First Drop Ejectors Hangtime
As my first RMC, it exceeded expectations. Everybody knows how good it is. For me, best parts were the first drop, one of the best I have experienced, and the final heartline roll, providing awesome hangtime when there was hardly speed to do anything else. The lap bars didn't bother me at all, I found them much more comfortable than many other coasters at the park with Vekoma's restraints. Finally, it was packed with the strongest airtimes I have experienced; I can't find any con. It lacks theming, perhaps, but at least the location is not desert-like: there is some water, trees and the wooden supports give it a gorgeous look. Maybe worst thing are the operatives, I don't know how they manage to load trains so slowly!
First Drop Nice surprise! Ejectors Theming Pointless
Having only ridden Silver Star as an airtime-aimed coaster, I thought Goliath would be even worse, as it was considerably smaller. I was positively surprised to see how wrong I was. The awesome drop left me speechless, and the great ejector hill following, as well. The stengel dive was fun, and the three tiny hills by the end provided nice ejector, too. However, the rest of the ride was pointless; no, worse, it was uncomfortable. The two huge helixes were both boring and painful. I like negative Gs, but that day I learnt that I hate sustained positive Gs. I would have prefered that part to be just straight track towards the ending hills. Moreover, the ride has absolutely no theming. In spite of all that, I consider it to be the park's second best (behind Untamed, of course).
I would have listed "First Drop" as a con. Being this my first dive coaster, it didn't live up to my (actually rather low) expectations. Of course, the theming is outstanding, nice pre-shows, pleasant soundtrack and it stands wonderfully from outside. However, the layout itself isn't much, a nice immelman and a zero-G roll, but the helix is too slow and pointless. I understand this kind of coasters are usually short, but duration is not what bothers me. It's just a big family ride, not as intense and breath-taking as I would have liked it to be. And worst of all is the drop. I have experienced many drops which do not even come close to vertical, and yet are far better than this one. Perhaps the problem is height, I don't know, and that the train is stopped facing down too soon, in my opinion. That's what ruins the ride. Unless you are at the front, you will be sitting nearly horizontally until the drop actually beggings. In comparison to Vekoma's Giant Inverted Boomerangs, whose hanging experience while climbing up that amazing drop really stands out, Baron 1898 feels like a kiddie coaster.
Airtimes First Drop Duration Theming
Good coaster overall, although I'm not very fond of this model. The drop is really good, and that airtime hill stands out, being the only one in the park. However, the location is appalling, in the middle of some desert, and the theming in the queue could be improved. Finally, it lacks the pacing and intensity of other coasters of the park, such as the Stunt Fall or Batman, and even though I wanted to love this big ride, I can't do more than just like it rather much. Really fun and rerideable, and yet overrated.
I know this is an overcloned ride, but I haven't ridden any of the other Batman inverts, so this one is just a really good coaster for me. After a small first drop that leaves much to be desired, a nonstop layout with plenty of intense inversions has only one drawback: it seems too short. I know this is typical from this coasters, but I would have loved a couple of extra turns. The theming stands out, in comparison to other coasters in the park. The queue is highly immersive, and at least there are some trees surrounding the ride, not just a far-flung desert. Also, the VR is rather good, and makes it more intense, as you don't know where you are going. However, I wouldn't recommend ridding it with VR twice in a row, as the glasses can hurt a bit. Overall, a high quality coaster, which I find even better than the overrated Superman next to it.
Theming Fun Disappointing!
I must admit, I expected too much from this. From other reviews, I had imagined a whole, long and gorgeous dark-ride section before the coaster part, but there was almost nothing. The area around the ride is really cosy, and a nice, memorable music is played. The queue is quite well themed, and the station is huge and really impressive. The coaster part is not too much, but is fun, and intense enough for a family coaster.
Best thing of the ride: the entrance. That massive animatronic seen from rather far away really set the expectations too high for me. I thought it would be a fun family coaster with a superb theming, but once you leave the "vogel" behind, there is little to no theming. It's just a rough coaster in the dark, where you can't see where you are going, and just every now and then appears some bird decoration. It should have had more, in my opinion. Not very rerideable.
Discomfort Tear it down! Layout
I never liked this model, even in the POVs looks boring. The trains, as most of old Vekoma ones, are really uncomfortable, too small and have horrible harnesses. The layout is, above all, unoriginal: two loopings, a boring turn, two corkscrews and that's all (well, there is an helix, but it's quite slow and pointless). It was not even fun, and it looks ugly from outside. In light of Efteling willingness to replace old rides (like Pegasus or Bob), I hope they remove this monster as soon as possible.
Theming Launch Discomfort Dead spots
Best themed ride at the park, breath-taking queue and station. The launch is rather good, and having ridden this first thing in the morning, it was quite an impressive shock. The Sea Serpent roll afterwards is fun, but that's all. After that, it's like if the ride was over; just everlasting slow turns over the lake, and a nice corkscrew. Not very rerideable, and the trains are quite uncomfortable. There is no leg room, and the harness is too tight. It's saved by the theming.
I didn't expect much from it, I though it would be just a pointless layout, six inversions forwards and backwards and that's all. However, it was worse than that; it was very uncomfortable, and I felt sick for a short while after riding it. Way worse than the Giant Inverted Boomerang, it has nothing to do with it. I'm not willing to ride its clones.
Theming Comfort Layout Disappointing!
It has an original layout, interesting theming, and, as always, Mack trains are really comfortable. Both drops are quite impressive, and it's overall a good ride. However, I expected much more from it, as in the POVs seemed more intense, and I felt it a bit forceless. Perhaps it's because I had just ridden Goliath and Untamed a few minutes before, but this ride disappointed me. I wish I could have enjoyed it more. All in all, a good coaster overall.
Fun Duration Airtimes Intensity
I understand why people hate it, but this was one of my first woodies, and since then I've always loved it. Yes, the layout is unoriginal, the pacing is horrible, it lacks airtimes and its rattle can hurt a lot. But it's fun, it looks impressive when approaching the western area, and it's and old classic. In a manner, the rattle gives it intensity, so it can be a pro if you ride it mentally prepared. The ops are dreadful, however, so there will be high waiting times. But the experience is worth it, and not only for the credit. At least, unlike other woodies, you cannot fall asleep during the ride, and I really appreciate that.
First Drop Intensity Hangtime Theming
Way better than Vekoma's normal boomerangs. Both drops are awesome, specially the first one, facing down and feeling that you are going to die during what seems ages. I haven't ridden any other Giant Inverted Boomerang, but this is one of my favourite coasters so far. It's really intense, only stopping a few seconds before the backwards drop (a truly needed breather point). It's one of the few rides which still manage to make me feel a bit dizzy afterwards, not too much, but just a bit disoriented. Undoubtedly, best ride at the park, only lacks a bit of theming.