• Yuuki Takemoto

    Airtimes First Drop Ejectors

    I rode this the day when it opened. The staff knew me and my family and invited me to ride the coaster. I had no idea what I was getting into. I sat in the back (since it was the only row available with the amount of crowds), and once we went down that first drop, I got a stomach drop like none other to the point where I hollered at the top of my lungs! That feeling made me avoid the ride until 3 years later, where I tried again, in the front. It felt less intense than when I was younger, but I still got the intense flojector. It is currently my #4. The Rolling Thunder hill is the best!

  • Yuuki Takemoto

    Intensity Hangtime Too short

    I rode this shortly after it opened. The hangtime was so strong, I started crying. Other than that, this is an okay-ish compact layout that could've been a bit longer (most of the ride experience comes from waiting on line, ha!) But it's fun if you want to feel like you're gonna fucking die.

  • Karst

    Fun Rattle Too short

    Wonderful ride to look at, but it's really short. The classic over the shoulder arrow restrains press on my tall upper body which kinda hurts. The rattle is definitely more bearable than vekoma corkscrews, which is a bonus. I think Corkscrews days are limited, get the credit while you can.

  • Karst

    Inversions Intensity

    This thing is intense. The inversions are forceful as hek. Tip is to brace yourself for the brakerun because the coaster is pretty smooth except for a massive jolt right before entering the brakerun. Good coaster!

  • Karst

    Airtimes

    My bf isn't the biggest fan of classic woodies but i think they have a nice charm to them. I loved the light airtimes and slight rattle. The PTC trains are the best, love those things.

  • Karst

    Nice surprise! Rattle Dead spots

    The swinging is quite a unique feeling, really makes me want to ride the new vekoma suspended family coasters. Second half was quite intense, it's definitely an arrow coaster haha

  • Karst

    Inversions

    This coaster roars. I love love love the soundscape around this coaster. It feels like an older b&m layout and the forces kinda reminded me of Black Mamba at Phantasialand. It's not bad, but definitely not the best. It'd be anywhere but Cedar Point it'd probably be a standout attraction, here it's decent filler.

  • Nick V.

    First Drop Inversions Comfort Too short Dead spots

    Very comfy seats with the wide over-shoulder lap bars. It has a very fast chainlift and the first drop and the first corner are fast and fun. Later it gets slow and is all a dead spot.

  • Nick V.

    Theming Headbanging Discomfort Dead spots

    The entire coaster is a dead spot, except for right after the launch. The launch isnt very intense. You will hit your head on the harness when going upside down. Not very smooth and not fun. The theming of the queue is good. After the normal queue they let let you through in small groups and its the theme of like an abandoned new york metro station made to be scary.

  • Nick V.

    Harness Rattle Headbanging Tear it down!

    This coaster is made in basic editor. Shocks in the first loop and it just trows you around your seat during the entire coaster. Tear this down and make an actual good coaster. The harness of the new carts are comfy, but the rest of the cart is still bad