• Noah Beeri

    Capacity Pace Intensity Rattle

    The short of it: It's a really intense, quickfire roller coaster with cool special effects. But the rattle can make it difficult to enjoy it. When I heard people complaining about the rattle, I thought "it can't be that bad". But on the outer seats, it is *that* bad. It's surely the not the worst rattle ever, but because of how intense the layout itself is, the discomfort because of the rattle is greatly amplified. The ride has some quick transitions and strong forces, which usually would be a good thing, but when there's so much shaking, it's difficult to brace yourself for the elements and deal with the forces. I felt like I had to invest a lot of energy and focus on just keeping my head straight, which made it a bit difficult to enjoy the ride. With that out of the way, let's talk about the layout and experience itself. There are some really cool effects before the launch, the vertical launch is a fun experience, and while it can't be compared with a regular launch, it's a unique element with some great hangtime. After that, insanity ensues. The pacing is really fast for this coaster, it's just a barrage of elements with some great ejector airtime pops between. The mid course brake run/turntable gives you a second to breathe, but after that, it just keeps going on like in the first half and keeps throwing you through the elements up until the airtime hill into the final brake run. If you like a really intense coaster, this is for you. I was barely able to process what's happening on the first ride. As mentioned in the beginning, I'm on the edge about it. If it was as smooth as it should be, I would probably enjoy it a lot more. But the insanity of this layout plus the rattle was almost "too much" to be enjoyable. That's definitely how I felt after my first ride, which was on an outer seat. The second time, I was on an inner seat, which had much less rattling, and I could enjoy the intensity of the ride much more. If they manage to reduce the rattle, this would be really, really good and very intense coaster with cool effects and a nice look. But at the moment, it's not the kind of coaster "I can't get enough" of. Instead, I needed a break after the ride on the outer seat. In its current state, it feels like it's wasted potential. As a side note: The operations are insanely good. Even though basically everyone wants to ride it, it was "only" at 60 minutes, which, for a brand new headliner attraction, isn't all that bad. It uses a conveyor belt station where the trains never stop, as well as automatic restraints. Loose items and baggage are stashed into double-sided lockers before the station. The station length (which is important because of the conveyor belt) is adequate, they were done with loading and restraint checking before the trains were halfway through the station. That means a train is sent out every 40 seconds consistently (yes, I stopped the times). The actual, realistic capacity is 1400 pph, and considering they can basically guarantee to keep that up, it's probably more than some coasters with a higher theoretical capacity actually do. It's also a pleasure to watch from the outside for coaster fans. It just looks very cool and you consistently have 2-3 trains on the track, and because of the consistent 40 second dispatches, it has a mesmerizing rhythm.

  • Noah Beeri

    Capacity Rattle Discomfort Tear it down!

    I've stopped riding it after it hurt my neck during a ride which continued to hurt for multiple days. The views are nice during the start of the ride, but especially when you're going backwards, the rough, rattling ride and the relatively high forces make it difficult to enjoy this coaster at all. I'm waiting for the refurbishment.

  • Noah Beeri

    Airtimes First Drop Theming

    The first drop has a nice kick to it, overall a fun layout with some positives and airtime. Especially the last few bunnyhops give excellent ejector airtime and it has a nice pacing, it's fun all the way into the break run. The queue and station look terrible and desolate though. The ride has a noticeable rattle, but since it was very constant and didn't have any bumps, I didn't mind it at all. It's pretty much just a strong vibration.

  • Noah Beeri

    Launch Headbanging Pointless Dead spots

    It's smoother than I would have expected, starts off great with the launch and the Sea Serpent Roll, but becomes straight up boring after that. You're just coasting through forceless curves, until you get smacked by a janky transition into a corkscrew, after which you crawl back to the break run. If the transition into the Corkscrew wouldn't be as bad, there would be nothing negative to say about this ride. But also nothing that's really positive. It's very obvious this was designed as an indoor coaster with special effects, it just doesn't really work without them.

  • Noah Beeri

    Pace Duration Rattle Disappointing! Discomfort

    The roughness really took away from the experience, and I found the airtime disappointingly weak.

  • Noah Beeri

    Smoothness Pointless

    Nice to have this historic ride around, it runs very smooth after the refurbishment. The layout is not very exciting though.

  • Noah Beeri

    Launch Too short Theming Discomfort

    The launch is nice especially because of the motorbike position, but I found the ride generally pretty unpleasant as it put pressure on a specific part between my legs. It's also not very smooth and with its complete lack of theming it feels out of place in this otherwise great looking park.

  • Noah Beeri

    Nice surprise! Launch Hangtime Rattle Dead spots

    A small coaster that packs a punch!

  • Noah Beeri

    Capacity Smoothness Theming

    It's super smooth and still a great layout for a family coaster, which has even been improved by the refurbishment. Though the new theming feels underwhelming and the music is lame and uninspired compared to the old techno music, which made the coaster feel like a rave.

  • Noah Beeri

    Inversions Comfort Smoothness Dead spots Layout Intensity

    Still very smooth and comfortable, but a pretty uneventful layout except for the 3 rolls. The loop gives a nice feeling of weightlessness, but is not very intense either.