• CoaẞTR

    Launch Layout Duration Disappointing! Airtimes

    My Experience with Taron was not optimal. Unfortunately I did not got any airtime. Because of this, the ride was a bit disappointing. However, everything else about the ride was great. There are two intense launches, forceful and disorienting transitions and a lot of different forces throughout the layout. It's a long ride too. The theming is also quite nice.

  • CoaẞTR

    Inversions Fun Hangtime Intensity

    A fun but not very intense Ride, with great Hangtime, a nice Zero-G-Roll and enjoyable Inversions.

  • CoaẞTR

    Lap Bar Fun Smoothness

    A classic Ride with a Forceful Loop and two pops of Airtime. Fun and despite its age smooth Ride.

  • CoaẞTR

    First Drop Smoothness Too short

    Nice little coaster with a good first drop and bit of weak Airtime after the immelmann. But there was nothing else to it. So its definitely too short. Liked the setting of the ride tho

  • CoaẞTR

    Location Discomfort Pointless

    Very old and outdated coaster. The transitions are kinda jerky which cause discomfort and the inversions aren't very forceful either, so it's pretty pointless nowadays. It wasnt terrible tho

  • CoaẞTR

    Launch Harness Discomfort Pointless

    The Launch is fun but that was it. The kind of Harness used on the ride prevents you from getting any Airtime you might get with regular sit-down Trains. Also if you're a male expect some very uncomfortable pressure in the valleys.

  • CoaẞTR

    Intensity Headbanging Discomfort Tear it down!

    A really uncomfortable and shaky Ride which causes Headbanging. You can prevent some of it but not all. But it wasn't as bad as I expect it to be. I was actually able to appreciate the forces to some extent. It is still horrible, but not as bad as everyone says

  • CoaẞTR

    Launch Pace Intensity Harness

    Nice Intense Ride with a forceful launch, a bit short but that is because of the great pacing. It is also packed with forceful elements and has 2 Airtime Hills. the restraints are pretty bad tho

  • CoaẞTR

    Inversions Intensity Hangtime

    My favorite Ride in the Park. It's pretty Intense especially for a Wing Coaster, has long sustained floater on the first speedhill a hangtime-filled wing-over-drop, a nice zero-g-roll and forceful helixes.

  • CoaẞTR

    Comfort Pace Intensity Rattle Airtimes

    Very Aggressive, intense and forceful Ride packed with latterals and positives, a bit weak airtime and phenomenal pacing. It is however not very smooth.

  • CoaẞTR

    Inversions Location Intensity Disappointing!

    I know i tagged the ride as disappointing, but this does only apply to the second ride in the fifth row. My first ride in the Frontrow was awsome. The Inversions are quite intense, but what i loved most about the ride was the foot-chopping effect you will get, when going through the trenches Black Mamba is build in. This Interaction paired with the intense and disorrienting feeling you will get from the layout was really special. Unfortunately, this was missing on my ride in the fifth row.

  • CoaẞTR

    Fun

    I do not remember much of it. I rode at some day in 2018 on a school trip. It does not feel like a normal coaster and i don't count rides like these as credits but it was fun ride.

  • CoaẞTR

    Capacity Fun Duration Dead spots

    Best Family Coaster I have ridden so far. Unfortunately i never got the backrow (no free-seating) so there weren't any negative forces for me. Some sections felt pointless, but the coaster also has some quite tight transitions (for a family coaster) which gave some surprising latterals. It's also a very long and great themed ride.

  • CoaẞTR

    Discomfort Tear it down! Pointless

    A pointless ride without any qualities, but with a hard rattle. My back esspecially hated it.

  • CoaẞTR

    Theming Nice surprise! Launch Dead spots

    Loved the Launch, Airtimehill, Heartline-Roll and Drop, but the long Turnaround-Element does nothing. Theming is also great.

  • CoaẞTR

    Fun Masterpiece Layout

    What a ride. In my book the best at Phantasialand. Rookbourg, the World around FLY, is beautiful. The restraints are surprisingly very unrestricting, so that you get a good dose of Airtime at three points on the ride after the second launch. Btw Airtime on a Flying Coaster feels absolutley Insane and is not really comperable to regular Airtime. The Layout is made to give a sensation of flying, though the corkscrew and some other parts of the ride are quite intense. The ride is as smooth as it gets and there was not even one dead spot on the ride. Definitely my favorite coaster at Phantasialand by far.

  • CoaẞTR

    First Drop Nice surprise! Intensity Capacity

    This is Masterpiece because it is so insane. It has one of the best drops, positive Forces, forceful ejector Airtime, snappy transitions and great theming. The biggest surprise for me was how much i would enjoy the hangtime on the inversion at the end, since no one talks about it. Great element to end the ride. The layout is also pretty unique and I wished we would see more coasters like this one.

  • CoaẞTR

    Airtimes First Drop Smoothness

    Loved it. I have ridden it 3 times in a row in the very back row. Every Hill (except the turnaround thing) deliverd nice sustained airtime. The first two camelbacks were especially great, as these delivered nice sustained and strong ejecetor airtime. Its also very smooth.

  • CoaẞTR

    Comfort Fun Too short

    Fun ride for a family coaster. Too short tho

  • CoaẞTR

    Rattle Tear it down! Pointless

    Quite rough for a family coaster. Long Ride but in this case this is not a good thing. It did not provide any forces but it made you feel uncomfortable instead. Tear it down!