• 100DollarHeadache

    Airtimes Fun

    The double up and double down are highlights, along with the ending helix. Well cared for, it's quite smooth compared to the park's other wooden coaster Roar. It's a better wooden coaster than KD/BGW's offerings (though the Grizzly retrack, or just running both sides of Racer 75 again please, might change that).

  • Dave Griffiths

    Théma Lap Bar Confort

    Half coaster, half dark ride. Truly an original experience. If you're prone to motion sickness you may get a little queasy, but a really fun experience and worth a ride

  • 100DollarHeadache

    Launch Temps mort Layout

    To be honest, the ride was one singular defining moment, and a dull meandering roll around before diving into brakes. But that defining moment - LIM launch roaring away, and then flipping out the top of the mountain structure - alone made it a worthwhile ride. I will never forget front row at night. That said, I'm torn between whether Volcano's demolition, or its creation in the first place hacking up the Lost World mountain structure to begin with, was the bigger blow for Kings Dominion.

  • 100DollarHeadache

    Chef d'oeuvre Layout Longueur

    RMC set out to make this their best yet. Usually, RMC shortens the old wooden coaster layouts - a removal of a helix on Iron Rattler, the loss of a lap on Twisted Cyclone, reducing Gwazi from two tracks to one - but Steel Vengeance kept the full length. This is a heaping helping of RMC's signature elements - ejector hops, off-axis airtime, ripping rolls.

  • 100DollarHeadache

    Vitesse Chef d'oeuvre Intensité

    From the first drop beyond vertical ripping your head off, Maverick lets you know it takes no prisoners. Not a single wasted moment on this ride. It even covers up the normally annoying LSM whine/squeal in the second launch with a railroad crossing sound.

  • 100DollarHeadache

    First Drop Layout Baffes Inconfort

    I loved the first drop, and how cool the ride looked (I wish that was a "pro" you could choose, but I picked layout), but the drop from the MCBR into the corkscrews is the single most jarring jolt I ever experienced on a coaster. For that, good riddance.

  • 100DollarHeadache

    Situation Chef d'oeuvre Longueur Temps mort

    The Beast broke all the rules. It's meant to be a trek through the wilderness, not a traditional roller coaster delivering airtime and such. I made sure my first ride was during the night, and it was the intended experience.

  • 100DollarHeadache

    Théma Fun Hangtime

    This ride is the anti-Maverick. Maverick has relentless pacing, this is more laid-back, and that extends to the launches themselves. Maverick is focused on ejector, this delivers hangtime. Maverick is terraformed, this has some theming. Above all, this is more re-rideable. That said, the day I rode, it was especially hot, so I felt the intensity quite a bit.

  • 100DollarHeadache

    Airtimes Débit Ejectors Inconfort

    The original hyper coaster still lives up. The old-school Arrow triangular hills deliver airtime unlike that of today's meticulously calculated pops of airtime. The capacity is also a major advantage - if Cedar Point is packed, this and Rougarou usually don't have too bad a line. That said, the airtime hurts against the lap bars. It's almost as bad as Thighcrush - sorry, Skyrush - in this regard.

  • Tyler Mark

    Vibrations Inconfort A raser !

    I rode this thing once in the front and once in the fourth row. It was Terrible in both rows, but in the fourth it was at its worst. The jackhammering at the bottom of the first drop was unbearable and hurt my neck for the week after I visited the park. The rest of the ride I tried to enjoy, but it was impossible due to the roughness of the track. One of the worst coasters ever.