• idkwhatnametoput

    Airtimes Inversions Masterpiece

    My favorite roller coaster as of the time of this review. The ride makes a grand first impression when you walk up to it with the entry plaza and the massive sign. The station's theming is impressive and some of the best in the park, and it also plays a cool soundtrack when you dispatch. The ride operators often leave multiple inches of room between your legs and the lap bar (don't worry it's completely safe) and it allows for incredible airtime and hangtime. The turn out of the station is very weird and wacky. It pushes you out of your seat in a way I have never felt before, especially on a prelift section. The drop may be one of the weaker ones on an RMC, but it's still incredible. The speed hill can give a quick pop of floater, and then comes my favorite element on any roller coaster. The double inverting 270 degree stall. This element is genius in every way possible. The inversion going into it gives you some hangtime before you stall out. And this stall out to the side is bent inwards, so the hangtime from the first inversion continues and seamlessly transitions into another type of hangtime, but to the side instead of upside down. And this is all while you have the wooden structure enveloping you on all sides. Then the roll coming out of it feels like a barrel roll downdrop, and continues the hangtime you got in the first half of this element. Just a perfect moment. Then you hit a double up which is probably the weakest part of the ride, but it still delivers two strong pops of airtime and some unexpected laterals. The camelback afterwards delivers violent airtime that is sustained for longer than it feels like it should be considering its power. This is followed by a similar element, but banked to the left on the apex. It's a bizarre feeling to be getting airtime this strong while on your side, but RMC absolutely nailed this element. It's my second favorite part of the ride behind that first inversion. Then comes the turnaround that runs right next to the entry plaza. The entry is a step-up under flip, which gives some nice hangtime, similar to RMC's zero-g rolls. The exit is another outer bank, but instead of delivering sustained ejector it gives sustained floater. After that, you are treated to what seems like an endless barrage of small bunny hops that all send you to the moon. The ride caps off with a perfect low to the ground barrel roll. It feels like you're going to hit the ground with your hand, and the element itself is super drawn out and delivers the strongest hangtime on the ride. It's an amazing way to end an amazing coaster. This ride is really just incredible and it's the best roller coaster I've gotten to experience in my life

  • idkwhatnametoput

    Pace Masterpiece Duration Dead spots

    This ride is very underrated. A back row night ride on Ghostrider is incredible. The final helix is my favorite part as it pins you to the side of the train for what seems like forever. The entire second half feels out of control and it is enhanced by the fact that you are in the structure of the ride. There are some dead spots but I can look past that because they usually give laterals and/or a great view. My #5 coaster overall and the 3rd best coaster in California.

  • idkwhatnametoput

    Airtimes Inversions Pace

    Medusa Steel Coaster is very unique, even for an RMC. It focuses primarily on big drops which is not something that the manufacturer does often but I'm glad to see it show cased so well here. The inversions also give great hangtime including that barrel roll downdrop which is only on three roller coasters. It also tears through it layout at very high speeds, especially in the rain. The funhouse queue is very wonky and disorienting, but the theming is amazing and I can't believe it's at a Six Flags park. Unfortunately, the ride ops can staple you so watch out for that. As you crest the lift hill, you get a great view like on all the roller coasters at Six Flags Mexico. You then take a right hand turn and traverse the barrel roll downdrop. This is a fun and graceful element that flips you upside down and drops you all the way to ground level, but unfortunately it pales in comparison to traditional RMC drops. The airtime hill into the turnaround is strong, and the drop off is even stronger. This is followed by yet another turnaround with an entry that slams you to the side and an a drop off with the best airtime moment on the ride (if you are in the back). Then, you hit an off-axis hill banked 90-degrees to the left. It delivers strong sideways ejector and laterals, especially in the front row. The zero-g roll afterwards gives some fun hangtime, and then you hit a low to the ground section with an off-axis hill and a camelback that both deliver strong and sustained ejector airtime. Then you will traverse another turnaround with an entry that slams you to the side again and an exist that isn't an airtime moment. Rather, it is a barrel roll with phenomenal hangtime. Then you will get slammed to the side of your seat again (I'm sensing a theme here) and pop up into the brake run, which sends you to the moon in the front row. Overall a unique, fun, and well paced RMC and the best ride in Latin America.

  • idkwhatnametoput

    Airtimes First Drop Pace

    This is one of the most underrated roller coasters I have ridden. I see people calling this ride a family coaster and saying the airtime doesn't hit and I'm honestly wondering if the community has been riding the same ride that I rode. My first ride on Wonder Woman was a front row night ride and it was running extremely fast. The pacing on this ride is absolutely amazing. First of all, that first drop is probably the best drop ever on an RMC besides Iron Rattler. Even in the middle you can feel intense ejector airtime hitting that almost 90-degree angle. The valley after this drop is good, but it's nowhere near as intense as the next few. The raven dive is incredibly unique, and the airtime cresting it in the front is stronger and better than any airtime moment on Twisted Colossus. You also get some crazy laterals on the crest which are enhanced by the fact that you ride single file. In the drop down, you get floater airtime/hangtime which after the intense ejector/laterals combination feels like pure bliss. You also get a bunch of crazy strong positive g-forces (about 4Gs) on the exit to this element. The camelback that follows is probably my favorite camelback I've ever experienced on an RMC beating out Untamed, Twisted Colossus, and Medusa Steel Coaster. The airtime on this one absolutely blows the other ones out of the water in my opinion. Then you hit another 4G valley and climb up into a zero-g stall. Compared to Twisted Colossus, this stall's hangtime is not as good, but it's sustained for a longer time. Even though I enjoy the headchoppers on most RMC stalls with the wooden structure, I like the visual of hanging high off the ground with nothing below you (which you get on this) more. This is followed by the most intense valley yet going into this crazy transition into the turnaround. If you're sitting in the front rows, you get insane airtime entering this turnaround and your neck will feel it afterwards so it's not for the faint of heart. Then the drop off the turnaround delivers another instance of absurd ejector airtime. This is my favorite element on the ride besides the drop and it's everything I wished the drop off the turnaround on Twisted Colossus would be and more. The zero-g roll is just an average RMC zero-g roll, nothing crazy, but it still feels cool. The pop into the mid course brake run delivers strong airtime for front row riders, and the drop off the mid course brake run delivers strong airtime for back row riders. The overbanked turn is the most intense part of the ride, delivering strong forces for a pretty long time. I didn't grey out, but in the summer when the ride is running at it's peak I could see it being a greyout moment. The trick track is incredibly underrated, two strong and sustained pops of off-axis airtime back to back while letting you feel all the ride's speed. Then the speed hill delivers the strongest ejector airtime moment on the ride, despite being small. The wave turn gives some fun sideways airtime, and the last overbank also gives some float. People say that the restraints ruin the ride and honestly they did not bother me at all. An incredibly underrated roller coaster and my 4th favorite overall.

  • idkwhatnametoput

    Airtimes Duration Discomfort Pointless Dead spots

    Twisted Colossus is a great ride, but unfortunately with the additions of West Coast Racers and Wonder Woman Flight of Courage it now serves no purpose in Magic Mountain's lineup. The now have two other coasters that do exactly what this ride does but better. I also think that this ride didn't live up to the expectations I had, especially because I have never dueled on Twisted Colossus in my life. If you think about it, that's just kind of sad because it's a ride that's meant to duel. I also don't like the gimmick of "two rides in one" because the two laps are very similar and pointless if you don't duel. It also just causes me discomfort and motion sickness. I also absolutely hate the 2nd lift hill, it ruins all the excitement you get from the first lap. Even though I've been talking negatively about the ride, I can still acknowledge that it's a great coaster and has plenty of great moments. The drops on both sides are really good, the step up into the turnaround gives good airtime, the stall is fun, the zero-g roll is whippy, the camelback is strong. On paper this is a great ride and it is a great ride. I just wish it had been executed better so that it would get pushed to that next level of quality that it was supposed to be in.