• Bubble Gaming

    Airtimes Intensity Duration Lap Bar

    I had a review on this were I criticized the ride for having a pretty bad rattle and terrible lap bars that prevent any airtime. However, yesterday I was able to get better rides and my thoughts on it have changed. Yeah, the restraints are still bad. However, it must've been the amount of stuff in my pockets or something that caused me to actually get room. It's still not comparable to T-bars, but it is enough for me to experience airtime. Also, there wasn't a rattle. My April ride this year with those 2 issues was the very back row. In my opinion, that row is only better for the drop. Everything else improved in my rides in the third to last row. You wait less for a better experience, I definitely recommend it. Now for the ride itself. Like I said, the drop is definitely better in the back row. However, it is still great. Not necessarily getting yanked down it, but it's still an awesome drop. The next hill gives pretty good floater. Any moment of airtime starting with this one wasn't experienced on my first rides. The next turnaround is fairly intense and the following turn further adds to it. You also go through some thematic elements that are decent near misses. The next hill once again gives good floater. The hill after gives slightly stronger airtime, but it is still floater. The second half begins with some S-hills. Surprisingly, these also gave floater. The valleys are turns that have several seconds of pretty good positives. The 3rd S hill gives more floater and is great for photos with it diving into a tunnel, the second of the ride after the one at the bottom of the first drop. After the turn, there's a few airtime hills. The first one that you turn into is good because you go from the turning that you've been doing immediately to floater that was in the first half. The other 2 hills continue to provide this floater. One final turn leads into the brake run. Without bracing, you will have your stomach go into the lap bar, but it isn't painful. Would Superman be much better with T-bars. Yes, definitely. Is it still a great ride? Yes! SFNE's top 2 is amazing and I'm glad I can further enjoy this ride. I still prefer the Ride of Steel clones because of the T-bars leading to ejector, but Superman is still one of the best (traditional) hyper coasters I've been on.

  • Lukas Lund

    First Drop Ejectors Rattle

    Very good ride. First drop is intense. It has a few rough spots but besides that it is great.

  • thomas stanley

    Capacity Dead spots

    Good family coaster.

  • thomas stanley

    First Drop Capacity Discomfort

    Large, 90s B&M stand-up coaster. Slow loading hampers capacity. The stand-up concept seems to have been a novelty that has passed. I would love to see a new-age Vekoma looper (like Feonix or Lech Coaster) in this space.

  • thomas stanley

    First Drop Capacity Comfort

    What a great B&M hyper! This is now my favorite of the five I have experienced, and it is my favorite ride in the park. The floater air hits on every hill. The left twisting drop of the second hill is whippy. The helix is intense, and the last four hills really pop! Awesome work B&M!

  • thomas stanley

    Pace Intensity Duration

    Solid B&M floorless looper. Good pacing and solid, forceful ride.

  • thomas stanley

    Capacity Duration

    Large Arrow mine train.

  • thomas stanley

    Discomfort

    Lackluster indoor coaster.

  • thomas stanley

    Decent indoor wild mouse.

  • thomas stanley

    Airtimes First Drop Duration

    Wow! This out RMCs RMC. I was amazed at the airtime over the camelback hills. My thighs were sore after two rides. My lone Intamin pre fab credit; solid and intense.