• Turner Z.

    Theming Fun Layout Rattle Dead spots

    Rode in the back. A lot of rattle and a few potholes. Swinging is cool and there is a lot of it, but slightly overrated as the best family coaster at KI.

  • Turner Z.

    Inversions Pace Fun Intensity

    Solid coaster with very nice pace. One of my favorites at the park as there is quite a bit of variety regarding types of inversions. Rode front and both which were both good.

  • Drive Safely

    this is literally 8 feet tall

  • Drive Safely

    Location Smoothness Too short

    This is such a solid ride. It’s much better in the front; I felt like everything except the drop was better up there. Monster’s nothing special, but it’s the definition of a good, enjoyable experience.

  • Drive Safely

    Fun Duration Discomfort

    Not a big fan of this one. It’s somewhat enjoyable with its length and moderate intensity, but the trackwork is well below average and I can’t help thinking that this is just a much worse version of Lisebergbanan.

  • Drive Safely

    Intensity Inversions Discomfort Intensity

    I just wasn’t a fan of this ride at all. First off, it never flipped at all and the only transitions were painful back-and-forth jerks that launch you all over the place. That part’s somewhat fun, I guess, but Insane was too uncomfortable for me to enjoy.

  • Drive Safely

    Location Fun Capacity Discomfort

    The best part of this ride is easily the laterals. Aside from that, it’s fun, has a nice location, and is overall a solid ride despite some discomfort.

  • Turner Z.

    Duration Rattle Discomfort Airtimes

    Roughest ride I’ve been on, sat back. Wow I hurt

  • Turner Z.

    Layout Headbanging

    Roughest one I’ve been on

  • Nicolas K.

    Airtimes First Drop Pace Theming Capacity

    Let's name the bad things first, there are few: Theming is not existent (no, a corrugated metal shack is not what you can call Theming) and the capacity is awful, about one train every 4.5 minutes. But to be honest: Holiday Park lacks of additional great coasters and is a family park. The queue line of Expedition GeForce is not as crowded, as it would make sense to run a second train or hire more staff to accelerate the boarding/unboarding process. The good things, that make this ride to an exceptional experience have much more impact: Airtime on every hill, a crazy first drop, headchopper on the first of four bunnyhills at the end. Even after 20 years of operating a great ride with so much aspects for having fun. The airtime is astonishing well balanced between front and back rows. If you ignore the first drop, which is clearly a backrow-hammer, all of the airtime hills have great floater on every seat. Especially on the last four bunnyhills, the riders in the front rows are pushed over the hill while the tail is still acceleratingwithin the compression before. There is a trim after the second bunny hill which takes a bit of force while the backrows still overrun the crest, thats a pity, but necessary not creating too much stress to the track on the last two bunnyhills. Great ride and a must-do for every thrillseeker.