• Robert A.

    Nice surprise! Fun Smoothness Dead spots Layout Intensity

    It's a lot smoother than I was expecting but I'm not rushing back to ride it as fast as possible.

  • Robert A.

    First Drop Theming Dead spots Layout

    First drop gives a nice pop of airtime in the back seat then the rest of the layout exists which is a figure 8 that does a whole load of nothing. I know that's getting pretty nitpicky because it's a family coaster, but it doesn't "do it" as well as the other Tivolis. Headchoppers are nice though. They get you good.

  • Robert A.

    No apple but yes coaster.

  • Robert A.

    First Drop Inversions Hangtime Reliability

    I was very surprised with how good this coaster was to say the least - it's ridiculously fun. There are a couple punches in the further back rows but the padded restraints and headrest make it much more bearable. People bash the layout for being "nothing but loops" and yes it could've had a couple more helices but that's not a deal-breaker. And the loops are really good anyway! The sidewinder has some good intensity to it.

  • Robert A.

    Theming Intensity Ejectors Capacity

    Fantastic theming, actual sense of fear in the station, violent transitions and THREE moments of ejector airtime. What a fantastic ride. I won't forget that this ride, while it can be smooth, can also be very very rough. It's all a matter of knowing and choosing the right seat. My personal recommendation is the middle left seat.

  • Robert A.

    Discomfort

    Very cramped seats. I'm very average height and my knees were pressing against the front of the car quite a lot. Reminds me of going on flights with the aforementioned lack of leg room.

  • Robert A.

    Location Fun

    I'm shaking in my boots

  • Robert A.

    Capacity Location Layout

    Develops some interesting vibrations throughout the ride but doesn't detract from the ride experience.

  • Robert A.

    Inversions Intensity Harness Discomfort

    I love the shocking amount of power and force this ride brings with its inversions and intensity but sadly becomes pretty uncomfortable in the meantime. The headbanging can contribute to this discomfort pretty significantly but that can be solved by just putting your head slightly forwards but that becomes the host of new - though slightly not as bad - issues with it.

  • Robert A.

    Lap Bar Nice surprise! Intensity Capacity Reliability

    I'm not overreacting; I genuinely think this is an absolute top tier UK coaster. Fantastic out of control feeling, relentless throughout the layout, great pacing, and gains impressive speed considering its height. This thing spited me eight years ago, I returned for revenge, and it was worth it. Not many coasters achieve a genuine "lack of control" feeling: It throws you about and that's what I love so much about it. The minimal lap bar is a fantastic restraint, I could go on forever about why this might be the most underrated ride in the country but I'll cut things here.

  • Robert A.
  • Robert A.

    Nice surprise!

    Doesn't trim in the station. Good ride.

  • Robert A.

    It gets humour points for being a really funny ride. It's one of those rides where you keep thinking "that was godawful" but then you slowly put the pieces together and remember/realise that it was pretty comedic.

  • Robert A.

    Fun

    I was expecting it to trim to hell - it didn't. I was expecting the comfort collars to be ridiculously uncomfortable - they weren't. I'll take it.

  • Robert A.

    First Drop Nice surprise!

    Similar story with Cat-o-Pillar; first drop in the back gives a good pop of borderline ejector airtime then the rest of the layout just kinda, yeah. I like the little dip before the main drop too. (I think I'm too easily amused by these types of things but I don't think that's a bad thing; all I know is that it could've been straight track and I'm glad it wasn't.)

  • Robert A.

    First Drop Intensity Ejectors

    Unfiltered insanity from start to finish. Standing ejector, violent turns and a funhouse queue line that literally has funhouse props such as spinning platforms and logs over water that you need to stand on. I love it so, so much.

  • Robert A.

    Intensity Reliability

    This wasn't as bad as its Brighton counterpart but it was down for the entire day on my first Southport visit. A day later I tried for a second time and they got it up and running. Though it's a bit intense, it's nothing to rave about. There is a slight jolt in the last few turns at the end but nothing too bad.

  • Robert A.

    Fun Duration Pointless Dead spots

    Last rode this around five years ago, and it was somewhat fun but only in the drops. Any part of the ride that wasn't a drop wasn't very memorable. I need to ride this again to get a better review of what it's like these days.

  • Robert A.

    Capacity Fun Intensity Harness Discomfort

    The OTSRs come down pretty far and press on my shoulders quite a bit, plus the valleys are quite uncomfortable too. But the ending helix is pretty intense and fun. Also, THREE train ops on a Pinfari is an incredible job from the park; using the load/unload system to its full potential.

  • Robert A.

    Fun

    You can build with free use lego in the queue. 10/10.

  • Robert A.

    Inversions Location Layout

    Pretty polarising ride for me; sometimes it has a strong rattle sometimes my head only hits the restraint 3-4 times. The latter just happened and honestly the ride was really fun.

  • Robert A.

    Capacity Inversions Pace Too short Intensity

    The soundtrack upgrade is something this ride DESPARATELY needed as it's done wonders for the area. Too bad there's too much talking and not enough rock music but it's still an upgrade. For the ride itself, front left... Oddly really good! It's still pretty badly lacking in intensity but I got the shock of my life when the helix into the corkscrew got me really close to greying out! That was super fun; too bad no other part of the ride even comes close to half of that level.

  • Robert A.

    Location

    The theming is just a mashup of props of whatever thing they found which is pretty funny.

  • Robert A.

    Theming Comfort Intensity

    Just a ton of fun. I was laughing throughout, it's a fantastic addition to the park. The helix when you're facing down is just so good as well. I do feel like it ends pretty quickly but that makes it perfect for rerides.

  • Robert A.

    Pace Layout Duration

    Extremely fun ride and also quite intense but gets excessively long queues. I hear people say it's rough and uncomfortable but I don't agree.

  • Robert A.

    Theming Nice surprise! Harness Too short Capacity

    Was a fun little ride when I did it but I do remember coming off expecting more, even though this was pre-enthusiast days. However this was just the coaster part of the "full experience" of the attraction which was silly amounts of fun. Even if the coaster part was slightly less than I thought I'll take a rare model whenever I can. Love the trains as well.

  • Robert A.

    Airtimes Launch Intensity Rattle Too short Reliability

    Because of assigned seating nonsense (and a worrisome amount of excessively bad luck) I've only done back row for my past 6 rides on this thing. On my last ride the rattle's been pretty noticeable but nothing unbearable, would be nice if I got front row again one day. Always love that launch though; a proper S tier.

  • Robert A.

    Theming Nice surprise! Fun

    I've heard the family boomerangs fizzle out in the backwards section but this one kept its speed pretty well. Very fun ride, and a lot better than I was expecting. The station flyover is a great idea too

  • Robert A.

    Theming Lap Bar Smoothness

    I love how miniscule the restraint is and the intensity of the final helix. The theming fits very well too.

  • Robert A.

    Comfort Fun Layout

    I really enjoy the layout, every helix is so much fun, the hairpins are a laugh, and the hills end things off nicely. A very well put together coaster.