• Maddux W.

    Lap Bar Inversions Hangtime Capacity Layout

    Heck, I'll give it 5 for the Jojo roll. The hangtime on that and the first loop is elite, I love how they took advantage of where they could risk trains rolling back. The launches don't do much, but they don't really need to, this ride lets its inversions shine and puts everything else on the back burner. Sadly, it runs out of inversions pretty quickly. The layout does enough to give it a complete ride experience, I just wish they could have slapped another couple inversions in there. Rider tip: Hold your feet out. Also, Mr. Wesley O, if you look back at this, this is a Mack multi-launch, not an Intamin blitz. Just wanted to let you know.

  • Maddux W.

    Airtimes Capacity Duration Layout

    I miss the Intrimidator theming. The queue was pretty boring, though thankfully the line was moving fast due to the reason I bumped this up to 4.5 stars: The Ops were dedicated. They were rolling trains, probably 40 seconds parked MAXIMUM. They were absolutely amazing, I have only ever seen this efficient of a crew on SteVe. Shoutout to whoever was on that shift (my ride was at about 22:00 October 5). Not my favorite hyper, but still a good ride.

  • Maddux W.

    Inversions Fun Intensity Discomfort

    This was my first looping coaster-I rode it before the "refurbishment." It was a little janky & rough, but mostly just intense. Then, Six Flags made the decision to retrack it & take out the (I believe) second loop, and it started to rip through its course. This is NOT a good thing, you hit every lateral like it's Pegasus' brake run and it made what used to be a fun old Schwarzkopf looper and made unbearable. I still ride it, but only once. Six Flags, I can't believe I'm saying this, but trim it. Also, maybe make the brake run a bit more gradual? You get flung forward into the lap bar, and URGH. Last ride in 2023, though, so maybe it's gotten better. I was just remembering my rides after going on the Carolina Cyclone.

  • Bubble Gaming

    Location Intensity Rattle Too short Harness

    The only reason steamin demon still exists is because it’s at great escape. With the removal of Alpine Bobsled and the addition of lights on the lift hill, it going to take quite a long time before this has a chance of being removed. It’s unfortunate that the ride experience is poor, as it has a striking resemblance when entering the park. It’s also unfortunate because the line is rarely ever long, even with one train ops. Maybe people here acknowledge that the ride is not good. The queue line and lift hill show nice views of the ride, then it’s into the drop. This begins the nasty rattle prominent throughout the course. The loop is surprisingly forceful, similar to Vekoma boomerangs. The turnaround isnt anything notable, but afterwards are the corkscrews. Dear god these things are rough. Even using the headbanging method, there was pretty bad headbanging. In the middle of the corkscrews and at the very end are the worst parts. Final turn and break run are filler, but this ride in general is very short. It manages to be that rough in the little amount of time. I also want to point out the restraint. It digs into your stomach and hurts possibly worse than the headbanging. Anyways, there’s no redeeming factor in this ride, hopefully this closes and gets replaced by a better ride sooner than anything else at Great Escape.

  • Bubble Gaming

    Intensity Rattle Discomfort

    Slightly worse than Six Flags New England’s boomerang because the cobra roll is rougher. However, the loop isn’t so bad and the ride feels just as intense, especially the backwards loop. Another con is the seat is just as uncomfortable as Great Escape’s, maybe slightly more comfortable. Other than that, it’s essentially the same as the boomerang at Six Flags New England.

  • Bubble Gaming

    Intensity Rattle Discomfort

    Definitely a downgrade compared to Flashback at New England, which is kind of surprising. This one’s newer and wasn’t relocated twice, yet it’s just worse. I didn’t notice this with flashback at New England, but the seat wasn’t comfortable. It was weirdly shaped and hurt. The ride itself was quite rougher as well, especially the cobra roll. It still isn’t too bad because of the intensity with the backwards elements, but it was rough and gave me a bigger headache.

  • Bubble Gaming

    Nice surprise! Intensity Rattle

    I genuinely had no expectations for this. I thought it would be a headbanging mess. First ride, I was desperately preparing for headbanging that… never appeared. There wasn’t headbanging. I even found it decently forceful! The second ride was rougher, enough to give me a mild headache. I still found it to be an underrated gem that doesn’t deserve a 6.3%.

  • Bubble Gaming

    Rattle Discomfort

    My first ride in July wasn’t that good. It was pretty rough, and it earned only 2.5 stars. I decided to give it a second chance, and it only got worse. I knew old vekoma’s profiling was bad but not THAT bad. It was jackhammering me so much throughout the entire layout. I do want to point out 2 of the worst moments of roughness. First, the sidewinder. You can see the roughness from off ride. Not only do you have the lateral roughness, but now there’s aggressive shaking back and forth. Then, there’s the inline twists. These 2 are so rough that any form of enjoyment is quickly sealed. There are sudden jolts from side to side that are so abrupt, impactful, and painful. It has vest restraints, which are probably the only thing making this 1.5 stars instead of 0.5. The vest restraints are a step in the right direction, but it still is bad and I’m still concerned about riding SLCs with the old restraints. (Update all of this applies just it's not as bad so now it's back to a 2.5. If you want the specific rows, the 1.5 star ride was row 3 and the 2.5 star ride was the back row)

  • Bubble Gaming

    Airtimes Intensity Duration Lap Bar

    I had a review on this were I criticized the ride for having a pretty bad rattle and terrible lap bars that prevent any airtime. However, yesterday I was able to get better rides and my thoughts on it have changed. Yeah, the restraints are still bad. However, it must've been the amount of stuff in my pockets or something that caused me to actually get room. It's still not comparable to T-bars, but it is enough for me to experience airtime. Also, there wasn't a rattle. My April ride this year with those 2 issues was the very back row. In my opinion, that row is only better for the drop. Everything else improved in my rides in the third to last row. You wait less for a better experience, I definitely recommend it. Now for the ride itself. Like I said, the drop is definitely better in the back row. However, it is still great. Not necessarily getting yanked down it, but it's still an awesome drop. The next hill gives pretty good floater. Any moment of airtime starting with this one wasn't experienced on my first rides. The next turnaround is fairly intense and the following turn further adds to it. You also go through some thematic elements that are decent near misses. The next hill once again gives good floater. The hill after gives slightly stronger airtime, but it is still floater. The second half begins with some S-hills. Surprisingly, these also gave floater. The valleys are turns that have several seconds of pretty good positives. The 3rd S hill gives more floater and is great for photos with it diving into a tunnel, the second of the ride after the one at the bottom of the first drop. After the turn, there's a few airtime hills. The first one that you turn into is good because you go from the turning that you've been doing immediately to floater that was in the first half. The other 2 hills continue to provide this floater. One final turn leads into the brake run. Without bracing, you will have your stomach go into the lap bar, but it isn't painful. Would Superman be much better with T-bars. Yes, definitely. Is it still a great ride? Yes! SFNE's top 2 is amazing and I'm glad I can further enjoy this ride. I still prefer the Ride of Steel clones because of the T-bars leading to ejector, but Superman is still one of the best (traditional) hyper coasters I've been on.

  • Lukas Lund

    First Drop Ejectors Rattle

    Very good ride. First drop is intense. It has a few rough spots but besides that it is great.