• John Doe

    Airtimes Layout Too short Disappointing! Dead spots

    I thought Twisted Colossus was a good ride, but not a great one. I've been on 8 different RMCs now, and while the RMC fatigue may be hitting, this didn't do anything I hadn't seen before. Add this to the fact that it didn't duel at all when I visited and it was just kind of a lackluster experience. The most boring RMCs are still incredible and I still consider it easily a top 4 ride at Magic Mountain, but RMC has come a long way since they opened this. The first drop x2 provides solid airtime for its size, the zero G stall isn't Goliath or AF1 but it still gives some good hangtime, and the double down is probably my favorite moment on the ride. While it's a flawed ride, I still really enjoyed it and it found a spot in my top 15 for now.

  • John Doe

    Intensity Layout Ejectors

    Insane ride, from start to finish. Drop provides great airtime in the back, decent in the front. It's a great RMC straight drop, but it's probably the weakest element on this ride for me. Zero G stall feels like Goliath's, insanely drawn out. The outerbank provides a crazy amount of airtime for its size, honestly I thought it lasted longer than Gwazi's. Double up after this was perhaps the most violent moment of airtime I can remember. I don't think I've ever been launched over a second hill like that before, I was worried my legs would be bruised. There's not a single element on this ride that doesn't blow me away. Even the ending quad down, while pretty violent, doesn't feel like "too much," just a fun way to end the ride. I never thought a ride at a fun spot park would crack my top 5, but I think this manages to do it.

  • John Doe

    Pace Fun Layout Too short

    This was my second GCI, and after the miserable Thunderhead experience I had summer of 19, I had high hopes for this to make up for it. It did not disappoint. It was a little bumpy in some elements but not notably, and ran much, much smoother than most woodies I've been on that aren't RMC toppers. I think I have a fairly high tolerance for roughness, but even the person I came with who hasn't had a ton of experience with coasters thought it was pretty smooth. Offers a very fast paced ride, almost no straight lines and lots of fun elements. Bonus points for theming, the queue looked pretty good (for a Six Flags park).

  • John Doe

    First Drop Masterpiece Intensity Too short Dead spots

    I can't think of a ride that scared me more than this. Maybe Falcon's Fury or waiting on the launch track for TTD or MaxxForce, but the long, long climb gave me much longer to think about my ride than either of those 3. Does it have issues? Oh, so many. It's bumpy as all hell, some of the elements give you whiplash, but the first drop, raven turn, backflip hill, and fire element are all incredible. The second turnaround is a bit boring and the elements are so big it doesn't feel like there's that many, but almost each one hits like a truck. Nothing like this ride in the US, a truly world class attraction. I prefer it over much more well-rounded rides, it's my favorite in the park by far and one of my favorites of all time.

  • John Doe

    Airtimes Pace Layout Harness

    I wasn't expecting much. People absolutely trash this ride compared to the Raptor prototypes. I've never been on those, but I thought this was an intense, fun experience. The first drop yanked me over (got one ride on it in the middle of the train on a cold night), the whippy inversions were great and the stall provided amazing hangtime. The restraints and trains were the worst part about this, and they weren't even as bad as people complained. The shoulder strap fell off on the second turnaround, which made for a much better second half. My 3rd at Magic Mountain and in my top 15 of 100 credits.

  • John Doe

    Lap Bar Intensity Layout Rattle Too short

    Intense but short experience. Solid first drop, fun inversion, good airtime hills. If you ride it defensively, your teeth will shake but my head was pretty okay after a ride, and I usually get headaches easily. The only other big wooden ride I've been on is Thunderhead, and this puts that to shame.

  • John Doe

    Inversions Intensity Duration

    An absolute masterpiece of a ride. My favorite invert I've been on, outperforming Batman (SFoG, GAm), Raptor, both dragons, and Afterburn. Insane intensity from start to finish, the ride absolutely hauls through the course. Trims weren't hitting when we went, so that batwing hit. Back left seat was ridiculous force wise, but front row for best views.

  • John Doe

    Pace Intensity Ejectors Too short Reliability

    I love Iron Gwazi. Maybe not as much as most people, but it's an intense machine with amazing spots of electors, high positive and negative Gs, and incredible pace. It absolutely tears through the just over 4,000 ft course, which seems pretty short for the speed that it runs at. Don't get me wrong, it's amazing, but I wish there was just a tiny bit more track length, even a couple hundred feet more would be great. Then again, I say that about most rides, so take it with a grain of salt. As for negative Gs, the airtime on this is unbeatable. For positives, I think Montu is still #1 in the park, but this being a close second really says something about it. The pullout from the first drop is incredible and if you ride back row, it tries to throw you to the moon. I think I preferred the outerbank on this to SteVe, but the length of this keeps it from topping the original hyper hybrid. My number 2 in Florida and number 3 all time.

  • John Doe

    Launch Pace Intensity Harness Disappointing! Launch

    I came here with high hopes, and every other ride at Cedar Point lived up to the hype but this one. It was hyped up as being a contender for the best ride in the world, and while SV and MF both completely exceeded my expectations, this one fell way short. The first drop was pretty good, better than I'd think at the height. The inversions were intense, and the low to the ground turns were fun. The second launch was also incredibly forceful. Now for the downsides. This ride felt kind of short, and while length isn't everything for me, waiting 2+ hours for a short ride does kill some of the enjoyment. I don't think I got any airtime - granted, this isn't what the point of this ride really is, but the restraints stapled me. Newer blitz restrains like VC and Pantheon are much better, giving much more freedom. I may have hit it on a bad day, and while this was a revolutionary ride that paved the way for other Blitz coasters, it failed to live up to the hype.

  • John Doe

    Airtimes Masterpiece Ejectors

    This ride is flawless. Everyone hates on SteVe and tries to find arguments for rides that could potentially knock it off, because it is nearly perfect. The first drop is insane, but feels somewhat short as it hits a 90 degree angle. At the bottom on the three previous rides I got, it was absolutely flying. The outerbanked first hill gave me more airtime than any element I've ever been on, save for L-Rod's quad down. The pacing of this ride is superb, from the large floater elements at the beginning to the short, choppy ejector moments of airtime at the end. Getting off a ride speechless is an event that's only happened twice in my life and this was one of those two times. This is the epitome of RMC's designing prowess. Airtime, inversions, an amazing drop, and an out of control ride that feels like it never ends. I cannot imagine a kinetic experience being much better than this. A solid #1, and nothing I've been on could even come close.

  • John Doe

    Airtimes Intensity Ejectors Too short Reliability

    Lightning Rod is certainly in my top 5. If it was longer, it'd certainly knock SteVe off. However, the lack of length and lack of reliability seriously impact this. Because I wasn't able to get a ride in the 2016 Era, the launch felt somewhat weak and noticeably slowed down at the top. Millie's cable felt faster, especially at the very top. The length was also another major issue. These issues, however, do not change the fact that the entirety of the ride was possibly the best minute or so I've ever experienced on a ride. I don't think an element has left me as stunned as the quad down at the end of the ride. People love to trash this ride, and while it is certainly not perfect, when it's hauling through the course the sensation of flying through the Tennessee hills feeling completely out of control is unmatched by anything, even SteVe's best moments.