Yet another Wacky Worm. I rode this a while ago, so I don't remember much, but it is just a Wacky Worm, so it's fun for children and that's about it. ...
Yet another Wacky Worm. I rode this a while ago, so I don't remember much, but it is just a Wacky Worm, so it's fun for children and that's about it. It's also starting to lose its purpose in a park that is investing into higher quality themed rides. A Wacky Worm next to a new-gen Vekoma family coaster must be quite the odd sight. I also heard that this ride has excruciating slow dispatches because of its safety procedures, but I can't confirm that as of now.
Now, I will start by saying that this coaster is great for what it does, but it is a ride that I expected a bit more of. The layout is fun and is very...
Now, I will start by saying that this coaster is great for what it does, but it is a ride that I expected a bit more of. The layout is fun and is very long, but I expected more thrill, something along the lines of Zokkon at Fuji-Q Highland. Except this is way slower paced. The transitions are slower and it even falls flat compared to Hiccup's Wing Gliders to me. In terms of theming, it really is fantastic, and blew me away when I saw it. The queue even pays hommage to Dueling Dragons, so that's quite cool. The queue moved really slowly though, despite the supposed high capacity of Hagrid's and there's one thing to blame: Express Passes. These things were the bane of my existence in Epic Universe, on Hagrid's and Rockit. They make the standby line move so slowly that it almost feels like a joke. They let more Express Passes into the station queue than they do people waiting in the standby queue, which is really appalling because you wait 120 minutes barely moving. Add to that the pouring rain on my ride and the train being stopped 3 minutes before the final launch and you see why my experience was not optimal. I do like the coaster for what it is and its theming is excellent, which is why I give 4.5 stars, but it didn't quite live up to my expectations.
This is basically an older version of Fun Pilot. It rattles a bit and its transitions are not as smooth, but it is a fun coaster nonetheless. It's ver...
This is basically an older version of Fun Pilot. It rattles a bit and its transitions are not as smooth, but it is a fun coaster nonetheless. It's very short however, doing only one lap.
This ride was much better than I had anticipated. Mind you, I'm probably overrating it because it's, but this ride is just so much fun. The concept of...
This ride was much better than I had anticipated. Mind you, I'm probably overrating it because it's, but this ride is just so much fun. The concept of choosing your own soundtrack is a really cool and unique concept, and it adds a lot to the ride experience. I thought Sandstorm by Darude fit Rockit really well. The vertical lift hill is something else, especially with just lap bars. The drop has some good airtime in the back and the non-inverting loop has ejector airtime throughout. The climbs into and drops off of the brake runs have some solid airtime as well. The section going over pathways has some nice positive G forces. The rest of the layout has some fun directional changes, and the helix at the end is quite intense. The overbank/wave turn next to the station dangles you to the side, and it is both weird and fun. Rockit, whilst far from the best coaster in the world, is just pure fun, and I though that it was neither jarring or rough. VelociCoaster has more of a rattle in my opinion. The lap bar, whilst bulky, heavy and not the best, is fine and better than those on Gravity Group coasters. The queue and overall theming of the ride is a bit meh by Universal standards, and it only really shines at night, with the on-board lights and screens and colored lights in the queue. Despite this, I am not putting "Theming" as a con because the pick your soundtrack aspect is what the ride is all about. The theming is outdated and unlike anything else at the park that I like it.
This coaster is a bit meh compared to Epic Universe's other offerings. The layout is fun, but it is way too short for a 50+ minute queue line and this...
This coaster is a bit meh compared to Epic Universe's other offerings. The layout is fun, but it is way too short for a 50+ minute queue line and this ride's capacity is not the best, especially when the ops let a full train of Express Passes into the station every two trains, effectively amputating the ride's capacity and making the standby line move at a snail's pace. The dispatches are also slow compared to the other two parks' coasters, but this is probably because the staff is still being trained. The ride itself is fun, starting with a spinning launch that has a bit of power and the elements are floaty and the layout is smooth. However, whilst fun, Curse of the Werewolf is devoid of any real force: most of the fun comes from the spinning and launches. The netting around the ride is excessive and makes it look more like a Jurassic World ride than a Monsters ride. If you don't want bags falling out of the vehicle, just add lockers like there are on the other coasters at the park. It's not a bad coaster by any means, and it is fun for the whole family, but it is a flawed ride.
This coaster is the full package. From the excellent theming in the queue, to the amazing ride experience. The launches have as much kick as those on ...
This coaster is the full package. From the excellent theming in the queue, to the amazing ride experience. The launches have as much kick as those on Taro , the airtime is amazing, the pacing is great and the Masassaurus roll is the best inversion that I've experienced and a perfect way to finish the layout. A small but welcome improvement from the older thrill coasters at the resort (pre-Epic) is the locker system. It is located in the queue, rather than outside the ride, so you can keep your belongings whist you wait in line.
The Incredible Hulk is an amazing coaster. The launch into the zero-G roll is one of the best elements B&M has come up with. The launch also has some...
The Incredible Hulk is an amazing coaster. The launch into the zero-G roll is one of the best elements B&M has come up with. The launch also has some really bite to it. More so than DLP's Hyperspace Mountain. The cobra roll is also really intense. So is almost every element on this coaster. It almost always bombards you with positive G forces and I love it. My favourite B&M coaster by far.
This coaster is amazing. The first launch is really unique. It has a but of a kick, then seems to stop and has a final, really powerful kick. The top ...
This coaster is amazing. The first launch is really unique. It has a but of a kick, then seems to stop and has a final, really powerful kick. The top hat is amazing both in the front and back and the airtime hills that follow are really powerful. The Interaction between both sides in front of the station looks great off ride, and the following directional change provides great airtime. The booster launch is powerful, and the barrel roll downdrop has great whip. The Taron-esque directional change that follows is amazing.
This ride had no wait when I was there. In fact, most trains I got were nearly empty. It's a good kiddie coaster. Nothing much to say about it. It loo...
This ride had no wait when I was there. In fact, most trains I got were nearly empty. It's a good kiddie coaster. Nothing much to say about it. It looked great at night too.
Update June 2025: This coaster is the weakest of the whole resort. It's the usual small Vekoma family coaster layout, but the new theme feels like a bit of a downgrade compared to Woody Woodpecker, and the ride experience is not the best. The train is extremely cramped (especially for two adults) and the lap bar is not great, especially with the netting that they installed. What is Universal's obsession with netting on coasters where you keel your bags? I understand the need to avoid injury, but Goudurix has the same policy and there hasn't been any issues. This just seems excessive. If they really want to keep bags from falling from the train, why not just let riders put their bags on the platform? It's not like the Trollercoaster runs two trains anyways. The ride itself is fine, but it has a few weird moments and transitions. It also has a bit of a rattle. I would honestly take the plain, almost unthemed Backyardigans Mission to Mars over Trollercoaster. The only real moments of force is the unbanked turn after the breaks which has just a little but of laterals. The single lap does leave you thinking: "Wait that's it?" but it's understandable given the high criwds this park gets. Trollercoaster is not an offensive ride by any means, and it is a decent kids coaster, but it's also far from the best. I also got to queue and ride with another thoosie so that was fun.
I was expecting an amazing coaster out of Stardust Racers and it did not disappoint. Both aides are amazing, but I slightly prefer the Yellow/Photon s...
I was expecting an amazing coaster out of Stardust Racers and it did not disappoint. Both aides are amazing, but I slightly prefer the Yellow/Photon side. The Green/Pulsar side is amazing as well, to the point where both sides now respectively hold my n°2 and n°3 overall spots. Both sides start with mirrored turns into the launch. The launches is quite unique: the start is punchy, then it let's it foot off the gas, and then it has another powerful burst halfway through. For a Mack launch, this is powerful. The following top hat has great airtime anywhere on the train. The next element is fun, but mainly serves as a way to turn you around. The airtime hills that follow are really powerful, and the turn in front of the station looks incredible off and on ride. The second launch has some power to it and the upwards zero-G roll reminded me of the Ride to Happiness' step-up underflip, just without the underflip. The overbank adds a bit of variety and the quick direction al change right after reminds me of the ones on Taron, offering whip and airtime. The outer banked airtime hill that follows also has great airtime, and so does the climb into the brakes. When it comes to theming, Stardust Racers is quite well themed. The station and queue look amazing, especially at night, and the trains are really well detailed and light up at night. Add to that some on-board audio, four to six train operations and you have yourself one of the best coasters in the world. The lockers are also free, bigger than those at Universal Studios and Islands of Adventure, and use facial recognition.
I just remember this ride being absolutely insane. I don't usually put "Inversions" as a pro but it's definitely a pro for a wooden coaster. I remembe...
I just remember this ride being absolutely insane. I don't usually put "Inversions" as a pro but it's definitely a pro for a wooden coaster. I remember that drop being a huge gut punch and that corkscrew being extremely disorienting. Then the airtime that came after that was insane. The directionnal changes were also really snappy from what I remember. I don't remember the rattle being awful either.
Update June 2025: Yeah, uh, forget what I said about the rattle. It's really potent on the non-retracked sections. I want to love this coaster and its layout is really good but the excessive rattle makes it hard to enjoy in some sections. The RMC 208 Retrak they did at the bottom of the drop and two of the turns works wonders and makes these sections really smooth and enjoyable. Theses sections make a much louder noise than the others in a way that reminds me of a banshee. There is airtime, but it is hard to enjoy and the rattle makes it feel more like floater than ejector. The roll tracks okay, but the first airtime hill has a huge jolt that tries to snap your back in half. The second to last turn is also really jarring. I usually have a high tolerance to roughness, but this was too much. I'll still give it 3.5 stars as its layout is really good and I wish they would just ho ahead and give the whole layout RMC 208 track.
A $7 kiddie cred. It was fine, better than LikeMe Coaster at least. It's a very simple layout but it's smooth and the trains are decently comfortable....
A $7 kiddie cred. It was fine, better than LikeMe Coaster at least. It's a very simple layout but it's smooth and the trains are decently comfortable. There is a big clank when the train engages with the lift hill, which is really violent and can hurt your back. Otherwise than that, an average kiddie coaster.
Basically a nearly unthemed Woody Woodpecker/Trolls Trollercoaster. Aside from one or two decals in the station, it is plain concrete, metal and tarpa...
Basically a nearly unthemed Woody Woodpecker/Trolls Trollercoaster. Aside from one or two decals in the station, it is plain concrete, metal and tarpaulins. It's a plain coaster in the park's ugliest, yet most popular area. Funnily enough this is the only coaster at MPG where you kind of do whatever you want with your bags. You can either leave them on the platform between the gates, or keep them on the train, which is what I did. Speaking of the platform, there is only one that serves as both the load and unload platform. It's a very weird setup considering that Woody Woodpecker has an unload platform. In terms of ride experience, it's a mostly forceless but smooth kiddie coaster. I'd take this over a bad Zierer any day. I do like its location at the center of the plaza, and the new colours (red track with white supports) are more in-line with the Mission To Mars theme, but they still absolutely butchered this coasters theme when it became Nickelodeon themed. The rock work and mini mountain being replaced by gravel is possibly one of the worst changes to any coaster ever.
As much as I thought I would hate this coaster, it wasn't terrible, at least on my one and only ride in the front row. I didn't come off with a headac...
As much as I thought I would hate this coaster, it wasn't terrible, at least on my one and only ride in the front row. I didn't come off with a headache, at least. The lift hill was surprisingly fast on this ride, except for when it is almost at the top, at which point it crawls, but then goes back to full speed, which is extremely weird. You'd think it would slow down to ease it into its rough layout, but I guess not. The bottom of the drop is really rattly, but it's fine as long as you brace for it, at least in the front row.
The turnaround is uneventful and shuffles but again, it's fine in the front row. The airtime hill actually had a bit of airtime in the front row. The next turnaround is a bit rough but the following drop does have airtime. I like the interactions with the structure in the second half, and despite a noticeable rattle, it still delivered airtime on its hills. Funnily enough Movie Park retracked a section at the end, and that part is really smooth. It would be great if they did this to the entire coaster. The final turnaround was ironically the worst part for me. It has a big jolt right before it heads into the brakes. The trains themselves are comfortable and have good leg room and restraints. The queue is also well themed, so it's a shame that this coaster runs so rough. Bandit is a bit overhated in my opinion and the roughness might honestly add to the intensity.
I don't get the hate. This is a good coaster if you know how to ride it. Just keep your head back and stay still. The pads help a lot and come close t...
I don't get the hate. This is a good coaster if you know how to ride it. Just keep your head back and stay still. The pads help a lot and come close to your ears, and they help with the headbanging. It's intense all throughout. Much more intense than B&M inverts, and it has some decent transitions. It tracks decently well too. Ride Condor at Walibi Holland before saying that Vampire is awful, because that one is actually terrible. Just give Vampire a shot, it's actually pretty good.
Update August 2024: I actually think Vampire is the most undeservably hated coaster in Europe. It's honestly quite smooth in the front with only one or two bumps on the most forceful pullouts. Granted the first in-line twist has a headbang but the second one is smooth and it gets rougher towards the back. I also love the area it's in.
Update April 2025: Again, this is a fun and intense ride if you just know how to ride it. You have to ride it defensively and keep your head on one side of the restraint. It also runs the best out of the three SLCs I've ridden (Condor bounces runs like garbage and Iron Claw has a bit of a roughness to it). Vampire only has minor bumbs and it also looks great in its secluded area. The first drop has no airtime as with other SLCs, but you get good positive Gs at the bottom. The roll over is forceful and not too rough on Vampire. The wave turn tracks better than on Condor or Iron Claw and is snappy. The sidewinder has good positive Gs, and the following in-line twists are really forceful and direrienting, but the first one has a pothole, making it a bit uncomfortable. The ending bit tracks okay but is a bit uneventful. I prefer Iron Claw because of its new padding though. Vampire's padding is the regular SLC padding, which does mitigate headbanging, but Iron Claw's padding is bigger and does a better job at stopping side-to-side movement. I still think that Vampire is overhated, as there are far rougher coasters out there, including the SLC at Walibi Belgium's sister park.
A good, but rough wooden coaster. It has some really good airtime, it is rather intense in the lateral G department (most of those Gs come from the ra...
A good, but rough wooden coaster. It has some really good airtime, it is rather intense in the lateral G department (most of those Gs come from the rattle though). The trains are well padded, which helps with the rattle. It's a fun coaster with a good layout if you look behind the rattle which isn't even that big of a problem honestly. Or maybe I have a high tolerance for the rattle of wooden coasters, as they almost never give me a headache, whilst rattly steel coasters do my head in.
Update August 2024: Yeah, I take back what I said about the rattle not being a big issue. It was absolutely the bounciest wooden coaster I've ever been on. It wasn't the ralliest, that still goes to Troy, but it was the bounciest. The airtime is really good but that tracking, even in the front row, was pretty bad. I hope they can retrack this thing because its layout has great potential. The trains are also pretty good. They kind of feel like GCI trains. I still like it because it was so rough it made me laugh the whole way through.
Update April 2025: Loup Garou has an incessant and quite uncomfortable rattle in the back row. The drops are great and has strong airtime, and the hills also have airtime, but the turnarounds can smack your legs into the lap bar because of their roughness. The layout is good, but in its curret state, it's clear that it needs help, and that help seems to be on the way in the form of an RMC. Robin Hood, another Vekoma woodie became one of the best coasters in Europe, so I have no doubt the RMC Loup Garou is what Walibi Blgium needs to become one of if not the best parks in the Benelux.
Mecalodon is a well-rounded family coaster. It feels like a smaller, family oriented version of Taron. It actually reminded me a lot of Zokkon at Fuji...
Mecalodon is a well-rounded family coaster. It feels like a smaller, family oriented version of Taron. It actually reminded me a lot of Zokkon at Fuji-Q, though the latter gets a slight edge to me. This coaster has great theming in its queue and station, with a fun storyline, and it just looks fantastic. Whilst the launches aren't really powerful, they are enough to get the train to go though the layout with good speed. Many of Mecalodon's manoeuvres are reminiscent of that of Taron, with quick trnsitions, low to the ground turns, even a 90° turn. The S-bends remind me of Zokkon too. The airtime on this ride isn't as powerful as I expected, but it's still strong enough to be felt. This ride is floaty in the airtime department, but has some great pacing that it keeps all the way through. A very solid addition to Walibi Belgium, and it fills a gb tht was left empty for a very long amount of time at the park. Something between Tiki-Waka and the park's thrill coasters in terms of intensity. The Dock World area is also generally a beautiful and well-made land and its music is incredible. Mecalodon is also very comfortable. Its trains are roomy, open and comfortable (the shingiards are barely noticable), and it is glass smooth.
It has a few wild moments but it has a pretty bad rattle. It has a few awkward transitions, and a pretty bad rattle all throughout but it has a decen...
It has a few wild moments but it has a pretty bad rattle. It has a few awkward transitions, and a pretty bad rattle all throughout but it has a decent layout that pulls a bit of positive Gs, has one or two moments of weightlessness, but mostly focuses on laterals. It feels quite old, especially when Big Thunder Mountain opened during the same year, yet feels much newer. I think a retrack with some reprofiling might be necessary to keep the ride in decent shape in the coming years.
Update August 2024: Yeah, forget that. I really liked it this time, maybe because I was in the back car instead of the front. It's way more comfortable than Colorado Adveture at Phantasialand, and despite not being as well paced, it doesn't put you at weird angles like Colorado. It alsoo just looks better than Colorado Adventure in my opinion. You alsoo get splashed by the water jet if you're in the back. There are a few more water effects that will spray you a little, which was awesome in the middle of summer. My second favourite mine train, behind BTM at Disneyland Paris.
Update April 2025 (4 stars -> 3.5): Forget that AGAIN. I rode it in the front row, which has seat dividers but lacks anything to hold onto except the lap bar. I had that experience on Colorado Adventure also, and it's possibly the worst row you can ride a mine train in. You're flung around and the push of the train send you into those slightly imperfect turns at full speed. It noticably shuffles especially on turns or when changing banking, and isn't as forceful as Colorado Adventure. It's good for what it is, being a mild family mine train style coaster, but it's just not as good as Colorado or Big Thunder Mountain. The thing is, however, really good. So is the length of duration of the ride.
A typical Zierer medium Tivoli. I think it was smoother than SOS Tournevis though. The first drop has a bit of airtime in the back. Otherwise it's a b...
A typical Zierer medium Tivoli. I think it was smoother than SOS Tournevis though. The first drop has a bit of airtime in the back. Otherwise it's a basic figure 8 family coaster layout. As with any Tivoli, the trains are quite bad.
I got two rides on this coaster: one in the back row and one in the front row. The theming in the main part of the queue is nothing special, but the l...
I got two rides on this coaster: one in the back row and one in the front row. The theming in the main part of the queue is nothing special, but the last part is actually really good. The launches, whist far from the most powerful that I've experienced, have a little kick. The rollback is floaty in the front, but the main event is the twisted spike in the back. It was my favourite part of the ride by far. The drop off of the top hat is good, but nothing special. The hangtime on the inversions is great, but the airtime hills only offer a but of floater. As with many rides at MPG, Star Trek is over in a flash. I still put it higher than Blue Fire because the latter's audio never worked in 2024.
Studio Tour is a fun family coaster. The launches have some kick to them and it has some really good theming in the dark ride sections. The late 2000s...
Studio Tour is a fun family coaster. The launches have some kick to them and it has some really good theming in the dark ride sections. The late 2000s were a rough time for MPG as they lost the rights to Warner Bros, which might be why we got the ugly and barely themed mess known as Nickelodeon land. Studio Tour and Excalibur feel out of place next to the rides of Nickelodeon land because of how good their theming is. I also liked the easter eggs in the car park section of the façade for Studio Tour. MPG seem to have found their footing now, and it shows most with this ride. As with almost any good coaster at MPG however, it is too short.
This is by far my favourite Gerstlauer Bobsled. The theming is pretty good for what it is. The indoor queue is nice and sets the tone. The theming on ...
This is by far my favourite Gerstlauer Bobsled. The theming is pretty good for what it is. The indoor queue is nice and sets the tone. The theming on the ride is also quite well made. I don't want to spoil the layout, but I'll just say it's quite zippy and has a surprise halfway through. A great bobsled, especially for it's modest stats. The only issue with this ride is the capacity, but that can be said for almost any coaster with short, four person trains.
This is a good starter invert. It's smooth, and was the first Vekoma family invert to get their new gen lap bar only trains. It's comfortable and fun ...
This is a good starter invert. It's smooth, and was the first Vekoma family invert to get their new gen lap bar only trains. It's comfortable and fun for its short ride time
It is quite forceless though, and the theming is just as bad as any other ride in Nickelodeon land.
This wild mouse is nothing special for the model. It runs decently well and doesn't get trimmed too much, so it carries good speed around the turns an...
This wild mouse is nothing special for the model. It runs decently well and doesn't get trimmed too much, so it carries good speed around the turns and drops. The turns are pretty lateral heavy and the drops are quite zippy and have a little bit of airtime. The trains aren't uncomfortable, but you can get slammed from side to side on the turns and back into your seat on the pullouts of the drops, but that's more to do with the model of this ride and this specific coaster. It's a decent wild mouse, but just like all three of the coasters in Nickelodeon land, it's extremely ugly.
Out of all three SLCs that I've ridden, this is the best. It is a tad shaker than Vampire, sure, but it has new padding that comes very close to your ...
Out of all three SLCs that I've ridden, this is the best. It is a tad shaker than Vampire, sure, but it has new padding that comes very close to your ears and is more cushioned than regular SLC padding. The layout is quite good to be honest. It's quite forceful and if done well could rival some of the shorter B&M inverts. But as it stands, it's still the coaster model that a park gets when it cheaps out. The theming in the station is decent, but the rest of layout is just clearly sitting on a former part of the parking lot. The queue is also composed of plain switchbacks with minimal theming (aka posters). It also just looks worse than the other two SLCs I've ridden (Condor and Vampire).
A well-rounded family coaster. It feels like a shorter, but faster paced version of Back Daaan at Tokyo Dome City. The first launch has some good kick...
A well-rounded family coaster. It feels like a shorter, but faster paced version of Back Daaan at Tokyo Dome City. The first launch has some good kick to it, and the first half of the layout has some pretty whippy elements, and it's quite fun. The turntable is definitely the star of the show, and adds of lot of reride value. It can turn left or right and launch the train forwards or backwards, making for four different ride cycles. The first two swing launches don't have too much kick to them, but the third one has pretty good power for a family coaster. The part of the layout after the swing launch is more floaty than the first. When it comes to theming, Défi du Dragon is the best themed ride in the park. The station, queue and ride area all look really good, and the ride is all themed from start to finish. The trains track smoothly and are the standard Gerstlauer family coaster trains, but they have a newer generation lap bar compared to Pégase Express, which adds a grab bar to the restraint. Défi du Dragon is my second favourite coaster at Jardin d'Acclimatation, slightly behind Speed Rockets, as the latter has a more intense layout by family coaster standards. It also has a bit of airtime, which Défi du Dragon doesn't have. Honestly though, I have both coasters back to back in my top as they can easily be interchanged.
This was unexpectedly a good coaster. The best restraints help a lot, as this coaster doesn't track perfectly smooth. It's not rattly either. It just ...
This was unexpectedly a good coaster. The best restraints help a lot, as this coaster doesn't track perfectly smooth. It's not rattly either. It just has one or two potholes. The forwards layout is intense but is nothing special, however the backwards run feels way more intense and it is great fun. It's a comfortable and intense underdog at Walibi Holland.
My first RMC was a great one, as this is one of the best coasters in the world. Maybe not up there with Toutatis or even Taron for that matter, but it...
My first RMC was a great one, as this is one of the best coasters in the world. Maybe not up there with Toutatis or even Taron for that matter, but it's still incredible. It has a fun pre-lift but it's nothing special either. I think Wodan's pre-lift section is better. The first drop is great in the back rows. The following speed hill isn't anything special but is still a nice floater airtime moment. The double inversion is awesome. It's more of a floaty element. The next two airtime moments (a normal and an outer banked airtime hill) are sustained ejector airtime moments. The zero-G roll is snappy but nothing special. Black Mamba's roll is more intense. The wave turn is really snappy and the next run of airtime hills offers pops of ejector airtime and the heartline roll has some great hangtime. The other inversion throws you out of your seat as well. The trains are rather comfortable but the seatbelt can get in the way of the lap bar. Just put it a bit higher up than your lap like the lower section of a car seatbelt and it will not bother you one bit. You can't lower your lap bar yourself, as a staff member will lower it for you. This feels like an unnecessary policy that slows dispatches down, which wasn't helped by the one train operations. Ironically the park's best coasters (Untamed and Goliath) only ran one train, yet the line moved faster than it did with two trains in Japan, so make of that what you will. It also was shut for most of the day, just like Goliath. Both broken down early in the day, and while Untamed reopened around 2PM, Goliath never reopened during the day. What perplexes me is that they ran 2 trains on the torture machine known as Condor, but not on Untamed, which had a 30min queue, while Condor's train often had empty seats.