Coaster reviews
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Intensity Tear it down! Pointless
This ugly coaster, while a decent launched family coaster, ruins the view from the Eiffel Tower of Coney Mall and Rivertown, and is an ugly reminder of how inept and out of touch Paramount was at managing theme parks: by making a coaster based on a movie nobody has seen or remembers. It doesn't fit into either section, and its prime spot on the hill should be given back to the antique cars.
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First Drop Inversions Location Headbanging
A great first drop and fun inversions, but it suffers the same unfortunate problems as most Arrow loopers.
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First Drop Fun Disappointing! Layout Intensity
My least favorite B&M hyper. The airtime is only mild floater, and the boring, uninspired layout doesn't make up for it. The coaster peters out after the midcourse even more than before, with almost no airtime for the rest of the ride. It's fun, but feels mediocre in comparison to others of the model. Extremely overhyped.
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Inversions Smoothness Layout Disappointing! Intensity
Banshee is my least favorite invert. While an objectively good ride, I love inverts for their snap. Banshee has no snap, and it feels like it defeats the purpose of the model. A fun coaster, but too graceful for my taste, and pretty overhyped.
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Airtimes Location Pace
By far my favorite GCI wooden coaster. The airtime is strong from beginning to end, the pacing is perfect, the ride through the woods is dark and feels extremely fast, and the theming at the end is the wonderful icing on the wooden coaster masterpiece cake.
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Location Masterpiece
This is a coaster that defies how it thrills its riders. With only two drops in the first half to speak of, some may find it pointless. But it's an otherworldly experience. The downhill acceleration through the woods at top speed is one of the few times I've been terrified on a roller coaster. The coaster is so long, it takes a second lift hill just to do the finale: an inclosed, enormous double helix. The wooden feel of the coaster adds to the sense of speed, danger, and terror. I'm extremely happy I'm able to appreciate this coaster, as it's my #1 wood coaster, and the most thrilling ride I've ever been on.
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Inversions Location Launch
An unusually fast paced wing coaster in the forest, with some cool theming. Forceful with hangtime, and an incredibly unique ride.
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Location Pace Intensity
Legend is absolutely amazing. A huge first drop, enormous laterals, and a last half with slamming airtime and lateral turns. It rides through the woods and over and under the slides. It's a blend of lateral, positive, and negative forces that is extremely rare. The fast ride by the forest, the huge scale, and the spooky theming put this ride over the edge as one of my favorite wooden coasters.
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Location Pace Intensity
An amazing woodie in the woods. Five great drops, a cook turn over the lake, and a fast and furious ride through the woods. Raven gives a kind of thrill that not many coasters can give. It's not really explainable.. just an extremely exciting and cheer inducing coaster.
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Harness Discomfort Pointless
Crappy coaster that crushes your thighs and rattles your body a bit. Tear it down.
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Capacity Harness Tear it down!
My least favorite coaster. I hate that this coaster stands for the Eisner era of Disney, in his aspect of cutting corners to cut costs. The restrains are uncomfortable and the theming is tacky and disgusting. The coaster is always painful. And I hate having to ride it whenever I go to Disney with family. Awful coaster, I would be very happy if it closed without warning tomorrow.
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First Drop Fun Harness Dead spots
The individual elements are great. The first drop, non-inverting loop, treble clef, twisted airtime hill, and overbank at the beginning of the ride are all great. The pace, however, is abysmal. Midcourse breaks put this otherwise cool and unique coaster's experience to a halt. After the overbank, the ride dies, and nothing else interesting happens. The music selection is fun, but outdated. The lap restraints are awkward and uncomfortable. Fun ride, but Maurer was probably the worst choice for USO's hyper style coaster.
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Theming Launch Pace
This coaster perfectly blends dark ride with coaster. Awesome animatronics, pyrotechnics, mist, audio, and projections make for a thrilling and kickass dark ride experience. While the launched, twisty, fast paced coaster section is unpredictable, even with a couple airtime hills! Extremely impressive coaster.
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Theming Fun Capacity
A great family coaster, but the bad capacity and proximity to the entrance, plus the heavy marketing for the ride, gives this coaster a long line that the coaster doesn't warrant. The theming and forwards, spinning, and backwards sections make this a great experience for families. However, if you want a family coaster with great theming, a sizeable drop, and goes forwards and backwards, Expedition Everest does all of this way better.
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Nice surprise! Fun Intensity Capacity
The best choice in Florida for a first looping coaster. Though the one train operations plague this ride with long lines, it's comfortable with a surprising punch, and fun for everyone.
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Inversions Pace Intensity Layout
Kraken is my favorite Floorless coaster, though it competes closely with Superman Krypton at SFFT. It has an exceptional first drop, forceful inversions, and has great pacing from beginning to end, and I love the divising into trenches in the second half. I particularly love the zero-g roll. Unfortunately it has a typical B&M looper layout, so in that regard it's really nothing special. But the huge size, the exceptional forcefulness of the otherwise typical sequence of elements, and the cool theming make this a great Floorless coaster.
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Airtimes First Drop Fun Too short
Intimidator gets a lot of flack for its trims, but a front row seat negates the effects of the trims and gives sustained ejector on the three camelbacks. It has a fantastic first drop, and two really fun turnarounds that are twisty and smooth, and the first one even has airtime in the front. The ride is short, but the midcourse doesn't hurt the ride too much. The helix is somewhat forceful and there's unexpected ejector air out of the helix. A really solid B&M hyper, unfortunately outclassed by Fury.
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Inversions Location Ejectors
Mind Bender is a really perfect coaster. Make sure you sit in the front, you get three instances of ejector airtime. Combined with the two forceful loops and huge diving helix, and you have a perfect balance of airtime and positive forces. Combine this with the comfortable, minimalist restraints, and the gorgeous setting in a small ravine, diving past a waterfall, and you have a perfect classic coaster.
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Airtimes Pace Masterpiece
Goliath is an absolutely perfect coaster. The B&M trains are comfortable, high capacity, and spacious. The floater airtime is strong throughout the ride. It shifts from sustained floater in the first three hills to pops of near ejector airtime at the end. It has a huge spiraling helix mid ride, one of only a few B&M hypers to have one, adding a variety of forces. The horseshoe turn is fast and whippy, and there's even an ejector hill into the brakes. Best of all, there's no midcourse brakes. There's no break in pace, the ride is strong from first drop to the very end. The setting is great, soaring over entire coasters, paths, roads, between the trees and skimming over a pond. There's nothing I can think of that's wrong with this ride. It's a perfect coaster.
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Location Pace Intensity Harness Discomfort
Manta is a fantastic coaster. An awesome pretzel loop, great pacing, a gorgeous setting, fantastic theming, and fun twists and turns to create a flying sensation. Unfortunately it suffers the same problems as most B&M flyers, as the restraints aren't the most comfortable, especially when you're hanging on the brake run. But an otherwise perfect ride.
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Theming Inversions Intensity Dead spots
Hulk is a well themed, exciting launched B&M looper. The theming is fantastic in the launch tunnel, the ride is smooth, and the inversions are all forceful and exciting. However, the pacing is off. After the first four inversions, there is a very weak helix around the launch tunnel, which slows the pacing. The ride essentially dies after the midcourse, the final corkscrew and helix are slow and weak. Otherwise, the first six inversions are very forceful and creatively placed.