Coaster reviews
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I love The Walking Dead but this ride was a big disappointment. It's almost as if the people designing it have never seen the TV show. British voices, instead of well-known characters, car horns honking when there are no almost cars in the show. My list could go on and on.
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Location Fun
Lisebergbanan is a fun ride with a great location on the hillside. It’s much better than it’s cousin Jetline due to the location and comfort.
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First Drop Layout Too short
Valkyria is a masterfully executed dive coaster and (so far) is the best example of how dives should be made. The brake on the drop hangs you over a bit more than other dive coasters, and the vest restraints allow you to lean forward a bit more than the traditional OTSRs. The drop gives great floater airtime, and the layout is very good for a dive. The standard Immelmann follows the drop, then a zero-g roll, helix and twisted airtime hill are after that. The zero-g roll is nice and floaty, the helix rather intense, and the twisted hill gives some airtime and whip. The last element before the brakes is a hangtime-filled zero-g roll just like Helix’s and is a great way to end out a short but sweet ride.
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Layout Hangtime Duration Launch
Helix is a fantastic long ride that is masterfully executed. It’s long, full of inversions and hangtime with a few great airtime moments thrown in. I’m convinced the launches don’t actually exist, but everyone knows they’re forceless. It isn’t super intense or filled to the brim with extreme elements, but that’s what makes it what it is. It’s rerideable, fun, and overall a great ride experience. The two ejector hills, especially the second one, the Norwegian Loop, and the final inline twist are the highlights of the ride. The soundtrack and mood in the queue and station are awesome, but I wish the soundtrack would be included as on-board audio. Overall, Helix is an awesome coaster that serves to make everyone satisfied whenever they get off and have them rushing back into the queue to ride again.
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Airtimes First Drop Comfort
Incredible hyper with a great first drop, fantastic airtime moments, and the clampshell restraints are so comfortable except for the fact that they come down further during the ride. Overall a great ride and my number two.
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Pace Intensity Layout
This ride is insane. The pacing is amazing, and every element delivers. Literally every vally has strong positive gs, and I mean every vally. The vally between the Immelmann and the Zero-G roll has positives. The entrance and exit of the batwing have positives. Even the exit of the corkscrew has positives, and that corkscrew is probably the whippiest corkscrew ever. The ride is intense, compact, and relentlessly paced. Everything I could want in an invert.
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Launch Intensity Layout
I remember really enjoying this ride when I rode back in 2018. Unfortunately, stupid 2018 me, didn't ride in the back, so I can't testify to how insane the drop is back there, but I remember it being pretty intense in the front though. The ride is fast and intense, the transitions are whippy, the airtime is strong, the launch is amazing, and the location is awsome. A little overrated, but still an amazing ride.
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Location Pace Fun Rattle
I remember really liking this ride, but my memory of it is waning. The only things I vividly remember are the amazing view, the first airtime hill giving great floater air, and the ride having somewhat of a rattle. Still a very fond memory nonetheless.
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Airtimes Pace Fun
This is easily B&M's best. The layout is amazing. It does so many things great. The first drop, and treble cleff give great flojector air, and the last three hills give straight up ejector. The transitions on this ride are perfect. My favorite part of the ride are the high speed switch backs after the first turn around. The provide super fun laterals, airtime, speed, and even some positive gs. The positives gs on this ride are also really underrated. I grayed out going into the first turn around on all 10 rides. I even grayed out going into treble cleff a few times. The sense of speed is also amazing, and the main reason this is a front row coaster for me. The wind in your face is so intense that you can barely keep your eyes open, and in the front, you can feel the speed for the whole ride. The interaction with the front pathways also adds so much fun factor to this ride. I was skeptical of all the hype going in, but this really is a masterpiece. Easily a top 5 coaster for me.