This is the most 90s coaster ever made. For one thing, it was made by B&M, who were basically the manufacturer of that decade. For another, this coast...
This is the most 90s coaster ever made. For one thing, it was made by B&M, who were basically the manufacturer of that decade. For another, this coaster almost exclusively focuses on positive G forces, because only hypers and woodies really had airtime. Even the queue, which I know had a refurb after the 2016 retrack, feels distinctly 90s, having all the attitude of Six Flag's DC attractions, but green and with a bigger budget. As for specific elements, the launch that begins the ride is surprisingly forceful for a tire launch, and the Zero-G Roll that follows is one of the best inversions I've ever been on. You are hitting the inversion at full speed, so you get an insane amount of whip on it, and as you're making your way rightside up, you start to get air as the coaster careens downward, developing into a bona fide first drop. Not to mention, this inversion is at the ride's highest point, and it really is something to be flipped around like that a hundred feet in the air. I've never experienced an inversion quite like that, and Hulk is worth riding just for it. The equally massive Cobra Roll, while not as good, gives the ride's most sustained moment of positives, making it formidable in its own right. Then there's a huge vertical loop, and then... Remember how I said this was the most 90s coaster ever made? Well, that sadly applies to the sequencing as well. After the vertical loop, this ride is kind of over. Sure, there are still plenty of intense moments to be had, but the rest of the ride feels more like B&M trying to cram as many inversions and turns as they could in the plot of land given to them without any thought to how it'd flow together. As such, it loses the very strong momentum it had in the beginning of the ride. I'm sure it would've been better with the soundtrack, but for some reason it wasn't working when I rode it.
A really good family coaster, even with the immense jank. All the little drops have decent airtime, and the ride is filled with amazing laterals. Coup...
A really good family coaster, even with the immense jank. All the little drops have decent airtime, and the ride is filled with amazing laterals. Couple that with the near-pitch darkness, and you have a pure fun coaster.
A really good family coaster, even with the immense jank. All the little drops have decent airtime, and the ride is filled with amazing laterals. Coup...
A really good family coaster, even with the immense jank. All the little drops have decent airtime, and the ride is filled with amazing laterals. Couple that with the near-pitch darkness, and you have a pure fun coaster.
Super fun arrow custom looper, I like the layout and the interesting theme but it’s an old arrow coaster the coaster while intense is pretty dang roug...
Super fun arrow custom looper, I like the layout and the interesting theme but it’s an old arrow coaster the coaster while intense is pretty dang rough like really rough especially the inversions, but it’s not rough to the point for me to dislike it, it’s still a great ride and I would recommend you ride it and the helix to end the ride going through a structure with lights is a nice finale.
With my home park being Great Escape and me being a big fan of Comet, I expected Phoenix to be phenomenal. It is. While it was running one train ops, ...
With my home park being Great Escape and me being a big fan of Comet, I expected Phoenix to be phenomenal. It is. While it was running one train ops, the dispatches were incredible. Less than 30 second dispatches. Kudos to the ride ops for preventing the line to be an hour. The longest I waited was around 35 minutes. The beginning tunnel isn’t really a thematic element, but it is intriguing nevertheless. Lift hill is relatively quick, just like comet’s. Before getting into the actual layout, I want to acknowledge the absolute best restraints I’ve seen on any coaster. There’s a buzz bars, a foot above your lap, with no seatbelt and a really small seat divider. The forces are exemplified for this reason. First drop is pretty good, but nothing noteworthy. The turnarounds, especially towards the end, provide good laterals, although Twister takes the crown for the best laterals in the park. The airtime is absolutely amazing and is the real star of the show. Airtime hill after airtime hill, including a double up and double down, provide airtime that is inconceivably good. Towards the end, the buzz bar causes you to be essentially standing up because of how much airtime. True masterpiece of a ride. I’m so glad this is still in operation considering it was a relocation. I’m a huge fan of PTC, and this is the magnum opus.