Coaster reviews
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Location Hangtime Headbanging Pointless Layout
This ride is alot like my Biology teacher, stupid.
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Fun Rattle Discomfort
This ride is so rough it's actually kind of fun. It did give me a bad headache though, so it was a one and done.
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Airtimes Fun Duration
This is easily my number 1. All though it's been 3 years since I've been to CP, I still very much remember how breathless I was after every ride on this. While the ride is definitely focused on airtime, the ride also has things like, hangtime, laterals, transitions, headchoppers, and crazy pacing to compliment the airtime. There's so much variety among the airtime, however, that it never gets repetitive. It's hard to describe just why exactly this coaster is my favorite. It just seemed to be the perfect mix of fun, and relentless craziness.
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Airtimes Pace Intensity
I'm so glad to have this at my home park. Everyone already knows that this has some of the best positive gs and transitions ever, but there are other aspects of this ride that don't get talked about enough. The airtime is great. The first drop gives strong sustained ejector, the first Camelback gives about four seconds of ejector, and the transition after the Camelback gives an amazing ejector/lateral combination. Even the trimmed hill gives good flojector in the front. The sense of speed is probably my favorite part though. Experiencing all these forces while going over 80mph is a one a million sensation. Best at KD.
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Airtimes Pace Intensity
This ride is insane. You'd be hard pressed to find an other coaster that has this strength of airtime in this quantity. Some of these moments are seriously on par with skyrush in terms of strength. There's also a great variety in the airtime, and three inversions sprinkled in, to keep the ride from feeling repetitive. The pacing on this ride is also incredible. It's just one insanely aggressive moment right after another, and there's no time to breath. Thank you Alan Schilke.
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Intensity Layout Hangtime
This ride is very underrated. While it may not be as intense as Maverick, it isn't that far off in my opinion. Yes the launches are rather weak, but everything around them is amazing. It has insane hangtime, strong ejector airtime, fun laterals, snappy transitions, and very underrated positive gs. I can't understate how surprised I was by the intensity of this ride. There are lots of random turns that don't look like they do anything, but they are surprisingly intense on ride. Put these turns in between all the other great elements and forces, and you have a very relentless coaster. All of this is packed into a well paced, fun, compact layout, that left me impressed after every ride. Don't sleep on this ride.
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Rattle Discomfort
I think I got the worst possible ride anyone has ever gotten on this. It was so brutally rough, that I got off with one of the worst headaches I've ever had. I hope is stays open until I can get a reride, and give this a second chance. But unfortunately, I only have this one awful ride to base my thoughts on.
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First Drop Theming Dead spots Layout
First drop gives a nice pop of airtime in the back seat then the rest of the layout exists which is a figure 8 that does a whole load of nothing. I know that's getting pretty nitpicky because it's a family coaster, but it doesn't "do it" as well as the other Tivolis. Headchoppers are nice though. They get you good.
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First Drop Inversions Hangtime Reliability
I was very surprised with how good this coaster was to say the least - it's ridiculously fun. There are a couple punches in the further back rows but the padded restraints and headrest make it much more bearable. People bash the layout for being "nothing but loops" and yes it could've had a couple more helices but that's not a deal-breaker. And the loops are really good anyway! The sidewinder has some good intensity to it.
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Fun Smoothness Layout
Very fun spinning coaster with a neat layout that differs from the boring wild mouse layout