• Inverted Thrills

    Airtimes Fun Dead spots

    This ride is pretty decent. It has some alright airtime and the dueling aspect is fun. It does have some slow boring turns thrown in but it's still a decent, classic ride

  • Inverted Thrills

    Airtimes Pace Fun Lap Bar

    This is a very good family coaster. It feels very much like a normal GCI but smaller. Solid airtime and is a smooth ride unlike what most people say

  • Inverted Thrills

    Location Fun Intensity

    This is definitely a fun ride. It actually has some decent forces and has a nice setting. Definitely the superior Arrow suspended coaster in Ohio

  • Inverted Thrills

    Inversions Fun Intensity

    Solid, standard Vekoma boomerang

  • Inverted Thrills

    Inversions Fun Intensity

    Solid, standard Vekoma boomerang

  • Inverted Thrills

    Launch Intensity Hangtime Too short Harness Discomfort

    This is a short but sweet ride with some good launches, a great inline twist, and good forces. The comfort collars are a bit annoying especially if you're short but they're bearable

  • Inverted Thrills

    First Drop Intensity Hangtime Too short

    Normal sky rocket II. Fun launches, great hangtime, and is a forceful ride. I appreciate the lack of uncomfort collars that are on Tempesto

  • Daniel Russell

    Airtimes Theming Inversions Harness

    This ride has really good airtime, those drops send you flying out of your seat. The theming is really well done, the whole ride feels out of control, but those restraints kinda suck.

  • Jorn van den Hout

    First Drop Intensity Duration Discomfort

    Back in 2008 when it just opened i went on Troy like more then 10 times a day as a kid. In 2022 i went back and tried it again. This is still the best wooden coaster out there. I experienced it more intense as an adult, so i only rode it twice. It was pretty rough, especially in the last section, but as an rollercoaster lover this is everything you want.

  • Kw6sTheater

    Pace Intensity Ejectors Capacity

    The prelift section has a dose of speed (and laterals) before engaging the lift. The first drop is easily one of my favorites - in the back, there’s standing ejector air all the way down. Unlike a typical RMC, the pullout is shockingly intense - I started to see black on the climb up the outer banked hill. The outer banked hill itself doesn’t deliver the goods until the crest, where an abrupt transition from laterals and some positives to strong, banked ejector air occurs. But it’s sustained the entire way down, even as the track adjusts itself back to zero degrees roll, and there’s more strong positive Gs going into the death roll. The rise into the death roll is one of two breather moments in Iron Gwazi’s otherwise rampant layout, with light positives and not terribly noticeable laterals - though the front row has ejector airtime going into the roll. But unlike the slower, much more gradual barrel roll downdrop on Twisted Timbers, this inversion whips riders to the left, pins riders to the side and throws them out the entire way down. Sustained laterals plus ejector-like hangtime makes for a truly unhinged and iconic element. The overbanked inversion (“Reverse Stengel cutback”?) happens quickly, with crazy visuals and headchoppers within the wood supports, though it doesn’t have as much punch as the rest of the layout. This is the only moment I found to be better in the front, delivering a burst of standing ejector air on the drop, while the back just gets whipped into and out of the overbank. Thankfully though, the outer banked wave turn (“Twist and Shout”) over the station picks up the pace again, with strong whip immediately followed by an unexpectedly sustained moment of sideways, standing ejector airtime. The step up delivers more ejector, while the wave turn feels like a less sustained but much stronger version of Lightning Rod’s. Following that, the stall is solid (though less of a standout moment than Pantheon’s and Jersey Devil’s), it’s a short breather moment before the insane, ejector-loaded finale. The off-axis hill delivers a burst of ejector air, followed by whip into and strong positive Gs on the turnaround. The “Asian Camelback” has two more strong bursts of ejector, with stronger whip into the final turnaround. Then the last hill, which was higher off the ground than expected, delivers one last moment of ejector air all the way down. The turn into the brake run offers one last dose of whip, and the brakes come all too soon - they’re just as strong and sudden as expected. As soon as I got off my first lap on Iron Gwazi, I was immediately blown away. It went from top 10 in the morning to top 3 in the afternoon - Iron Gwazi runs even faster later in the day, with the final few hills delivering violent ejector airtime. For me, the highlights on Iron Gwazi are the death roll and outer banked wave turn, but the first drop, outer banked hill and final 4 hills were phenomenal too. While it doesn’t have the most elements or the longest duration, every single element on Iron Gwazi counts, packing in significant amounts of ejector airtime, ridiculous speed and/or whip every time. This makes Iron Gwazi feel short but pretty satisfying after every single ride, enough to entice me back in line again and again. Iron Gwazi feels like RMC’s take on Skyrush - tall in height, short in length but absurdly fast-paced the entire time - but even better than Skyrush. I preferred the back due to the stronger, more sustained and comfortable airtime, along with the increased whip.