• Robert A.

    Theming Location Layout Dead spots

    I want to love this ride, but I simply wasn't in the mindset to enjoy it as much as I should have. Desparately need a reride in a better mood. Dunno what was wrong with me!

  • Robert A.

    Layout Airtimes

    Good second half as the ride keeps getting more intense through the course, back left is the best seat for laterals. A rare case of a wild mouse providing no airtime but this may be down to the seatbelts

  • Robert A.

    Layout Duration Dead spots

    Didn't have the oomph it used to have when I rode it before now but still pretty alright. Not in much of a rush to get back on it but still good enough to do at least once a visit. Maybe that's just my 'old manufacturer bias' kicking in. Also people who say this coaster is rough... I have NEVER experienced even a rattle on this coaster in my life.

  • Robert A.

    Disappointing! Discomfort Pointless

    Trims hit hard several times throughout the layout, and even went as far as momentarily completely stopping some cars. Glad it didn't happen to me though. The initial hairpins were fine, but everything after is just "we're going up and down, but why?" because it trims so hard that none of the hills give airtime.

  • Robert A.

    Disappointing! Pointless Dead spots

    The WORST trims I have ever felt on any wacky worm. Any speed the ride gains is quite literally killed instantly. I can walk faster than the top speed of this thing. What a shame. A huge, unrelenting shame.

  • Robert A.

    Discomfort

    Very cramped seats. I'm very average height and my knees were pressing against the front of the car quite a lot. Reminds me of going on flights with the aforementioned lack of leg room. Good nostalgia value though

  • Robert A.

    Theming Comfort Intensity

    Just a ton of fun. I was laughing throughout, it's a fantastic addition to the park. The helix when you're facing down is just so good as well. I do feel like it ends pretty quickly though but at the same time it feels like a complete package.

  • Robert A.

    Lap Bar Intensity Layout Capacity

    Perhaps the strongest layout for a spinner I've seen. Just does pretty much everything it can do without going upside down, and lasts forever as well. I rate it high.

  • Robert A.

    Inversions Pace Intensity Too short

    Does this thing get more and more intense every year? Because it certainly feels like it. I get my best ever rides on it year after year; it's consistently hauling. Especially the night rides are simply ridiculous. The thing just does not slow down but does end pretty quickly, although the prelift makes up for it. I absolutely hate the queue line for it though, anything over 60 feels like a dealbreaker because the cattlepen is simply nothing short of misery to stand in.

  • Robert A.

    Airtimes Launch Intensity Rattle Reliability

    Because of assigned seating nonsense (and a worrisome amount of excessively bad luck) I've only done back row for my past 6 rides on this thing. On my last ride the rattle's been pretty noticeable but nothing unbearable, would be nice if I got front row again one day. Personally the rattle never bothered me at all though but the front is WAY better than the back. However I love the launch universally in all rows; it's a proper S tier.

  • Robert A.

    Theming Nice surprise! Intensity

    I went into this ride hearing about it being rough, especially at the end. But I was met with a comfortable experience and seriously intense if you sit on an outer right seat. There are a lot of repeat inversions but surprisingly you never realise it. The two pops of ejector airtime are great and the cobra roll isn't as rough as people say. The break between both halves allows for a quick breather for the less tolerant riders though some would say the break drops it down a few spots.

  • Robert A.

    Theming Intensity Ejectors Capacity

    Fantastic theming, actual sense of fear in the station, violent transitions and THREE moments of ejector airtime. What a fantastic ride. I won't forget that this ride, while it can be smooth, can also be very aggressive and "too much" for some people. It's all a matter of knowing and choosing the right seat. My personal recommendation is the middle left seat. Saw may as well be the ride that gives me the most amount of excitement in the station - even on my own I can't help myself!

  • Robert A.

    Capacity Comfort Duration Launch Dead spots

    Incredible ride almost entirely throughout but fizzles out towards the end. Inversions are fantastic and the entire ride is just an absolute ton of fun. I really wish I got more rides in on this. The interactions with other rides are a nice touch. The launches aren't very powerful and serve as more of a "boost" than an actual launch to get the ride up to speed. The best parts of the ride are actually sequential: barrel roll, into an airtime hill, into a completely dark tunnel with smoke, into the second boost, into the immelmann. That's a brilliant highlight there.

  • Robert A.

    Inversions Masterpiece Intensity Harness

    The rare occasion of front seat being much better than the back. It absolutely hauls through the course at so much speed, the forces are outstanding and the loops are fantastic. It is a certified money eater but I can't stay away. Back row used to be better until it was nerfed in 2018, but even after the nerf front seat just simply is that good.

  • Robert A.

    First Drop Fun Intensity Harness Inversions

    Good and smooth, but some of the smallest and most cramped trains I've ever been in. Loop is by far the least intense part of the ride. Massive jolt on the apex of the hill after the loop but only in the front half of the train. Pretty intense for its size. Overall a fun and rerideable package - positives WAY outweigh the negatives

  • Robert A.

    Lap Bar Comfort

    Will you keep your sanity during the queue line? Or will the overly cheerful guy going "ooh ooh ohhh NYAAAAHAHEHEHA" get to you and make you run off to something else? I succeeded, but I'm not sure if I'm still the same person

  • Robert A.

    Intensity

    Back seat of this thing is the most violent drop I've ever experienced on a Wacky Worm. It was absolutely beautiful and sets the bar of what a ride of this model can do.

  • Robert A.

    Theming Disappointing!

    Used to be significantly higher in my ranks but the cars failed to unlock spinning leading me to follow the second half dead straight throughout. Hopefully I can get back on this and not suffer the same fate. Lighting is cool though.

  • Robert A.

    Got a decent spin that was killed instantly after the third hairpin. Sad, but that's what you get when you're a single rider on these things.

  • Robert A.

    Lap Bar Nice surprise! Intensity Capacity Reliability

    I'm not overreacting; I genuinely think this is an absolute top tier UK coaster. Fantastic out of control feeling, relentless throughout the layout, great pacing, and gains impressive speed considering its height. This thing spited me eight years ago, I returned for revenge, and it was worth it. Not many coasters achieve a genuine "lack of control" feeling: It throws you about and that's what I love so much about it. The minimal lap bar is a fantastic restraint, I could go on forever about why this might be the most underrated ride in the country but I'll cut things here.

  • Robert A.

    First Drop Nice surprise! Ejectors

    Similar story with Cat-o-Pillar; first drop in the back gives a good pop of borderline ejector airtime then the rest of the layout just kinda, yeah. I like the little dip before the main drop too. (I think I'm too easily amused by these types of things but I don't think that's a bad thing; all I know is that it could've been straight track and I'm glad it wasn't.)

  • Robert A.

    Lap Bar Duration Dead spots

    I straight up do not remember a minute of this ride. The turnaround at the top of the lift is good, ..., .....? I don't remember it being rough or anything at all, just kinda, rode it and moved on. Admittedly this was pre-enthusiast so I don't know if I still hold this position towards the ride.

  • Robert A.

    Nice surprise! Pace Layout

    The interaction with the rapids is great, unique layout, has good speed and is just way too much fun in general.

  • Robert A.

    Fun Duration Dead spots

    Since there are no seat dividers, riding this coaster can be quite the experience especially when you go solo. Think about it like the forces of your fairground twister. However the long train causes the ride to unnaturally speed up and slow down when it feels like it's not supposed to. Decent fun, but that's about it.

  • Robert A.

    First Drop Inversions Hangtime

    Great ride and tons of fun, but make sure to avoid the rightmost seat (especially in the front) as that seat can develop quite a bad rattle especially in the second half. Any seat that's not the very right makes for an incredibly fun coaster which can easily be done 5+ times per visit, so make sure to go for the left side of the train. You can actually get decent airtime on the first drop which is a nice bonus addition. It's a short but creative layout which makes great use of the small space it was given.

  • Robert A.

    Harness Duration Pointless Dead spots

    Highly questionable but I never understood the barrage of hate this ride gets. I like it. The restraint gap adds a mild sense of peril which adds to the experience.

  • Robert A.

    Theming Nice surprise!

    It's a nice change of pace from the 600 coasters of this model especially with its short bouts of onboard audio, the way the spinning unlocks, and the comical lift. While the differences are nice I unfortunately can't say it's significantly better than the standard mice but it's definitely above them at the least.

  • Robert A.

    Nice surprise! Fun Smoothness Dead spots Layout Intensity

    It's a lot smoother than I was expecting but I'm not rushing back to ride it as fast as possible.

  • Robert A.

    First Drop Theming Dead spots Layout

    First drop gives a nice pop of airtime in the back seat then the rest of the layout exists which is a figure 8 that does a whole load of nothing. I know that's getting pretty nitpicky because it's a family coaster, but it doesn't "do it" as well as the other Tivolis. Headchoppers are nice though. They get you good.

  • Robert A.