Coaster reviews
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Theming Launch Intensity
Update Feb. 2023: So I rode Avengers Assemble: Flight Force again yesterday. I came in talking trash about this coaster expecting the worst as my last rides were pretty lackluster... and I actually enjoyed it the two times I went on it. The trasitions were pretty good with no huge headbanging issues and while the ride still had a slight rattle it wasn't nearly as bad as I expected it to be. The launch is pretty great, the sea serpent element was intense and some of the turns actually offered some positive Gs as well. I still don't like the new theming as much as the old one but I'm getting used to it, so I'm not quite as mad as I was before. I don't know what happened in November, I must just have caught it on a bad day, overall I'm way more impressed by it this time, and I had some genuine good time on it. I'm giving it the 4 stars that I would have given it back when it was themed to Aerosmith. Update July 2023: I rode this three times today in rows 6, 7 and 5. There were some good things and some bad things. First with the good things: the ride had short wait times even during busy hours. It seems as though Disney listened to the feedback and added some stars and more screens during the layout which is much appreciated. The ride still has a good airtime pop near the end. Now on to the bad things: The pre-show, while it looks great, breaks the line. There were tons of people accumulating in the short line after it which made it impossible for the ops to close the door. Not a deal breaker but pretty immersion breaking for first time riders. The line after that pre-show also seemed to move at a snail's pace. Before my third ride, I had to wait for a show to end outdoors. I don't know about you but I think doing that show right in front of a ride's entrance seems like a massive design flaw. This show was also recurrent and took place every 30 minutes it seems. On that same third ride (unlucky ride I guess), the left speaker crackled and it seems to be a train-wide issue. The layout itself has some intense moments and the rattle is tolerable but it has some dead spots (at least they're not in complete darkness now). I am not changing my rating as there were some improvements from last time but also some problems. Update November 2023: Honestly, this ride is pretty smooth and forceful. It does bang your head around a little but if you clear the harness, you're gonna be fine. I marathoned this during my visit, clocking in 7 rides, which was actually my first time at only one of the two parks in years, I usually visit both but I don't regret spending my whole afternoon at Walt Disney Studios. Waits were non-existant too and they didn't even bother with the pre-show. Overall, it was the perfect setting to marathon it. Update February 2024: Well, guess what, not only did I prefer it to Crush's Coaster, but it was better than ever and I even beat my record, I rode it 8 times, making it the coaster I probably rode the most in my entire life. It was pretty smooth too, the bootom of the Sea Serpent inversion didn't rattle this time, though I noticed that train 1 was the only train that gave a slightly rough ride, all of the other trains tracked smoothly but train 4 or 5 had grumpy speakers and I believe train 3 had restraint issues where they had to be manually unlocked. It's pretty intense all throughout which is why I prefer it to Crush's Coaster and the restraints are actually pretty freeing, the inversions actually give a slight feeling of weightlessness, lifting you out of your seat for a split second (especially the first inversion on the Sea Serpent roll). The more I ride Avengers, the more I like it, which cannot be said for Crush's Coaster. Update December 2024: This coaster being your favorite at the park depends on what you’re looking for in a coaster. If you’re looking for a zippy ride that’s a bit more dynamic, then Crush’s Coaster might be more of your cup of tea. If you’re looking for inversions, storytelling and a punchy launch, Flight Force is your pick. I do not recommend riding it earlier in the day, as this is typically when its queue is at its longest, around the 30 minutes to 1 hour mark. It’s also when it’s cold. Even at 3PM, my ride in row 10 was absolutely forceless, aside from the sea serpent roll. It warmed up a lot later on and had some genuine force just two or so hours later. I recommend riding Crush’s Coaster first if you’re there at opening, or riding a few flat rides, dark rides, RC Racer or the Tower of Terror if you’re not at the park right on opening. For me, Tower of Terror remains the best overall ride at the park, with Flight Force being second. I enjoy its intensity paired with the nice sense of speed it gives from being indoors, as well as its relative smoothness. The trains are quite cramped, more so then your typical MK-1200 train, presumably because of the onboard audio and having to take your luggage with you. The theming is quite nice, though not having watched any Marvel movies I don’t feel particularly invoked in the ride’s story. One downside compared to Rock’n’Roller Coaster is that the on-board soundtrack is always the same. The ride crew was quite efficient whilst remaining pretty chill, however lots of cast members in the queue line weren’t doing much, and it just seemed as though they would have been better off operating other rides. Tower of Terror only had one or two people running an entire elevator, that includes seating assignment, line management, and ride operations. Flight Force was one of only three rides on the day of my visit where it seemed as though the ride crew was being efficient. The other two were Crush’s Coaster and Spider-Man WEB Slingers. Every other ride had a dreadful queue that moved at a snail’s pace and it just took ages for people to load in and have their restraints checked. Update November 2022 [OUTDATED]: This to me was the worst coaster at the whole resort, it is rough, like the rattle felt way more pronounced than last last time and the headbanging... GOOD GOD, it was WORSE than on GOUDURIX, that's how bad it was. Heck, I even heard people say it was rough in Spiderman's queue. The theme is terrible, I can not wrap my head around how stupid it is, the Aerosmith theme fit this ride a lot better plus when you see what an amazing job Disney did with Guardians of the Galaxy, it is even more of a letdown. The ride felt faster than last time and the brakeruns didn't slow the train down so there aren't much dead spots but the launch felt forceless while even 3 months ago it was great. I mean Space Mountain's launch was better than this one and it's supposed to be the weaker one... I can not give this ride more than a 3/5 in its current state, it's just sad and I'm now of the opinion that this should get new trains as soon as possible. Just ride the other coasters of the resort like Crush's Coaster, Big Thunder Mountain, Space Mountain and Indiana Jones, all of those are more enjoyable than whatever this is... Orginal review [OUTDATED]: This coaster, when it was known as Rock’n’roller coaster starring Aerosmith would have gotten 4 stars. In terms of layout, it’s good, while I know it is a controversial opinion, I personally like spaghetti bowl coasters. I love the launch, and I find the sea serpent quite intense. The ride does have some dead spots with the brake runs but the corkscrew always catches me off guard and the final hill gives some airtime. The first time I rode it in 2017 it was smooth-ish and it felt the same after my re-rides in August 2019. I rode it again this year after its conversion as Avengers Assemble Flight Force and I have to say while the building looks nice from the outside, the queue was okay, the animatronic was good but it all goes down hill from there. The countdown screens are just TVs and the ride is mostly in complete darkness with just a few projections of Iron Man and Captain Marvel through the ride + the ride now has a nasty rattle. Thankfully it is still mostly free of headbanging but it is also how I noticed the rattle. Overall the 3 year retheme is lazy and looks cheap when you compare it to the extremely detailed Guardians of the Galaxy: Cosmic Rewind, add to that the nasty rattle and this is what brings it down to 3 stars for me… They at least could have gotten the new vest Vekoma trains.
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Nice surprise! Location Fun Capacity
I was pleasantly surprised by this coaster. I was expecting a piece of crap like LikeMe Coaster but it was far more comfortable and smoother. Being a newer coaster, the transitions seem a bit better than LikeMe's transitions. It also doesn't have the uncomfortable headrests and seat dividers of LikeMe Coaster. I prefer its theme and location too.
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Airtimes Intensity Ejectors
I might be overrating this coaster due to the fact that it's closing soon, but I absolutely loved it. It has the most insane airtime I've ever experienced mixed with laterals and positive G forces. It's quite smooth, charming and is absolutely insane in the back and especially the front row. It throws you into that tiny lap bar. In the back the notable airtime moments are the first hill, drop off of the helix and the drop after the turnaround. Up front, it's the first hill (again), the iconic hill next to the trees and the absolutely insane hill into the turn, which is the strongest airtime moment. The final hill has some airtime too, especially up front. The drop has a bit of force at the bottom, then the helix has pretty good G forces The following pullout also has a bit of G forces but the pull out of the drop after the turnaround crushes you and then sends you flying (or the opposite if you're in the back). And don't get me started on the final turn into the station. It's the most auto-complete thing on a real life roller coaster in the best way possible. It's relentless in the front and only the back travels slowly over this element. Wild Train also track pretty well and just had one or two abrupt but not jerky transitions. The operator also went onto the track to fasten people's seatbelts, which is quite weird. Also one interesting thing is the the brakes blow smoke from the compressed air when they release. Fantasiana sold wheels from Wild Train for its last days in operation and had exclusive T-shirts as well. I hope that Helios lives up to Wild Train as it was a unique and awesome experience. I left the park with tears in my eyes because this amazing ride will soon be gone and although I think it's highly unlikely, I hope another park can pick Wild Train up.
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First Drop Smoothness Layout
This is a great GCI family thrill coaster. My first GCI as well, and the first thing I noticed is how smooth it was for a wooden coaster. The other ones I've been on are far from that. Tonnerre 2 Zeus has some smooth moments but also some rough ones and Elf was really weird: the drops are smooth, the pullouts are as well, but as soon as the train rises up, it feels like an earthquake. The airtime this ride has to offer is more of the weak floater variety, focusing more on twists and turns and it exceeds at its job. It often seems to run 1 train, which slow down the already not great dispatch times a lot. It also closes early in the summer (18:30) so make sure you ride it early in the day.
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Theming Comfort Fun
This gets the edge over K3 for me, mainly because of its theming and more interesting layout. It's a fun little family ride with good theming. None of the elements stood out but it's a pretty good package.
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Comfort Fun Smoothness
Fun ride. The cars are well themed and the layout pulls some sneaky forces going forwards. The return run is alright. I like the interaction with Hals-über-Kopf and how it goes through HüK's station. Overall, its a more complete coaster than Rail in my book though not in the theming department. I still can't get its song out of my head.
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First Drop Fun Duration Airtimes
Mammut is a weird wooden coaster. It has pretty good theming, but nothing to do with mammouths. Maybe the ride is so imposing that it's like a mammoth? The theme is more of a western style with train tracks going through the queue and station and the pre-lift reminds me a lot of blue fire's pre-launch section. The first drop is quite surprising in the back and gives some nice airtime. The rest of the layout has a few moments of mild to slightly strong floater. It mostly winds around its area and structure. The tunnel at the end is a fun way to end the ride. I prefer it to Troy purely because it's much smoother, though not completely smooth. It does rattle a little bit but it is far from being as bad as Troy, Loup-Garou or even Tonnerre 2 Zeus.
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Theming Fun Layout
Gerstlauer's first coaster was a pretty good start for the company. It combines a fun wild mouse section with a fun first drop and a pretty good ending. The turns after the wild mouse section do feel a bit more janky that their newer rides but it's decently smooth and pulls some sneaky forces. The ending is quite fun and it has a really nice location and theming, going through and around the log flume's building. Capacity for the model was also fine, as many cars run simultaneously and it has a separate offload area in the station to minimize loading times.
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Theming Fun Smoothness Capacity
Really fun, well themed family coaster. The launches have a bit of kick to them it's glossy smooth and has comfortable trains. It doesn't have the best capacity in the world since it gives two laps but it's a fair tradeoff that makes the ride more fun.
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Inversions Launch Intensity
Karacho is a fun coaster. It has the good parts of Anubis The Ride and none of the discomfort. It has a surprise at the start that I will not spoil. The launch that comes after is punchy and the top hat has nice airtime. The inversions are quite intense and the first one has a bit of hangtime. The dive loop before the end is really whippy and intense too. Karacho has one bump in the turn towards the midcourse brakes but it's overall quite smooth and has comfortable lap bar only trains. Capacity was also fine.
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Airtimes Lap Bar Intensity
Hals-über-Kopf is a great inverted coaster and just shows how far Vekoma has come since the SLC days. It has a comfortable lap bar, good seats and is really smooth. The first drop has floater airtime in the back and the zero-G roll is quite fun. The turns and helices throughout the ride some some nice G force. Some hills offer floater airtime and it's a refreshing twist on the traditional invert that just tries to crush you into your seat. Of course Hals-über-Kopf doesn't top Monster at Walygator, but it's my second favorite invert.
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Launch Intensity Hangtime Harness
Updated Review September 2024: I got two rides, each one being smooth (except at the end of the launch track) and intense. The top hat has nice airtime, especially in the front row, the dive loop has intense positive G forces, you get some nice airtime afterwards, and the immelmann has good G force. The final roll has a bit of hangtime as well. Of course the highlight is the intense launch Just lean forwards and you'll avoid the headbanging. Old review [OUTDATED]: This layout feels relentless. It's got the perfect mix of intensity for its length, the launch is incredbly forceful and that top hat delivers excellent airtime. The pullouts and inversions are also quite intense. The hangtime filled barrel roll at the end also feels like the perfect way to end the ride, but those restraints are awful for that layout. A layout that intense and fast-paced just doesn't work with these trains. The launch is amazing but the train turns into a shopping trolley at the end of it. Seriously, the rattle banged my head pretty hard. It's not as bad afterwards but it's just there and can hit your ears against the restraints. Update July 2024 [OUTDATED]: I don't know what to say other than it ran even rougher than it did in December 2023. A 15 year old coaster should not track like this. It felt like an old Vekoma with only slightly better transitions. While the tracking would not give you a headache on its own, the restraints will. They are bulky and have minimal padding. I love the launch for its power, but I hate the rattle that will jerk your head from side to side at the end of it. I love the top hat's airtime in the front going up or on the drop in the back. I love the intensity of the elements of the first half, but hate that you have to brace for the headbanging. I have no complaints about the second half as it is slower than the first and the hangtime at the end is excellent. The theming is also really detailed and well made. It's just the roughness and headbanging that make the experience somewhat sub-par. This is why I rank Goudurix way above Anubis, controversial I know, but I find Goudurix's padding helps prepare for the headbanging and stops your head from moving. Heck, give me slightly boring coasters like Xpress at Walibi Holland over Anubis. I'd even take Indiana Jones at DLP over Anubis.
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Inversions Masterpiece Ejectors Rattle
This is an absolutely incredible ride. Not quite up there with Toutatis in my opinion, but it's still excellent. That heartline roll out of the station already shows that you're in for a good time. I got five rides and I experienced all four of the cars. The hangtime on that roll is incredible up front. The first launch is punchy and really catches you off guard. It feels as though the cars start spinning fast halfway through it. If you're in the front car, you'll get extremely forceful and sustained airtime at the crest of the top hat. If you're in the back, the drop off of the top hat is incredible, especially if you experience it backwards or sideways. The following inversions (a banana roll, a loop and a zero-G roll) are extremly disorienting and have great hangtime. The second launch also has a good pop of ejector airtime halfway though. It's not as punchy as the first one but it still has some power. The step-up underflip is disorienting and, again, has great hangtime, especially up front. You get yanked down that second inversion in the back as well. The next hill has good floater airtime throughout the train and more forceful ejector airtime in the back car. The overbanked turn is fun taken sideways. The ending is perfect as well, the two pops of ejector airtime you get remind me of Toutatis' ending. The music is also perfect. Update July 2024: Well, after some re-rides, I have to say that this is one of the best coasters I've been on, only second to Eejanaika. The airtime is amazing, some of the most powerful out there. and there is never a single dead spot. The onboard audio is the cherry on top. It also never had a wait, so I marathoned it nearly all day. Update September 2024: Well, it's still an incredible ride, don't get me wrong, but it just seems to get rougher on every visit. It has some great airtime, but it's not really a ride where you can put your hands up and enjoy the forces. It now has a rattle that can give you a headache after a few rides. When I rode it in December 2023, it was perfect, then July, a bit rattly at the end but not bad. Now its has a shuffle on almost every valley. I don't know if it's the wheels or the trains putting too much stress on the track and structure but it's getting rough quickly, to the point where Anubis The Ride from 2009 (which I loved on my latest ride) was smoother.
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Location Discomfort Tear it down! Pointless
Updated September 2024 review: Garbage. Awkward, janky, uncomfortable mess of a “kiddie coaster”. Honestly the turns are so abrupt and janky that you can barely call it a kid-friendly ride. K3 is a much better option as it actually is smooth. This has some of the most uncomfortable trains out there with unpadded plastic trains and weird plastic seat dividers that aren’t present on the other Zierer Tivoli coasters that I’ve ridden. They dig into your thigh and are just a nuisance and does even prevent your from sliding left and right in your seat. The turns are terribly jolty and uncomfortable. It’s rattly and has some really bad turns. Just get the cred and move on. There’s a much better kiddie coaster next-door. Original review: This is just an average kiddie/family coaster. There is not much to say about it. The theme is... weird, but the layout is decent and the two cycles make it a decently long ride. The train is also quite long so that helps with capacity. The issues with this ride are the jerks in the transitions, they are not awful, just.. there, and the trains, if you are an adult, are quite uncomfortable. The seats are unpadded plastic so they are quite uncomfortable. The ending turn also feels like someone used auto complete in Roller Coaster Tycoon. Update July 2024: This coaster is useless. K3 Roller Skater is right around the corner and much better all around. LikeMe Coaster has there weird pads that sort of divide the seat in two but all they really do is dig into your thigh. The layout is extremely uneventful but it's decently smooth for what it is. I got two laps in December but only one in July but honestly given that the ride is pretty meh I'm fine with it. I like its location near the lake through a few trees. The queue closes at 18:30, way earlier than the rest of the park (22:30), so make sure you get the cred early in the day. I just hope it gets replaced by an actual good family coaster one day.
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Theming Nice surprise! Fun
This is the best water coaster that I've ever ridden. It's not the tallest or most intense on our there, far from it, but it has the best theming of any water coaster I've seen. It combines a beautiful dark ride section with a decent coaster section at the end. The splash is nothing special, it just slightly sprays you with water.
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Theming Nice surprise! Fun
The better one. It has a hill after the station that offers a pinch of weightlessness on the second lap. Other than that, it has some fun twists and turns, fun dueling and cute theming. I also like how the second lap is faster than the first. The trains are pretty comfortable, they're your standard new Mack family coaster trains.
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First Drop Theming Fun Too short Disappointing!
Well, there you have it. My least favorite B&M coaster. Now, don't get me wrong, the theming is really good. The pre-shows are all well made and the story is told in a unique way. The seats and restraints are your typical B&M over the shoulder restraints, which is great. The dark ride segment whilst on the train is also a great way to get your adrenaline pumping and really make you anticipate that drop. Except that drop is just good. It's nothing outstanding in my opinion.. Python in the same park has a shallower but better drop in my opinion. The immelmann is quite intense and has some whip on the side seats. The zero-G roll is floaty in the middle and whippy on the sides. The helix has foot tingling G-force and the final hill has a pop of floater airtime. But after those 5 elements, the ride is already over. It lasts as long as the second half of a Vekoma boomerang and you can't help but feel like you expected more. There's all that build up and what you actually get is a very short ride that tries to tell a story but the experience is 80% story and 20% coaster. The pre-shows, wait for the pre-shows, loading system that uses tickets and popularity of this ride make it a very hard one to marathon. The bag system can vary depending on attendance and train in service throughout the day. Earlier in the day, when attendance is at its highest, you leave your bag before the pre-shows and get handed a wristband to pick it up at the exit. Later in the day, you leave your bag on a shelf on the ride platform.
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First Drop Intensity Smoothness
Python is a fun old Vekoma looper. The new trains with vest restraints eliminate any headbanging and the retrack made it super smooth and made adjustments to the banking so that the transitions are smoother. The first drop has a really good pop of airtime in the back and is followed by two intense back to back loops. They made me grey out every time in the back car. They are a bit less intense in the front but you still feel relatively similar forces (without the grey out). The transition after that has a pop of airtime and is glossy smooth. The double corkscrews almost feel like B&M corkscrews with the faster transition down the middle. The helix is also really intense and just pure fun. Python is honestly better than Baron 1898 in my opinion. It has a better drop than Baron's (at least from my experience), better positive G forces and a more straight to the point layout. I think that layout wise, Python does what Baron 1898 does but better. The only department where Baron absolutely dominates Python is theming. Python barely has any theming, which seems to be the norm for these old Vekoma MK-1200 coasters. All in all, Python is my 2nd (or 3rd, depends on how you count it) favorite coaster at Efteling, behind Joris en de Draak.
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Airtimes Pace Fun
Honestly, both Vuur a d Water can be interchanged in terms of which you prefer. I found Vuur was a bit more punchy than Water but both layouts offer similar airtime and angles. Vuur also always won on my visit so it's my favorite of the two. Note that it's isn't always that way though.
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Airtimes Pace Fun
This is a really fun wooden coaster and it's also one of the smoothest wooden roller coasters out there. You get some nice pops of airtime throughout the layout and it gives an out of control feeling with it's weird angles which GCI excels at. I slightly prefer the Vuur side because it's a bit more action packed and always won on my visit.
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Airtimes Theming Ejectors
Kondaa is a great coaster, but it's just a level behind the coasters in my top 5, such as Untamed. It does have some great airtime, especially later in the day when the floater on the first two hills turns into ejector, but even though it has one of the greatest starts of any coaster and a relentless ending, it takes its foot off the gas in the middle of the ride. I don't mind the non-inverting cobra roll, as it's visually stunning both on and off-ride and the airtime hill after that has nice airtime. The turns and overbank that follow don't do much but the ending picks things back up with a few quick directionnal changes and airtime pops. The last hill is just weird though. It throws you to the side but doesn't deliver much, if any airtime. Also beware of the lap bars. They unlock extremely fast and can hurt your face if you're leaning forwards or your arms if you don't cross them. It's a great coaster despite its few small flaws that ranks at number 6 out of any coaster I've ridden. It's smooth, has great airtime and awesome theming (and humour). Update August 2024: My latest rides on Kondaa really changed my opinion on Kondaa. Everything seemed to hit harder and be better than what I remembered. The airtime was world class, the pacing was immaculate, and room with the lap bar was insane, and the final airtime hill did something. As Canobie Coaster said, it's a combination between Expedition GeForce and an RMC plus the best coaster trains there are.
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Launch Intensity Hangtime
Psyké Underground is a great shuttle coaster. It has a fun theme, and a punchy launch. The loop is really intense during the forwards run and is packed with hangtime going backwards. It's really unique, comfortable and smooth, which is especially impressive given its age and all of the modifications it went through.
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Airtimes Theming Fun Too short
This is a fun water ride. The launches have some kick to them. The ending is of course the best part, with the backwards launch, floaty spike and splashdown. The theming in the queue line, whilst it doesn't look great from the outside, is actually really nice. The soundtrack is also great. The water isn't the cleanest, but it's fine. You mostly get wet in the front row, back row and side seats.
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Theming Fun Duration
It has a few wild moments but it has a pretty bad rattle. It has a few awkward transitions, and a pretty bad rattle all throughout but it has a decent layout that pulls a bit of positive Gs, has one or two moments of weightlessness, but mostly focuses on laterals. It feels quite old, especially when Big Thunder Mountain opened during the same year, yet feels much newer. I think a retrack with some reprofiling might be necessary to keep the ride in decent shape in the coming years. Update August 2024: Yeah, forget that. I really liked it this time, maybe because I was in the back car instead of the front. It's way more comfortable than Colorado Adveture at Phantasialand, and despite not being as well paced, it doesn't put you at weird angles like Colorado. It alsoo just looks better than Colorado Adventure in my opinion. You alsoo get splashed by the water jet if you're in the back. There are a few more water effects that will spray you a little, which was awesome in the middle of summer. My second favourite mine train, behind BTM at Disneyland Paris.
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Nice surprise! Intensity Layout Harness
I don't get the hate. This is a good coaster if you know how to ride it. Just keep your head back and stay still. The pads help a lot and come close to your ears, and they help with the headbanging. It's intense all throughout. Much more intense than B&M inverts, and it has some decent transitions. It tracks decently well too. Ride Condor at Walibi Holland before saying that Vampire is awful, because that one is actually terrible. Just give Vampire a shot, it's actually pretty good. Update August 2024: I actually think Vampire is the most undeservably hated coaster in Europe. It's honestly quite smooth in the front with only one or two bumps on the most forceful pullouts. Granted the first in-line twist has a headbang but the second one is smooth and it gets rougher towards the back. I also love the area it's in.
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Inversions Intensity Smoothness Headbanging
Don't mistake smoothness with headbanging. Cobra tracks really well, especially for a Vekoma. It bangs your head around a bit during the cobra roll, though. It's really reminiscent of Goudurix during that part. It is really intense going backwards but the harnesses aren't great. They're unpadded, hard plastic. Speed of Sound was better in my opinion, with the audio, tunnel, and, most importantly, better trains. Update August 2024: I did appreciate Cobra a little more this time, probably because I was in the front row. It doesn't bang you head as bad as it does in the back. Just don't put your head on the headrest as this is how you get a headache. If you lean forwards, you'll be fine and have a mostly smooth ride. Just brace for the backwards cobra roll.
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Airtimes Comfort Fun Rattle
A good, but rough wooden coaster. It has some really good airtime, it is rather intense in the lateral G department (most of those Gs come from the rattle though). The trains are well padded, which helps with the rattle. It's a fun coaster with a good layout if you look behind the rattle which isn't even that big of a problem honestly. Or maybe I have a high tolerance for the rattle of wooden coasters, as they almost never give me a headache, whilst rattly steel coasters do my head in. Update August 2024: Yeah, I take back what I said about the rattle not being a big issue. It was absolutely the bounciest wooden coaster I've ever been on. It wasn't the ralliest, that still goes to Troy, but it was the bounciest. The airtime is really good but that tracking, even in the front row, was pretty bad. I hope they can retrack this thing because its layout has great potential. The trains are also pretty good. They kind of feel like GCI trains. I still like it because it was so rough it made me laugh the whole way through.
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Comfort Launch Fun Reliability
Booster Bike starts with a bang. The hydraulic launch has some nice kick given the position you’re in. The hill after that launch gives some floater airtime in the very front and back. The turns have some positive G forces and a few transitions have a bit of whip. The finale has some fair airtime. I probably like Booster Bike more than I should but I thought it was really fun being in that position, which is a completely different experience to the more common Intamin straddle coaster. Vekoma’s variant seems to be dying off, with only two left (both TRON Lightcycle/Run coasters excluded). It seems to be rather unreliable, as it was down for the first half of my visit (until 4PM). Maybe it was because of the rain?
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Airtimes First Drop Location Discomfort
I had a blast when I rode this coaster for the first time but I still enjoy OzIris a bit more. It had (and still has) great airtime, an amazing first drop and great pacing aside from the slow and kind of pointless helix but I still think it was a good part of the ride. I got a lot of night rides on this coaster, probably more than day rides, even, so that made it pretty special in my mind as the last coaster I'd ride before going back home. Despite all if these high points, the trains were extremely cramped and the redundant seatbelt made the dispatches extremely slow. Thank goodness for Timberliners. Even though this ride was a blast, the new version is better paced and has a more modern design so I've gotta settle for 4 stars.