• Marshall Bradley

    Fun Smoothness Hangtime

    Loved this! I have a preference for short and sweet rides that pack in a lot of intensity, and this fits the bill perfectly. Not the craziest launch out there, certainly compared to hydraulic launches, but the fact that you get three of them makes up for that. My one criticism (which has been pointed out by other reviewers) is that the trims on the top hat at the end feel like the kick in far too early. Perhaps there is an engineering reason for this, but it interrupts some otherwise very solid airtime over the top of the loop.

  • Marshall Bradley

    Airtimes First Drop

    This doesn't quite have the pure insanity of ejector airtime that is Railblazer (the other RMC Raptor that I have ridden), but it's still a very, very good ride. The first drop is excellent, and the moving station means that even for a fairly capacity model, it's not too bad in terms of wait times, at least on quiet days.

  • Marshall Bradley

    Airtimes Duration

    First hybrid RMC and it did not disappoint! Lapped this in the front and then back row. Both of us agreed the back was superior for both forces and also seeing the rest of the train moving in front of you. Only unfortunate aspect was that we didn't get even a half-duel.

  • Marshall Bradley

    First Drop Masterpiece Intensity Rattle

    No where near as uncomfortable or dizzying as I feared. The design of this ride is just brilliant. First drop is absolute insanity, so is much of the rest of the layout. It does have something that could be described as "rattle", but is feels more like being rocked back and forth by the ride, in a way only a ride like X2 could accomplish. You don't really notice it outside of the non-intense moments though, so it didn't really affect my enjoyment. I was also sitting on the outside seat, which supposedly the less comfortable of the two. My favourite coaster at Six Flags Magic Mountain.

  • Marshall Bradley

    Headbanging Capacity Pointless

    Despite the short queue, operations for this are basically glacial. And it's certainly not worth the wait either. I was hoping for a smooth, low intensity but still fun B&M, but the headbanging gave me a headache. Flight Deck is far superior, and smoother despite being an invert.

  • Marshall Bradley

    Theming Smoothness Headbanging

    This coaster honestly gets better every time I ride it. This is a common opinion, but this used to be my least favourite Thorpe Park coaster. That unenviable crown has now been taken by Colossus instead, and I solidly enjoyed my last ride on Nemesis Inferno. Back row is the place to be for sure.

  • Marshall Bradley

    Airtimes First Drop Intensity Rattle

    Great woodie, awesome first drop, feels like it's going much faster than it should be able to. The only fly in the ointment in the rattle, which is quite pronounced, even after the re-tracking. Perhaps this is affected by seating position, as I only rode this at the back.

  • Marshall Bradley

    Theming Inversions Smoothness

    Very good inverted in my opinion. Far less head-banging than Nemesis Inferno (and even the floor-less coaster Patriot at the same park), layout is solid throughout, and the queue was super quick (it's tucked away a bit).

  • Marshall Bradley

    First Drop Intensity Ejectors

    This coaster feels like its trying to throw you out at every opportunity. The intensity is high, perhaps too high for some. Still, if you can take it, you can't help coming away from this ride grinning. It's also an impressively efficient layout with its use of space.

  • Marshall Bradley

    Launch Intensity Too short Theming

    Best launch (definitely in the UK, possibly in the world), solid operations (including the occasional blind launch if you're lucky) and a very "pure" (though short) layout make this the top thrill coaster at Thorpe Park in my opinion. The queue times are almost always very reasonable throughout the day, unlike the vastly inferior Colossus. The theming is starting to feel somewhat tired, and also doesn't really match the name "Stealth".

  • Marshall Bradley

    Theming Headbanging Capacity Discomfort

    Gets worse every time I ride it unfortunately. Operations are pretty dreadful, made worse by having only a single station (for both getting on and off) as well as the cramped trains (particularly the back row of each car). The inversions (particularly the final set of corkscrews) are too slow to be enjoyable, and serve only to accentuate the headbanging. The queue (which is almost always reasonably long given the poor operations) is never worth the ride.