• GLaDOS

    Airtimes First Drop Intensity Rattle

    I rode this coaster once in the morning around 11AM and I would have given it 3 or 3.5 stars if I had only got this one ride on it. I was seated in the middle which is the part of the train where the airtime is the weakest. I only got some mild floater on the series of airtime hills and it seemed to run kinda slow. I could especially feel how slow it was on the first turnaround and it was also the ride where I felt the roughness the most. It was brutal. I decided to make it the final ride of the day thinking I was going to get beaten up to death but after riding Trace du Hourra, I thought to myself, it can’t be worse and in fact I got a surprisingly pain free airtime filled ride in the front row. I felt the ejector airtime that this ride has to offer in all of its power. The train absolutely flew though the first turnaround and riding it at night gave a great sense of speed. The only shaky part for me was the pullout from the main drop. Overall a great wooden coaster and a definite top 3 in the park. Watch out for that tunnel, it is extremely loud. Update April 2023: My latest and only ride of the day was odd. It was in the very front and while the bottom of the first drop was pretty rough, the rest of the ride was pretty okay in terms of roughness. To be clear it is still rough but it’s not that bad. My issue is how little airtime there was yesterday compared to my previous rides. Mind you it was a lot later in the day but the great ejector airtime I praised last time was nowhere to be fount, replaced by floater airtime which didn’t do much to be honest. It is still fun but not quite as intense as I remember it being so for that reason I’m deducting .5 stars to my rating, bringing it down to a 3.5 star rating instead of a 4 star rating. Update May 2023: I rode this coaster twice today in row 10 and it was amazing. Much better than last time. The drop was amazing as always. It's a steep straight drop that delivers great airtime. A lot of the bigger drops had good ejector airtime and most of the hills had strong ejector or floater airtime. To top it all of, since it's a wooden coaster, it's different from anything else in the park and it has a lot of character. This can be a good and a bad thing, though, depending on who you ask. It has a feel unmatched by any other coaster in the park but there are some rattly bits. The pullout of the first drop is extremely shaky as always but everything else is fine in terms of discomfort. The are however some jarring spots but they are merely potholes so it's fine. Of course it is not glass smooth but it's tolerable as long as you don't get 2 rides back to back. Overall my 3rd favourite coaster at Parc Astérix. A great coaster that you don't want to miss out on. Update June 28th 2023: I had mixed feelings about this coaster today: On one hand, I got an amazing back row ride in the morning (probably 10:10 AM) but on the other hand, I got an unbearable ride at 6 PM, so it was my last ride of the day. Let's talk about my good ride first: I was in the back forward-facing row (Row 12) and it was great: the drop was awesome and delivered great airtime. The rattle on the subsequent pullout was definitely here, but it was ok. The drop off of the turnaround was great and the 90° wave turn was smooth and had great speed and visuals. Next up is the speed hill which delivered good floater airtime. The turnaround is fast but forgettable. The drop off of the turnaround is great in the back rows. The next section is the one that bothers me though. While the hills have airtime, they are the most brutally rough part of the ride, that might be because this is the only section that was never retracted. After more turns and airtime hills, you get into the tunnel. The sense of speed and sound alone make this a notable element. The twisted airtime hills both offer floater airtime. Overall, my first ride was a definite winner. I could not say the same thing about my second ride of the day, which was my last ride of the day. I was in the second row and the ride ops really stapled me this time around. That was bad enough, but the ride vibrated violently on every sigle element besides the recently retracked elements that use the Gravity Group's precut track. Those were smooth and enjoyable. Everything else was hell. Since my lapbar was extremely close to me, the rattle made it crush my ribs. I couldn't distinguish airtime from the ride's unbearable rattle. Two of my friends rode in the front row and loved it but this was the worst ride I've had on any version of this coaster. It might have been a one off ride, but it was dreadful. For that I'll reduce my rating from 4.5 stars to 3.5 stars. I also had to go back home with a horrible headache which is always nice. Update August 2023: Well, it's not getting its 4.5 stars back, or even 4 stars but I did enjoy it a bit more this time. My lap bar was pretty loose, so I did not suffer as much as I did back in June. The trains are actually really comfortable if a bit cramped, but that lap bar is just bizarre. It comes from the side and around your stomach, which can be really bothersome when you're stapled. The airtime on this ride was weak to non-existent. This ride does nothing besides rattling you around while you wait for it to end. The good: The 90° wave turn is quite floaty, and the speed hill delivers mild floater airtime. The first drop is still great. The bad: Everything else. The rattle is quite bad and the ride does nothing besides rattling you to hell and maybe throw in a weak floater airtime pop. The middle tries throwing in airtime but fails as the hills shuffle and don't do anything. The twisted hills at the end are fun but do nothing in terms of airtime. And the low to the ground turnarounds, final helix and pull out of the first drop: ow. They are the roughest part of the ride and downright brutal. People hate on Goudurix for being brutal, which it is but it has crushing positive Gs, and great pacing. It actually does something. Tonnerre 2 Zeus does nothing. It's just brutal. I wish this got RMC'd back in 2019 when the park invested into Tonnerre 2 Zeus. Having RMC Tonnerre de Zeus and Toutatis in the same park would have been awesome. But what we got is a rough and boring wooden coaster. At least its pacing is good. Update October 2023: This thing redeemed itself big time. Especially on my second ride in row 9. I got room with my lap bar, the first drop is excellent, so is every subsequent drop. The 90° wave turn might be my favorite part of the ride, it is floaty, almost giving a feeling of weightlessness. The speed hill offers a good pop of floater airtime, and the back to back hills later on deliver more sustained floater airtime. The final banked hills might actually be the weakest in terms of airtime. They don't do much of anything in my opinion. The ride is overall quite smooth for a wooden coaster. It has a shimmy, but nothing bad. It is amazing how this thing managed to impress me just a few months after my awful rides. I guess it's going up from 3.5 starts to 4 stars. Update December 2023: I got my first two backwards rides on this and it was incredible. Everything had more power and that drop backwards might be the best drop that I've experienced. It's a bit rough but I think it adds to the intensity. Update January 2024: My ride in row 2 was insane. It was at night as well and it was intense. It rattled quite a bit, but nothing too jarring. Update March 2024: Now, the removal of the back car is a bit of a bummer but the queue moved a bit faster than it did in January so I guess that's an improvement. Not only that but this thing HAULS through its layout. I felt the airtime this ride has to offer like never before, probably thanks to the added weight on the train with the additionnal car. That rattle was a little hard to take in but it doesn't leave you with a headache so it's not a big issue.

  • GLaDOS

    Airtimes Launch Hangtime

    May 2023: I rode this coaster for the first time yesterday and holy sh*t. This coaster is awesome. Everything from the launches to the hangtime on the inversions, the airtime, the backwards airtime and the whip is awesome. I got two rides: one in the last row (10) and one in row 8 and I can confidently say that this is by far the best coaster I have ever ridden. An absolute must do for coaster enthusiasts around the globe. Update March 2024: I had way more room with the lap bar this time around and man is it ever great. It's a great mix a forces that never puts you in even the slightest of pain.

  • GLaDOS

    Theming Intensity Smoothness

    Oziris is probably the best B&M invert ever made and it is the best coaster in its park and dare I say in France. It has some great hangtime packed zero-g rolls and good inversions at the beginning and it even has some airtime. The first drop is great, especially in the back of course. It is extremely smooth and intense and has zero headbanging, a perfect invert in my books. Update April 2022: This ride is still as great as ever and I think I got a ride with the nylon wheels this time as it ran much faster than usual. It also had a slight rattle, which didn’t bother me at all because it wasn’t uncomfortable, it just was kinda there. All of these signs point to it using the nylon wheels on my latest rides. Even though Toutatis is there, you sure as heck don’t want to miss out on OzIris. That said, I have to deduct .5 stars to this coaster’s rating due to how great Toutatis is. Update May 2023: This ride is near Toutatis in terms of how great it is. Fight me. I got three rides today: One in row 7, then in row 5 and finally in row 3. It's one of the only B&M inverts that has airtime after the first drop. The transitions are whippy yet immaculate. The first inversions are intense in the front and the Zero G Rolls are both great. They are floaty yet also have great whip. All drops deliver great airtime and even the transition into the brake run delivers good airtime. The ride is also extremely smooth. The only "shaky" part is the pullout of the first drop. Even though Toutatis has good theming, I still think that OzIris is the best themed coaster at Parc Astérix. Don't miss out on OzIris when you visit Parc Astérix. Update June 2023: While OzIris is an amazing ride, after riding it and Toutatis back to back, I can't in good conscience give it 5 stars. While it delivered my best rides on it yet, and the positive Gs were way more pronounced than usual, Toutatis is still a level above it. Update March 2024: I rode OzIris in the front row twice and it was INTENSE. It was a riot of positive Gs and weightlessness. It's still glossy smooth and the new interactions with the pathway towards La Tour de Numérobis feels like such a small change that adds quite a bit to the on-ride experience.

  • GLaDOS

    Inversions Intensity Layout Rattle Headbanging Theming

    Update March 2024: One ride in the front row and this did my head in in a way that Indiana Jones didn't do after two rides. It was honestly way rougher than I remembered. It was intense, sure, but uncomfortable. The trains don't have the Parc Astérix logo on them anymore and there is some new test paint on part of the first corkscrew. Maybe they're selling the current trains to another park? If that means they are buying new trains while giving the current ones away (potentially to go on a less intense and smaller Vekoma looper), I'm all for it because the current trains are what causes all the pain. And that layout is awesome. Just not with those trains. Update August 2023: My first ride was just the usual Goudurix ride. You ride in defensive mode and you're fine. That was towards the back. The front row was honestly miserable. The train shuffled violently on basically each track piece and the headbanging was atrocious. Every time the track changes direction, it bangs your head like a pinball machine. My Tonnerre 2 Zeus ride was a bit worse but this was still very bad. At least the loop was smooth, intense and enjoyable and the following hill had a bit of airtime in the front. Everything else is just bad. Please get new trains. Update June 2023: I might be biased because of my awful ride on Tonnerre 2 Zeus, but this was a bit better (unpopular opinion I know). While most of the elements that feature any change of banking are janky, once you know the ride and brace yourself, they are great. You have to basically put your head right on the cushioned headrest which limits how much your head will bang around. The first four inversions feature grey out inducing forces. The ride is forceful and the corkscrews are disorienting. The section after the corkscrews is stupid and features the worst transitions on the ride. That said, it didn't rattle much and while the trains are pretty cramped, you can still enjoy the ride, just brace yourself for every element that turns. The ride seems to be in the same situation as T3, no one likes it and the park either doesn't tells you that it exists (the three fantastix in Toutatis' queue feature: Osiris, Zeus and Toutatis) or it downright trashed it (kinda like T3: I saw a drink sign that said: "Drink it before riding Goudurix", which is funny as it tells you to drink it before riding so you could throw up after the ride). I think the ride has a bad reputation that new trains can't fix. I might get replaced soon, I hope it doesn't though. Update April 2023: Nothing to add besides a wicked moment of headbanging at the batwing’s entrance (I only got one ride in the front this time so it might not be as bad in the middle of the train). On a positive note, there was almost no rattle whatsoever. Note May 2023: I didn't get to ride it that time since it only ran one train with two rows blocked off, which after some math gives us an abysmal 456 riders per hour with about 4 minutes between each cycle. To be clear, I'm not blaming any ride operators, it's just that the ride seems to be held together with copious amounts of duct tape... Updated October 2022 review: This coaster is an intense Vekoma custom looper with great head choppers during the butterfly element and the batwing is intense. The loop will thrust you forwards if you’re in the back and the corkscrews are as disorienting as ever. While the coaster has a noticeable rattle, I found it way more bearable than the rattle on Tonnerre 2 Zeus or Trace du Hourra. I got 3 rides today and on my last one, I got a headbanging free ride while IN THE BACK ROW which really allowed me to enjoy the forces the ride has to offer and the drop is great in the back row too. The headrests are nicely padded so the trains aren’t as bad as people make them seem to be. I'd just hope each ride was more consistent. The turn into the final brake run is violent too but it is still a good classic looper that still has its place at the park as an inversion machine and it doesn’t deserve its reputation as one of the worst coasters ever. Original review: "One of the world's worst coasters" they say... I don't think it deserves that title at all. Yeah it's kinda rough but not nearly as rough as I expected and does it have headbanging? Yes but, I mostly felt it at the back of the train, maybe it's also the case in the front but I only rode it in the middle and the back so if you stick to the middle rows, you'll be fine and even in the back, the most uncomfortable moment is the entrance to the batwing. I think with new vest restraints, it would be a great supporting coaster for the park and when I see the piece of shit known as Vol d'Icare getting a better score on this website than Goudurix, it hurts me. This ride has a great setting and the only thing left to do is buying some new trains so I hope the park keeps it and gives it the love that it deserves because it's an icon so make sure you don't miss out on Goudurix and if you don't want headbanging, just stick to the middle rows.

  • GLaDOS

    Theming Fun Duration Discomfort

    The better water coaster at EP. It's a long, well themed and fun experience. It does feel like it's from the same era as Euro Mir, but not nearly as rough. It does have a few jolts that Atlantice doesn't. Its final drop is also weirdly profiled.

  • GLaDOS

    Fun Smoothness Too short

    This is the weaker family coaster at the park. It's less wild. It's smooth and relatively comfortable. It's just a fun but rather forceless ride. At least they give you two laps when it's not too crowded. It already had a bit of a rattle only one year after it opened, so that's a bit concerning.

  • GLaDOS

    Airtimes First Drop Theming

    Kondaa is a great coaster, but it's just a level behind the coasters in my top 5, such as Untamed. It does have some great airtime, especially later in the day when the floater on the first two hills turns into ejector, but even though it has one of the greatest starts of any coaster and a relentless ending, it takes its foot off the gas in the middle of the ride. I don't mind the non-inverting cobra roll, as it's visually stunning both on and off-ride and the airtime hill after that has nice airtime. The turns and overbank that follow don't do much but the ending picks things back up with a few quick directionnal changes and airtime pops. The last hill is just weird though. It throws you to the side but doesn't deliver much, if any airtime. Also beware of the lap bars. They unlock extremely fast and can hurt your face if you're leaning forwards or your arms if you don't cross them. It's a great coaster despite its few small flaws that ranks at number 6 out of any coaster I've ridden. It's smooth, has great airtime and awesome theming (and humour).

  • GLaDOS

    Launch Intensity Hangtime

    Psyké Underground is a great shuttle coaster. It has a fun theme, and a punchy launch. The loop is really intense during the forwards run and is packed with hangtime going backwards. It's really unique, comfortable and smooth, which is especially impressive given its age and all of the modifications it went through.

  • GLaDOS

    Fun Duration Rattle

    It has a few wild moments but it has a pretty bad rattle. It has a few awkward transitions, and a pretty bad rattle all throughout but it has a decent layout that pulls a bit of positive Gs, has one or two moments of weightlessness, but mostly focuses on laterals. It feels quite old, especially when Big Thunder Mountain opened during the same year, yet feels much newer. I think a retrack with some reprofiling might be necessary to keep the ride in decent shape in the coming years.

  • GLaDOS

    Airtimes Comfort Fun Rattle

    A good, but rough wooden coaster. It has some really good airtime, it is rather intense in the lateral G department (most of those Gs come from the rattle though). The trains are well padded, which helps with the rattle. It's a fun coaster with a good layout if you look behind the rattle which isn't even that big of a problem honestly. Or maybe I have a high tolerance for the rattle of wooden coasters, as they almost never give me a headache, whilst rattly steel coasters do my head in.

  • GLaDOS

    Inversions Intensity Smoothness Headbanging

    Don't mistake smoothness with headbanging. Cobra tracks really well, especially for a Vekoma. It bangs your head around a bit during the cobra roll, though. It's really reminiscent of Goudurix during that part. It is really intense going backwards but the harnesses aren't great. They're unpadded, hard plastic. Speed of Sound was better in my opinion, with the audio, tunnel, and, most importantly, better trains.

  • GLaDOS

    Nice surprise! Intensity Layout Headbanging

    I don't get the hate. This is a good coaster if you know how to ride it. Just keep your head back and stay still. The pads help a lot and come close to your ears, and they help with the headbanging. It's intense all throughout. Much more intense than B&M inverts, and it has some decent transitions. It tracks decently well too. Ride Condor at Walibi Holland before saying that Vampire is awful, because that one is actually terrible. Just give Vampire a shot, it's actually pretty good.

  • GLaDOS

    Comfort Fun Smoothness

    A great small scale family coaster. It's smooth, has a bit of whip, and is comfortable. Zierer really have upped their game lately.

  • GLaDOS

    First Drop Ejectors Hangtime Dead spots

    This is a fun ride that has a few elements that look like Voltron's elements. It's has a few pops of ejector airtime and the inversions are floaty with a bit of hangtime. That first drop is also incredible on the wing seats. It has a bit of a rattle but nothing major. The main issue with Lost Gravity is that is has an amazing start but then dies out after the two inversions.

  • GLaDOS

    Inversions Nice surprise! Intensity

    This was unexpectedly a good coaster. The best restraints help a lot, as this coaster doesn't track perfectly smooth. It's not rattly either. It just has one or two potholes. The forwards layout is intense but is nothing special, however the backwards run feels way more intense and it is great fun. It's a comfortable and intense underdog at Walibi Holland.

  • GLaDOS

    Airtimes Masterpiece Ejectors

    My first RMC was a great one, as this is one of the best coasters in the world. Maybe not up there with Toutatis or even Taron for that matter, but it's still incredible. It has a fun pre-lift but it's nothing special either. I think Wodan's pre-lift section is better. The first drop is great in the back rows. The following speed hill isn't anything special but is still a nice floater airtime moment. The double inversion is awesome. It's more of a floaty element. The next two airtime moments (a normal and an outer banked airtime hill) are sustained ejector airtime moments. The zero-G roll is snappy but nothing special. Black Mamba's roll is more intense. The wave turn is really snappy and the next run of airtime hills offers pops of ejector airtime and the heartline roll has some great hangtime. The other inversion throws you out of your seat as well. The trains are rather comfortable but the seatbelt can get in the way of the lap bar. Just put it a bit higher up than your lap like the lower section of a car seatbelt and it will not bother you one bit. You can't lower your lap bar yourself, as a staff member will lower it for you. This feels like an unnecessary policy that slows dispatches down, which wasn't helped by the one train operations. Ironically the park's best coasters (Untamed and Goliath) only ran one train, yet the line moved faster than it did with two trains in Japan, so make of that what you will. It also was shut for most of the day, just like Goliath. Both broken down early in the day, and while Untamed reopened around 2PM, Goliath never reopened during the day. What perplexes me is that they ran 2 trains on the torture machine known as Condor, but not on Untamed, which had a 30min queue, while Condor's train often had empty seats.

  • GLaDOS

    Theming Inversions Launch Dead spots

    This just felt wrong in every way. It's Avengers Assemble: Flight Force/Rock'n'roller Coaster put outdoors and 2-ish km/h slower. And slower is right. It feels slower and might actually just run slower, as it feels less intense than Avengers. The midcourse brakerun (which is the only functional brakerun out of the two of the main layout) does slow the train down, whilst Avengers' two brakeruns don't slow the train one bit and are only there for capacity. The highlight of the ride is ironically not the ride itself but its queue line. It's the best themed ride of the park and that shows in its queue. The scares are fun and it just actually looks like an abandoned train station. The ride itself has decent capacity, just like Condor. It ran two trains today which, for the crowd levels that there were was pretty stout. The launch is really good. It's punchy and the tunnel accentuates the impression of speed. The sea serpent is really intense and smooth in the front rows, just like Avengers'. The rest of the layout feels a bit slower and less intense with a few dead spots. The trains are okay, they're just uglier, weirder Avengers style trains. It does seems like the trains rattle a bit more than Avengers, but nothing bothersome.

  • GLaDOS

    Comfort Intensity Layout Rattle Headbanging Inversions

    This has to be one of the most if not the most abhorrent thrill coasters I've been on. It has a good, intense layout but that rattle and those transitions just kill any fun that could have existed. It's so bumpy and the transitions are so abrupt and jerky that it is actually painful. The trains themselves aren't the issue. They comfortable but even good trains can't save Condor. They don't help the rattle of the ride. And those transitions combined with that rattle just feel like a knock-off Chinese SLC. Mind you it basically is a cheap knock-off of B&M's inverted coaster. The pull out of the first drop is okay. It rattles a bit, but it's fine. The following inversion is just horrible though. It tightens at the top, which is pretty normal, but then it has a big change in radius where the track tightens in an extremely jerky and jolty way that sends your body forwards in the most abrupt and uncomfortable way possible. The pullout also rattles a lot and the overbanked turn changes banking too late in its entry, making the near 90 degree turn unnecessary and awkward. The train also rattles all throughout the turn. The sidewinder is bumpy but the pullup is intense and somewhat enjoyable. The moment it starts banking is when it gets awful again. The whole turn is bumpy is hell, and the inline twists are even worse. And the ending doesn't redeem the ride one but. The turn is awkward, and the final dips are also really rough. Condor might actually have five of the worst inversions I've experienced. It's actually hard to believe that THIS was made by the same manufacturer that made Xpress/Rock'n'roller Coaster/Avengers Assemble: Flight Force, Speed of Sound, Hyperspace Mountain (which opened a year later by the way), or even older ones like Goudurix or especially Crazy Bats. I'm giving it 3 stars because I can see the good layout beneath the pain.

  • GLaDOS

    Fun Smoothness

    The better of the two family coasters at Walibi Holland. It's actually does something and is a tab longer than Eat My Dust. It has some lateral Gs and is more comfortable than SOS Tournevis. Amazing what one year can do to a coaster model.

  • GLaDOS

    Fun Intensity Duration Discomfort

    9/4/2024: I honestly preferred Force for one reason. It's smooth. Fear has noticable jolts, especially during its pullouts and helices. It's the longer of the two and the most thrilling, with a few zippy drops and.a longer indoor section with an incredibly unique tilt track that catches you off guard. The kink in the final brakerun is also odd but it makes the ride all the more fun... and weird. All in all, it's just an incredibly unique spinning coaster that's slightly hindered by a few potholes. Update 10/4/2024: I rode Fear again at the end of the day and it didn't rattle much. It's just rather uncomfortable. The brakes are just really violent and the trains are uncomfortable. The lap bar rather bulky and contacts your stomach.

  • GLaDOS

    Nice surprise! Fun Smoothness Capacity

    9/4/2024: This is, unexpectedly, the best side of Winjas. It's shorter, but it's more varied. It has a few snappy transitions at the beginning mixed with a wild mouse section, which is better than a straight up wild mouse section. The drops are zippy and the helix in the middle of the area is disorienting and the switch track that just brings your train forwards after that section is just bizarre. You are inclined, so you think you're gonna drop down, but no, the car just rolls to the right or left, depending what side you're on. The following twister section has some energy to it. And the towards kink on the brakerun is just odd. This might be right behind Euro Mir in terms of how weird it is. My only complaints are the capacity and a few jerky sudden stops. Upadate 10/4/2024: I got the last train of the day and I stand by what I said. It's the smoother, shorter and slightly less thrilling side of Winjas. I got an off-balance ride and the car spun like a top during the wild mouse section.

  • GLaDOS

    Airtimes Theming Pace

    The best coaster at Phantasialand. It has incredible theming, music and I love the build up to the launch. It's also a capacity monster. Both launches are really punchy, the transitions offer some airtime for the most part and the actual airtime hills have some floater airtime and it's just a really well paced ride. I guess you could call the section right before the second launch and part of the ending "dead spots" but they don't hinder the experience in my opinion.

  • GLaDOS

    Airtimes Theming Intensity Discomfort

    This is a great ride with a layout that's both unique and intense. The launches aren't too powerful, but maybe that's for the best in this position. The first launch also gets faster near the end, which kind of compensates for the lack of initial power. The inversions and airtime pops are floaty and just feel insane in this position. It also just looks cool flying around such a well themed land and interacting with the pathways. The pre-launch section also looks great. As for which row I prefer, it has to be row 1, as the airtime is more pronounced here. The back is also great. The lading system is also really efficent despite the lockers and metal detectors. Hey, Tokyo Dome City and especially Fuji-Q Highland, it's actually possible to be efficent with lockers and metal detectors, why not implement the same procedures as Phatasialand? My only nudge is that it's not the most comfortable thing in the world. My secend ride on April 9th was perfectly fine, but my first ride was after lunch and the restraint just pressed against it on the positive G moments, and my only ride during my second day at the park was good, but the lap bar crushed my thighs a little bit my the end. A ride that needs to be ridden in specific conditions to really be top notch just can't make it up to my top 3. Number 5 is where it's at for now.

  • GLaDOS

    Theming Inversions Intensity

    This is the best B&M invert that I've been on. Mind you, I've only ridden two but Black Mamba the better of the two. It has world class theming, especially its gorgeous station. It starts off strong, with an intense loop and an insane zero-G roll. The pre-drop is weird but it gives a bit a character to Black Mamba. It's mainly about positive Gs, near misses and scenery. It also throws in a bit a weithlesness and two snappy corkscrews. It's one of the best looking and most confusing coasters I've even ridden. It also has the same weird double seatbelt as OzIris on the right inside seat of row 5. Just note that the max height is 1m95 due to its interactions with the scenery.

  • GLaDOS

    Nice surprise! Fun Duration

    This is a roller coaster that I didn't expect anything from, yet it impressed me in nearly every way. It's long (it has three lift hills), it's rather smooth, and the VR is really well synced to the layout and it adds a lot to what is already a good family ride and I personally think the VR adds to the experience. It's not forceless either, it has some intense turns despite its relatively slow speed. Honestly, I don't understand why this is ranked so poorly, as it's one of the best family coasters that I've ever ridden. An underrated ride that you shouldn't miss.

  • GLaDOS

    Fun Intensity Duration Discomfort

    This is a surprisingly intense mine train coaster. It pulls some decent positive Gs on the helices and turns as well of some lateral G forces. It's quite long too. Its seats are quite uncomfortable though. They are weirdly padded and can hurt your back a little. A few of the transitions don't help it either.

  • GLaDOS

    Theming Fun Smoothness Capacity

    This is a good family coaster with horrendous throughput. It looks really good with all of the theming, not on par with Taron but it still looks amazing. You can get two cycles if the queue isn't too long, which I did. The first drop doesn't do much, it just picks up speed really. The pullout has some positive G forces. The helix has decent Gs going forwards and the following transition has a bit of whip. The train didn't get lifted up before going backwards on the first pass, but even though it did on the second pass, it didn't feel any different. It's just a less forceful version of the layout going backwards, which is perfect for a family coaster, really. The only knock on it is it's abysmal capacity which isn't great for a family coaster. The backwards section can also be nauseating if you a weaker stomach, but it was fine for me.

  • GLaDOS

    Airtimes First Drop Duration Rattle

    This is the best coaster at Europa Park. It's not as varied as Wodan or Blue Fire but it has great airtime. It's a behemoth and the first thing you see when arriving at Europa Park. The theme is interesting for the French area, it doesn't really fit in but it looks nice. The capacity is also great, the queue just doesn't stop moving. The drop is great, especially in the back rows. All hills offer sustained floater airtime, especially if you have some room between your legs and the lap bar. The clim into the brakerun delivers a violent pop of airtime, as do the drops off of the brakerun and subsequent turnaround, though it is more sustained here. The main con with Silver Star is the rattle in the valleys, which can be a little jarring. The coaster is thankfully the perfect length with that rattle. The best rows for airtime are the back and especially the front rows. I don't understand why row 5 is restricted to people over 1m50, as it's not where Silver Star is most intense.

  • GLaDOS

    Airtimes Pace Smoothness

    What a great wooden coaster. The second best coaster at Europa Park. It has some of the best theming I've ever seen. It's one of the best looking rides at the park. The trains are great. The trains are really well padded and if you manage to get some room with the lap bar, you'll really get to feel the airtime this coaster has to offer. The first drop is great. It has great sustained airtime in the back rows. The first hill gives sustained floater airtime and it just feels like the train keeps picking up speed as the ride progresses. A few of the hills have more sustained floater airtime but this coaster is mostly about quick pops of airtime . The station fly-by is visually stunning and the ending is great. It has lots of airtime and is great way to end the ride. It's a great coaster that, for now, beats Tonnerre 2 Zeus in my opinion.

  • GLaDOS

    Inversions Launch Smoothness

    This is a great launch coaster. The weakest of the big three at Europa Park, sure, but it's still incredible. The dark ride section looks great and is a nice build up to the ride. Despite what everyone says, I think it has a punchy launch. Its initial kick is really good. It can take you off guard if you lean forwards, and potentially hurt your back a little in this position, I had to learn the hard way, but as long as you keep your back against the seat it's great fun. The overbank delivers some weightlessness at its peak and the bottom of the loop has a little bit of positive Gs but it's nothing crazy. The hangtime on the other hand is great. I also love the snappy transition after the loop. The clim into the brakerun gives a bit of airtime in the front rows. The drop off of the brakerun delivers a good airtime and the two zero-G rolls have some weightlessness but not nearly as much as OzIris' rolls. The twisted hill has a bit of floater airtime in the back but the final barrel roll is where the party is at. It has the strongest airtime of the ride. Upside down ejector airtime. It's honestly the best part of the ride. The trains themselves are really comfortable but the lap bar can lower during the ride, which seems to be common with Mack lap bars as they are pretty heavy but it never gets uncomfortable. The onboard audio and pulse meter only seemed to work one one train out of the three or four they were running that day. One train had speakers but they didn't work and the pulse meter was completely blanked out. The one or two other(s) had no speakers and the pulse meter was off. Not a deal breaker as the ride stands on its own as a really good coaster.