• GLaDOS

    Airtimes Theming Pace

    The best coaster at Phantasialand. It has incredible theming, music and I love the build up to the launch. It's also a capacity monster. Both launches are really punchy, the transitions offer some airtime for the most part and the actual airtime hills have some floater airtime and it's just a really well paced ride. I guess you could call the section right before the second launch and part of the ending "dead spots" but they don't hinder the experience in my opinion.

  • GLaDOS

    Airtimes Theming Intensity Discomfort

    This is a great ride with a layout that's both unique and intense. The launches aren't too powerful, but maybe that's for the best in this position. The first launch also gets faster near the end, which kind of compensates for the lack of initial power. The inversions and airtime pops are floaty and just feel insane in this position. It also just looks cool flying around such a well themed land and interacting with the pathways. The pre-launch section also looks great. As for which row I prefer, it has to be row 1, as the airtime is more pronounced here. The back is also great. The lading system is also really efficent despite the lockers and metal detectors. Hey, Tokyo Dome City and especially Fuji-Q Highland, it's actually possible to be efficent with lockers and metal detectors, why not implement the same procedures as Phatasialand? My only nudge is that it's not the most comfortable thing in the world. My secend ride on April 9th was perfectly fine, but my first ride was after lunch and the restraint just pressed against it on the positive G moments, and my only ride during my second day at the park was good, but the lap bar crushed my thighs a little bit my the end. A ride that needs to be ridden in specific conditions to really be top notch just can't make it up to my top 3. Number 5 is where it's at for now.

  • GLaDOS

    Theming Inversions Intensity

    This is the best B&M invert that I've been on. Mind you, I've only ridden two but Black Mamba the better of the two. It has world class theming, especially its gorgeous station. It starts off strong, with an intense loop and an insane zero-G roll. The pre-drop is weird but it gives a bit a character to Black Mamba. It's mainly about positive Gs, near misses and scenery. It also throws in a bit a weithlesness and two snappy corkscrews. It's one of the best looking and most confusing coasters I've even ridden. It also has the same weird double seatbelt as OzIris on the right inside seat of row 5. Just note that the max height is 1m95 due to its interactions with the scenery.

  • GLaDOS

    Nice surprise! Fun Duration

    This is a roller coaster that I didn't expect anything from, yet it impressed me in nearly every way. It's long (it has three lift hills), it's rather smooth, and the VR is really well synced to the layout and it adds a lot to what is already a good family ride and I personally think the VR adds to the experience. It's not forceless either, it has some intense turns despite its relatively slow speed. Honestly, I don't understand why this is ranked so poorly, as it's one of the best family coasters that I've ever ridden. An underrated ride that you shouldn't miss.

  • Danilo G.

    Launch Intensity Duration Reliability

    What an amazing ride! Whilde doing my 3rd ride on this i had a rollback and it broke down 3 times when i was there, so not very reliable.

  • GLaDOS

    Fun Intensity Duration Discomfort

    This is a surprisingly intense mine train coaster. It pulls some decent positive Gs on the helices and turns as well of some lateral G forces. It's quite long too. Its seats are quite uncomfortable though. They are weirdly padded and can hurt your back a little. A few of the transitions don't help it either.

  • ALEJANDRO TORRES HERNANDEZ

    Airtimes Ejectors Hangtime Too short Lap Bar

    Great ride but mostly a blur. I rode it back in 2023 and it was great, the first drop, then the reverse cobra roll, and the overbanked wave turn, the overbank turn was alright then my favorite moment, the drop of the turn. The only problem that everyone has with the ride is the length. It's too short to be elite but RMC did a good job of transforming the Georgia cyclone. I also don't like the lap bars

  • ALEJANDRO TORRES HERNANDEZ

    Airtimes Pace Ejectors Rattle

    Rampage is a great CCI wooden coaster. The first Airtime hill has 3 seconds of sustained ejector and the laterals never disappoint the ops and dispatches were good and the front seat is where you want to be. The only problem I have is the drop of the second turn, the wheels turn to rectangles. I am making this review in 2024 so I hope that the 2025 retrack can fix that up. I like the PTC trains but it is shredding up the tracks. Other than that, Probably my all time fav (is only have 26 creds) P.s. I might go to Carowinds so fury will definitely take the cake but rampage will still be up there

  • Jack H.

    Theming Intensity Duration Rattle Headbanging

    I belong to the smiler HA HA HA

  • GLaDOS

    Theming Fun Smoothness Capacity

    This is a good family coaster with horrendous throughput. It looks really good with all of the theming, not on par with Taron but it still looks amazing. You can get two cycles if the queue isn't too long, which I did. The first drop doesn't do much, it just picks up speed really. The pullout has some positive G forces. The helix has decent Gs going forwards and the following transition has a bit of whip. The train didn't get lifted up before going backwards on the first pass, but even though it did on the second pass, it didn't feel any different. It's just a less forceful version of the layout going backwards, which is perfect for a family coaster, really. The only knock on it is it's abysmal capacity which isn't great for a family coaster. The backwards section can also be nauseating if you a weaker stomach, but it was fine for me.