I expected this to be one of the most boring credits ever. However, I ended up having more fun than I'd have thought. The laterals there are quite enj...
I expected this to be one of the most boring credits ever. However, I ended up having more fun than I'd have thought. The laterals there are quite enjoyable. It's a bit like a mild, kiddie wild mouse, and for someone who finds the lateral G's on wild mice uncomfortably extreme, this kiddie was pretty nice. Sort of a "domestic mouse". Don't expect a real coaster, thought, it's a very tame kiddie after all.
It has pretty nice theming around. It's not much, but it's way more than I'd expected from a zoo. The coaster is fun, a credit that makes the nice kid...
It has pretty nice theming around. It's not much, but it's way more than I'd expected from a zoo. The coaster is fun, a credit that makes the nice kids area worth a visit while on your way to Wildfire.
Definitely better than Colossos. From the POV, the layout seemed repetitive and uninteresting, just airtime, boring turn, and so on. It didn't feel li...
Definitely better than Colossos. From the POV, the layout seemed repetitive and uninteresting, just airtime, boring turn, and so on. It didn't feel like that, though. The turns were taken at quite a high speed, which, combined with traversing under the gorgeous wooden structure, was a lot of fun and led to a well paced ride rather than to dead spots. The near misses really helped mantain that pacing and feeling of speed, and all the airtimes were strong ejectors. Both tunnels were a lot of fun, too. Also, the strongest hill wasn't the first one, nor any close to the beginning, but one of the last ones before the brakes. I mean, unlike some other airtime machines, this coaster didn't go from best to worse in a decreasing level of intensity throughout the layout. Finally, the drop was good, and the valleys pulled some decent G's, though, as expected they weren't very sustained.
What a surprise. By far Europe's best dive coaster (I've yet to ride the original Oblivion, but... you know). I came with low expectations, but it end...
What a surprise. By far Europe's best dive coaster (I've yet to ride the original Oblivion, but... you know). I came with low expectations, but it ended up being a very solid top 3 at the park. It was the first time a dive's first drop impressed me. With this coaster model, size does matter, man. The hanging, the views, the weightlessness drop and the foggy tunnel are great. By the way, I really appreciated that the valley on that tunnel kept the forces strong and sustained, unlike others such as Oblivion-The Black Hole or Krake. And that intensity was well mantained throughout the ride. Those positive G's were combined with some nice inverions (mediocre immelman and two great rolls), and there was also a quite decent airtime moment. It's maybe a short ride, but it's more than long enough for me, specially for a dive coaster. The station has nice theming as well. Oh, and the operations were great, specially that single rider queue. Best ones at the park. However, the obligation to pay for the ride lockers was insulting - I've never seen that in any other park in Europe, not even other rides at Liseberg have that.
Nice station and location. It looks pretty impressive from outside and is a nice family coaster on the intensity-level of Lisebergbanan. It doesn't pr...
Nice station and location. It looks pretty impressive from outside and is a nice family coaster on the intensity-level of Lisebergbanan. It doesn't provide much, though, but it's worth a ride.
Wow. Not even 30m, and quite short. I thought Rutschebanen would be my favourite at the park. But man, does this tiny B&M pack a punch. It does pull s...
Wow. Not even 30m, and quite short. I thought Rutschebanen would be my favourite at the park. But man, does this tiny B&M pack a punch. It does pull some forces, specially between the loop and the immelman, where it provides some nice sustained Gs. The zero-G-roll is perfectly executed, with a bit of whip and some hangtime. And the beginning and ending turns are fun as well, with some weakish positives and some decent transitions. But the most surprising part was the drop. It is not steep and it looks like trash from the outside, but it provides some perfect weightlessness with the butterflies-in-your-stomach feeling at the back of the train. Very enjoyable coaster. Also, it looks gorgeous from opposite the lake.
Nice kiddie. Really smooth; the jerkiness of its older brothers isn't there anymore, which is great. However, it's not the most forceful of its kind. ...
Nice kiddie. Really smooth; the jerkiness of its older brothers isn't there anymore, which is great. However, it's not the most forceful of its kind. The best thing of the ride is how high it goes, travelling over other rides and pathways with great views.
As has been said, it's amazing that a coaster this old can beat a good deal of modern woodies. The smoothness is unbelievable, and so is the fact that...
As has been said, it's amazing that a coaster this old can beat a good deal of modern woodies. The smoothness is unbelievable, and so is the fact that it has those strong airtime pops. One tiny con, however, is that, because the trains are also old, they're not as cushioned as millenium flyers and other newer ones, so after the airtimes your butt drops onto a hard bench, which can hurt a bit. Not a major problem, though. Overall it's a lot of fun, and the theming is awesome. Love the rockwork and tunnels. Just wish it had one last surprise airtime in the final section. P.S. The breakmen are great!!
Do avoid spoilers as far as you can. I'll spoil nothing here. This is definitely a world class ride. Theming is top notch, the queue, tower and everyt...
Do avoid spoilers as far as you can. I'll spoil nothing here. This is definitely a world class ride. Theming is top notch, the queue, tower and everything is very well done, and there is a solid, fitting story to the ride. The coaster is proof of what Gerstlauer can do when allowed to (budget-wise). Great pacing, some positives, a couple of pretty good airtime moments and a bunch of well placed laterals. And the whip. Oh, man, is this ride whippy. And I love that. Best is in that regard the exit of the overbank after the octopus arm; it felt as though it were to rip my arm off. The infinity coaster trains are quite good and the clamshells seem pretty comfy at first, I loved them at Fury. Here, however... They're not first class, it's too of an aggressive ride for them, and I ended up with some bruises. Nothing too bad, though. The only "big" con I have about this one-of-a-kind masterpiece is its "rerideability". It was great, and as the park was quite empty, I managed to get 9 rides. I could have ridden it once or twice more, there was time, but I didn't. I didn't feel like it. Yeah, it's awesome, but there were... certain parts (in plural) I just felt like waiting for them to pass, after two or three rides. And the main layout isn't very long to compensate that. Great coaster anyway, definetely worth a visit on its own to beautiful HP.
Don't read reviews. Don't watch POVs. Don't do research. Decent coaster with good theming, that's all you need to know. ___ALERT, SPOILERS AHEAD___. T...
Don't read reviews. Don't watch POVs. Don't do research. Decent coaster with good theming, that's all you need to know. ___ALERT, SPOILERS AHEAD___. This is the coaster with the best onride storytelling I've ever ridden. Theming is some of the best: great atmospheric queue enhanced by those creepy sounds, great station and nice (very) little dark ride portion at the beginning. Then a sudden small drop into the launch, completely dark, and you turn right and rush into blinding daylight, into that super powerful ejector hill. Then some mediocre layout and a "final" inversion, a very well paced heartline roll wich is taken at the exactly perfect speed. One of my favourite inversions. And then, another one of the surprises for first-timers, the vertical lift inside the tower with another show scene and some projections. A steep drop and a couple of turns in pitch black. And it's suddenly over. One of the most unique coasters I've ever ridden, and I only wish my German was better in order to understand the show scenes. It has a horrible pacing due to the many stops to tell the story, but it doesn't matter, as this isn't a regular roller coaster. It's a storytelling experience, the coaster is just a side part. However, that first camelback and that elite inversion are really awesome. The rest of the layout is just there, doesn't really provide any forces, but it's okay. Nevertheless, the launch heavily disappointed me. I'd heard it is the world's most powerful LSM, so expectations were high, but I didn't really feel it that much. It's good, but nothing too crazy. Maybe it was an issue of expectations, but I'd swear I felt Anubis' launch at Plopsaland more powerful. The drop wasn't my favourite, either, too abrupt and less enjoyable in the darkness, but it was fun. Another con was that, for some reason, this coaster left me slightly nauseous, but I don't know exactly why. Abrupt force changes, disorienting dark part, long show while on the lift? Could be. Anyway, this is an awesome ride with some of the best theming I've ever seen.
Woodies always look impressive, their massive structure make them seem larger than they are. But Colossos is already enormous. So, wow. Firstly, I lik...
Woodies always look impressive, their massive structure make them seem larger than they are. But Colossos is already enormous. So, wow. Firstly, I like the theming, the giant is imposing from offride and enjoyable onride, its roar is really intimidating and the station looks nice. Besides, it has quite a good soundtrack, my favourite from the park, and I love that it's played through the lift hill. That's something that should be made more often, it really adds to the experience. Then, the drop, although it's just straight track (it reaches it max angle soon and then looses all curvature), really provides, it exceeded expectations. With those long trains, if you ride at the back it gives powerful ejector that's then sustained by weakish floater till the bottom. The next two camelbacks are awesome as well, great, sustained ejector air all throughout. However, the turnaround isn't the best, and the rest of the hills only give mediocre floater. On my first rides, I didn't really complain about that, but the more I rode Colossos, the more I felt those other hills were too weak. However, they're fun, and you really feel the speed of this monster flying through the layout. The lap bars were awesome at times, offering great freedom for the first ejectors; but sometimes they stapled on the first valley. I don't know why that happend only at times, maybe it depends on the specific seat or something, but it happend, unfortunately. Also, the valleys were very intense, the two first ones and mainly the one after the turnaround. I'd never have thought that the most forceful (positive-Gs-wise) coaster at the park was their woodie. Awesome intense valleys amidst awesome ejector hills. If only that quality was kept all throughout... By the way, this is a coaster made out of wood, but it does not feel like a woodie at all. If I'd ridden blindly, I'd have sworn it was steel. No rattle at all and incredible forces for a woodie. That's great, on the one side, but on the other, I did miss the wooden coaster feel I've always loved. Overall, awesome roller coaster and clearly best at the park for me.
It'd been a long time since my last time on a hydraulic launch, and expectations were very high. They weren't met (probably memory had idealised it). ...
It'd been a long time since my last time on a hydraulic launch, and expectations were very high. They weren't met (probably memory had idealised it). The launch felt too short and weak. On rerides, I found it strong enough to be enjoyed, but nothing crazy really. On another hand, the rest of the coaster was a really nice surprise. This is a fun machine, I enjoyed it a lot more than expected. The first turn has some whip into it, the coaster pulls some decent positives and there are three nice airtime moments. The OTSR didn't bother me at all, they fit the ride well enough. There isn't much theming, but the helicopter and some scarce desert theming around the queue are better than nothing. It's in the desert area, so it's not meant to be very scenic. Besides, it has a soundtrack, although it's not very catchy. The ride may be a bit too short, but I'm okay with that. It always left me cheerful, it provides enough forces and enjoyment, and it's pretty good capacity-wise, with a short layout, separate loading-unloading stations and bag shelves before the airgates. So, short queues for a short ride; that's fair.
Better than Raptor. This is what I expected a B&M wing would feel like. It has more positive G's (not too many, though) and a more interesting and lon...
Better than Raptor. This is what I expected a B&M wing would feel like. It has more positive G's (not too many, though) and a more interesting and longer layout. Theming is slightly over average, with a nice soundtrack that really fits the theme. However, as opposed to raptor, there isn't really any onride theming with near-misses, but it's not needed. Unexpectedly, the weakest element was the speed hill. It wasn't very forcefull and the vest restraints killed any airtime it would give. The first drop (my first dive drop) was nice for its uniqueness, but I rather prefer traditional drops with airtime. However, it was fun and really fits the ride, which is a compact inversions machine. And hurray, there was no vertical loop there (not a fan of those). And although there was a dive loop and an immelman, they were shaped so that they mostly felt like zero-g-rolls. As a result, all the inversions were floaty rolls taken slowly and providing a pretty unique feeling because of the riding position. Solid coaster overall.
Dives are my least favourite B&M model. The main appeal is supposedly the drop, but it only gives floater air and the hanging moment doesn't build eno...
Dives are my least favourite B&M model. The main appeal is supposedly the drop, but it only gives floater air and the hanging moment doesn't build enough anticipation for me. There are many other coasters out there these days that manage to do that "vertical-hanging-before-the-steep-drop" way better. And other than the drop, most dives (at least those in Europe) have pretty much nothing to offer, specially Krake. It did pull some decent positives on my second ride late in the afternoon, though, but that's about it. Theming is nice, with the big Krake figure and some theming here and there around the queue. Besides, the soundtrack isn't bad and it really fits the ride.
It's a fun ride and I remember the queue having some nice (though scarce) theming. It's enjoyable and it feels very different from other coasters with...
It's a fun ride and I remember the queue having some nice (though scarce) theming. It's enjoyable and it feels very different from other coasters with its thrill level, so it's great that the park has this as something more unique to complete the lineup. I didn't find any rattle worth complaining about. One of my favourite aspects is that you can walk around it through several paths between the vegetation and the coaster, providing great offride views. It's a pity that the "dark" part wasn't really pitch-dark, though; would have been a lot of fun.
Just bad. I don't care if it's old. Nessie at HP is older and it's way better. This is one of those credits you have to suffer through. The corkscrews...
Just bad. I don't care if it's old. Nessie at HP is older and it's way better. This is one of those credits you have to suffer through. The corkscrews are awkward, the straight portions of track to make it a "custom" model suck and the loops are a bit nauseous. The force changes there seem badly designed. Besides, this trains and harnesses are unbearable. Setting over the lake is nice, though, providing some great photo opportunities.
Another SLC. My opinion is mainly the same as for other SLCs. This one had some decent theming, soundtrack and story, though. The best I've seen on an...
Another SLC. My opinion is mainly the same as for other SLCs. This one had some decent theming, soundtrack and story, though. The best I've seen on an SLC so far. I really liked that the two fog effects were activated as the train passed by, as if you were really fumigating the cursed plants. Anyway, it's just an SLC, so once and done. This one in particular left me a bit nauseous afterwards, but it was probably something with me, my massive breakfast and the fact that I rode both Vekomas here in a matter of minutes.
Very reminiscent of Alpenexpress at EP. Scenery is very well done and ride's fun, a nice kiddie. Lights in the indoor portion are off not to spoil the...
Very reminiscent of Alpenexpress at EP. Scenery is very well done and ride's fun, a nice kiddie. Lights in the indoor portion are off not to spoil the "How to train your dragon" boat ride which passes beneath, I guess, but it's a pitty. There seemed to be some nice theming in there for the coaster.
Theming is quite well done, mainly queue and station, although the dark portion after the brakes is just dark. Looks like a missed oportunity for some...
Theming is quite well done, mainly queue and station, although the dark portion after the brakes is just dark. Looks like a missed oportunity for some theming and storytelling at the end. The coaster is fun and it has some decent air, specially at the back. However, it didn't meet expectations. Those old rounded Schwarzkopf loops seemed so intense, I'd heard praises about them, and this loop disappointed. Some short and rather weakish pull of Gs at the bottom, and some nice floater at the top, but not the bone-crashing positive forces I expected. Actually, B&M inverts do that so much better. Guess it was just a problem of expectations. This is a very enjoyable family-thrill coaster, and it's great for what it is.
Gerstlauer may be my favourite family coaster manufacturer. This thing pulls some nice laterals at points, and it even has a great twisted floater hil...
Gerstlauer may be my favourite family coaster manufacturer. This thing pulls some nice laterals at points, and it even has a great twisted floater hill at the back row. Theming is really good, as well as the location over the lake. Besides, it does two laps!
It's a fun kiddie, does a lot of laps and has some nice-looking theming. I also appreciate that its theme (and the surrounding area's) is quite origin...
It's a fun kiddie, does a lot of laps and has some nice-looking theming. I also appreciate that its theme (and the surrounding area's) is quite original, as far as I've seen. But as a coaster, it's just a fun cred.
The ride was fun, but I expected it to be a bit more intense given its height. It didn't give any floater and, what is worse, I found it quite uncomfo...
The ride was fun, but I expected it to be a bit more intense given its height. It didn't give any floater and, what is worse, I found it quite uncomfortable. It's not really rattly or anything, but the train desing isn't the best and the seats are too hard for my taste. Not really a bad ride, but it was once and done for me. Better to marathon Kärnan...
Theming is quite good, else is pretty average. The seats are too low, making it a bit uncomfortable, and I believe the drops are weaker than those of ...
Theming is quite good, else is pretty average. The seats are too low, making it a bit uncomfortable, and I believe the drops are weaker than those of other wild mice. It's fun to do the cred, thought.