Layout

    Would you say this is a terrain coaster as it goes over and under the paths several times and follows the way of the ground a bit? Probably. Probably not. There is no correct answer. You could say it's a "halfway terrain coaster" where it has the idea but isn't quite there yet. Anyway on to the ride. People like to say this is a horribly rough coaster but I found my most recent ride to be alright despite my previous ride a week prior bashing my head in and giving me an awful reintroduction to coasters after being taken away from them for half a year. It was a decent ride where by far the best part is the vertical loop and airtime hill after. After the cobra roll the layout does go downhill considerably but if there's an unclaimed world record in the form of an inversion count, then if you get the chance you should take it. But that doesn't take away from the fact that the ride is very enjoyable, and despite being repetitive, it's still a good ride. After all, it was my first coaster with a 1.4m height restriction so it holds a special place in my heart.

  • Robert A.

    Inversions Pace Intensity Too short

    So I got back on this coaster and the intensity is back as I hoped, though not quite enough to bring it above Smiler. But now it's developed a new problem which some like to call "The Skitter Wheel". The Skitter Wheel is some sort of triangle wheel on Row 6 of one of the trains that gives a weird vibrating sensation throughout the ride. If you're assigned rows 5, 6 and 7, and sit on the left hand side, you're going to feel and hear the Skitter Wheel throughout the entirety of your ride. While it doesn't necessarily ruin the experience, the sound can come off as a bit of a surprise if you're like me and didn't have a clue what it was or what it came from. Now on to the actual ride, it's still hauling as usual and very intense although still on the shorter side of the Thorpe coasters. Definitely worth the wait.

  • Robert A.

    Capacity Fun Pointless Dead spots Layout

    Jokes aside, while this is still a very fun coaster, I really think it could've been a lot better. This fits better as an indoor coaster as how it used to be, and just standing there out in the open doesn't fit the park at all. While the helixes are decent fun, the dead spot is where it just rolls along straight track while banked 30 degrees to the left. Compared to the other coasters at Thorpe now, it doesn't even try with theming either. It's unfortunate, and could be a lot better. Though I'd prefer Thorpe to invest in a new family coaster instead now so this park is no longer the most "top-heavy" park in the world.

  • Robert A.

    First Drop Capacity Rattle Too short Theming

    I was very disappointed with my most recent ride on this. Considering my experience with the ride on Fright Nights I was going in wanting to enjoy it as much as I used to, but what I got this time was a horribly bouncy and rough ride and overall not really anything going for it. The placement in the park is strange and has one path going in and out, it's way too separated from everything else. The bottom of the first drop has a bad bounce that rattles your head everywhere and outside of the first half of the first drop there's nothing to rave about. The theming feels dated and almost incomplete. It has massive potential to be better, but for the coaster itself, part of me just doesn't want to bother if I'm not getting a night ride.

  • Robert A.

    Airtimes Launch Intensity Too short Reliability

    Last time I was here I went on about the coaster having a rattle but today that rattle mysteriously disappeared which is a warm welcome from me. Great coaster.

  • Robert A.

    First Drop Ejectors Duration Headbanging Discomfort

    Just like Colossus, the best part of the ride is at the very beginning. The beyond vertical drop and immelmann are both fantastic elements, but the whippy transitions after are very uncomfortable especially the bottom of the dive loop at the end which is by far the worst part of the ride. I haven't gotten a single comfortable experience on the dive loop; maybe it'll come one day.

  • Robert A.

    Theming Fun

    It's a decent powered coaster that even includes fire and water effects. It doesn't get up to Runaway Mine Train levels of good but blows Flying Fish out of the water (no pun intended).

  • Robert A.

    Location Fun

    Left Turn: The Ride is a decently fun coaster with a nice theme and fits very well into the park but doesn't carry on the theming when you're actually indoors. Despite this, it's a good ride especially for the kids.

  • Robert A.

    Fun

    There's nothing else like it in the world, even though it's a tiny kids coaster don't pass up the opportunity to do it if you're around the Great Yarmouth area.

  • Robert A.

    Theming Duration Airtimes Dead spots

    By far the best part of the ride is the very beginning which you shouldn't find out about if you haven't done it yet. It'll make you appreciate the ride a lot more. Overall this would be a great little coaster for kids and even though the back seat has zero airtime even on the headchopper dip below the final brakes, it's still an enjoyable ride.

  • Robert A.

    Fun

    Was my first woodie and I think one of my first coasters overall. Was a great little thing when I was 6-7 but I'm not sure if it still holds up today 12 years later.

  • Robert A.

    Pace Fun

    One of the stronger Wild Mouse coasters I've done. Had a photo op as well which was a good surprise too!

  • Robert A.

    Capacity Fun Duration

    I'm surprised to see a train of this size but I'll take it since it allows for two laps and somewhat decent capacity. It's the second best coaster at the park and I still find it very fun.

  • Robert A.

    Theming Fun Capacity

    I find this coaster to be very fun, the turns are tight and the drops are sharp with headchopper into the tunnels. However a ride with this low capacity shouldn't be at Chessington which is a park that desperately needs high capacity rides. I've seen this ride hit a 90 minute queue several times.

  • Robert A.

    Nice surprise! Pace Fun

    I remember this coaster being oddly fast and was pleasantly surprised by it. I don't have much to say but an enjoyable ride nonetheless.

  • Robert A.

    Nice surprise! Pace Layout

    Choo Choo! The best powered coaster I've done so far, and I bet it'll be a while until I find something to top it. The interaction with the rapids is great, does two laps, has actual speed and is just way too much fun in general.

  • Robert A.

    Inversions Intensity Harness

    Hearing the negativity surrounding Boomerangs I went into this ride thinking I'd hate it but it wasn't as bad as I expected. However there's a huge jolt when connecting to the second spike as it builds the momentum to go backwards, and the shoulder harness can be quite restrictive as I wasn't able to put my hands up at all. Not that I needed to because it was oddly a very intense ride and I wasn't expecting that amount of power and force from a Boomerang.

  • Robert A.

    Fun Smoothness Capacity

    When I rode this in its reopening year it was a powerful thing I kept riding over and over and over again, but my last ride in 2018 didn't have any of that. I don't know what made my 2018 ride so much weaker than my reopening year ride. Despite that, it's still very fun and rerideable if it's a one or two train wait. Because there is only one train operations and the total ride time is just over two minutes, only a three train wait can quickly go up to 15 minutes if you consider loading and unloading too. Other than that, it still holds up as a fun ride with an especially great finale. It has a LOT of double-downs too which are silly amounts of fun.

  • Robert A.

    Airtimes Lap Bar Duration Dead spots

    I really enjoyed this ride and especially the hills and drops. For some reason I like the pre-lift a lot too. I kind of wish the turnaround was better though but otherwise it's a solid woodie. It wasn't rough for me at all.

  • Robert A.

    Nice surprise! Fun Intensity

    This was downright the most insane spinning I have ever gotten on a coaster. More than the Maurer's, more than any other mouse. In the middle of a lightshow and silly intensity provides the best spinning mouse experience I've gotten. Though I'd still say the Maurer's outdo this in general despite spinning less, Ice Mountain is my favourite spinning mouse.

  • Robert A.

    Launch Pace Intensity Too short Theming Harness

    It keeps its speed throughout the ride, good launch and quite intense. I don't understand the people who say to tear it down despite it not being a great Towers coaster because since it's basically entirely over path, nothing could really replace it unless the park got extremely creative, but even then it'd be very difficult to replace.

  • Robert A.

    Comfort Smoothness Theming Dead spots Intensity

    This is a fantastic ride if you get front seat but any other row isn't too great. I absolutely haven't gotten enough rides on this to form a solid opinion yet. They also could've done so much more with the theming; and I think a complete repaint would be a good start. Black track with shiny dark blue supports would look gorgeous and actually fit the space theme.

  • Robert A.

    First Drop Fun Hangtime

    This was my first ever coaster with an inversion and it was a great introduction. You get a lot of hangtime on the inversions, especially the final one, and the helix is great and intense too. Been riding this for nine years and it never gets old. Still as good as it was when I first did it, aged extremely well. It might be short but they crammed a lot into the tiny space they had so it gets a pass.

  • Robert A.

    Theming Nice surprise! Fun Dead spots Intensity

    The second half absolutely carries the coaster. The first half is trimmed to death absolutely everywhere and it feels more like you're waiting for the second half. I understand it's a family coaster but the first half could at least have something to it considering how good the second half is. Though I've only done this ride once I've found people who have roughly the same opinions so I know I'm not alone here.

  • Robert A.

    Lap Bar Fun Duration Capacity

    This was THE childhood coaster for me. The first drop was alright, but the second drop goes all out and shoots you right through the structure. It got me every time. Though I haven't ridden this for almost ten years now due to an insect problem on the drive home, I hold this coaster highly and can't wait to do it again soon. However the ride only operates one train and it can be a bit slow at points but 8 year old me wasn't ever bothered by that.

  • Robert A.

    First Drop Fun Ejectors

    Let's just say I was NOT expecting ejector airtime on a wild mouse. This will be the wild mouse you never get bored of. The drops are insane, the corners are intense and taken at speed, and just goes on forever. Absolutely amazing transportable coaster, and seriously felt like I was at a real German fair. The operations and dispatched are also a big plus.

  • Robert A.

    Theming Inversions Location Disappointing! Dead spots

    I really wanted to love this ride but ended up ranking it as barely my fourth favourite Alton Towers coaster. If I did front seat this review could've been 4-4.5 stars but I didn't get the option as I was forced to fast track it due to the absurd queues that day, giving me back seat. I wanted to come off the ride saying "OH MY GOD I JUST DID THAT" but instead I thought "alright, time for the next ride". When I get to the park for my next trip, I need to do the front seat in hopes of saving this coaster for me. I want this in my top 10. But it's not there.

  • Robert A.

    Pace Intensity Theming Capacity

    A fun little ride but doesn't fit the park. Looks very out of place, and a lot more could've been done with it. Same problem with Chessington where it's a low capacity ride at a very, very busy park though the problem's not as bad because it's not the biggest coaster at the park, but it doesn't mean the issue is completely eliminated.