• Sean R.

    Bonne suprise !

    This was a really nice surprise and a wonderful family coaster experience. It's relatively smooth, has some modest launch elements that get the tingles and heart-rate going just enough to be entertaining...and while it won't rank with my Steel Vengeance and Velocicoaster experiences, it truly is a lovely ride with great theming that is accessible to a wide range or riders. My wife and daughter both loved it too!

  • Sean R.

    Inversions Bonne suprise ! Fluidité Trop court

    It's not often you'll see smoothness as a main pro for an older steel Arrow coaster, but this ride was remarkably smooth and quite efficient in creating some unexpected thrills and fun. The one notable downside is that it's over before you know it, but it certainly grabs your attention for the limited time it has you. The ride is easily overlooked in a park filled with newer, more interesting concepts, but this ride delivered above expectation for me. If the wait isn't too long, it's definitely worth giving a shot.

  • Sean R.

    Théma Launch Fluidité Débit

    This was a treat for a Disney coaster...it didn't significantly change my heart-rate, but it was a really unique ride with a nice shot of adrenaline out of the gates and a cool experience onward from there. Great theming, location and visuals surround this ride. I'm not sure how much allure the TRON franchise has left in it so it felt an odd choice to bring to life, but as a launch coaster, it works. Not surprisingly, it was really hard to get on it, but we made the last queue of the day and ended up enjoying Magic Kingdom in a way we had not previously considered while we waited (gave us a chance to see fireworks, sit down for dinner, etc.) My wife and daughter went on it with me - they both loved it. From my daughter's pov (she's 9): "I really liked the speed. The scenery was cool and made me feel like I was in the game especially as we went back inside and the special effects kicked in. The drops were fun because you couldn't always see where you were going. The design of the seats/cars was also very cool - unlike anything I've done before."

  • Sean R.

    First Drop Inversions Fun Débit

    This was a truly unique riding experience for me...I generally liked it and found it quite exhilarating and innovative. Its how I imagine a ride would represent a drunk superman flight. I would've rated it higher, but for the 60 minute wait on a day when nothing else was more than 5 minutes - which indicates a very fixable challenge. And, while the experience was unique, the heat coupled with the odd ride positioning, seating angle and blind views left me a bit queasy for a good 30 minutes after my ride. It was the only coaster I didn't go back for seconds on at Carowinds. Nonetheless, I'm glad I got on it at least once as rumors have begun to swirl about its future (can the end be that far behind Firehawk's?)

  • Sean R.

    Inversions Launch Hangtime Vibrations

    Copperhead Strike was good, not great for me, but I could see how it would be great for others. This comes down to personal taste and preference. I think the coaster delivers everything it was designed to do. The jojo roll was a really nice touch on the front end...sadly, it picked my pocket during my second ride (my favorite $2 sunglasses were lost.) Both launches are solid and the hangtimes are great throughout the ride - albeit, hangtimes are not a component on coasters I necessarily love. There's a hard whip about two-thirds into the ride that I really felt (and liked), but from that point through to the finish I found the ride less enjoyable. I just did't love all the herky-jerky twists and turns piled on at the end. This ride reminded me a lot of Maverick after it's first launch and drop...lots of disorienting twists and turns that left me a bit dizzy. I rode 2x, once in the front seat, once in the back - I found the back to be the better ride despite a rattle that was more evident from this position. My seat security was on my mind throughout both rides, which added to the thrill more than I would have liked. There's a lot packed into this ride...and not all of it was for me, but again, I could see how this ride would be a favorite for others. It's certainly a great effort from Mack and a nice contrast to the other coasters at Carowinds.

  • Sean R.

    Airtimes First Drop Ejectors Temps mort

    I loved this ride. It was everything I was hoping Goliath SFOG would be, just a 3-hour longer drive to get on it. It is big and fast! I rode it twice - once towards the front, once in the back and there was a notable benefit to sitting in the back - as one might expect with a train this long with hills and speeds this high. Fantastic first drop, great whip from the back seat through the many floaters throughout the ride. A single dead spot that is so far into the ride, I considered everything at that point gravy. Good theming, great length and a really nice layout with views of the park and the surrounding Carolinas. I suspect Intimidator is underestimated and/or under-appreciated because it falls in the shadow of a bigger coaster at the same park (Fury) and a bigger coaster with the same name (Intimidator 305). But it's a top 10 for me and kept my day at Carowinds lively with Fury out of action.

  • Sean R.

    Théma Situation Intensité

    This, like many Disney "coasters" I've rated, is more an experience than a coaster - so it's almost impossible to rate alongside proper coasters. I enjoyed the ride quite a bit and more than Forbidden Journey. It is the perfect fit for the Harry Potter world created at Universal. The concept, storyline and ride itself are all fun. The theming is absolutely fantastic...as good as any ride I've encountered. But without hills, launches, twists or turns of consequence, it can only get up to three stars from me.

  • Sean R.

    Fluidité Déception !

    The name Trailblazer always suggested something more intense in my mind, but alas, this is not an intense coaster. With that said, it is a serviceable family coaster that is a great starter ride for young, aspiring coaster enthusiasts. It's so tame, even my mom would go on it...and so it gets an extra half point from me just for that.

  • Sean R.

    Théma Situation Fun Inconfort

    A really nice family coaster and a nice way to start the day and warm-up the coaster muscles. It has just enough thrill to add some tingles throughout the experience. Fast Pass lines move quickly (more so than most rides at Universal.) We've been on this ride a dozen times and never experienced the waits others have noted. (From my daughter, Ashley) - She would give it 3 stars. Her thoughts: Me and my family enjoyed it .The theming was a fun and exciting part of the ride.The first drop was a thrilling part of the ride and overall it was just really fun!

  • Sean R.

    Vibrations Baffes A raser !

    I've been on Space Mountain a dozen times over 30 years... and I never liked it (which I'm reminded of each time.) It's not aggressive enough from a thrills vantage, it's really uncomfortable, the concept is dated and feels better placed at EPCOT, and the darkness muddles a pretty grueling experience even further. I'd suggest that it was past its prime, but I'm not sure Space Mountain ever had a prime...for me, its reputation has always far outpaced it's reality.