• IronChef C.

    new rule. no wild mouse coasters at sea world owned parks. the parks are too good and too pretty to have wasted the space. gimme another animal exhibit or a flat ride.

  • IronChef C.

    why did they stop building these? so intense, so long, so much fun. i absolutely loved kumba. every element hits so hard, i greyed out, i loved it, maybe the best ride in the park for me.

  • IronChef C.

    Harness

    a C+ if there ever was one. ride it if the wait is short and you haven't done one of these before. That said, I always look at these and go, "meh I guess I'll ride it" and come off thinking "those things are really fun".

  • IronChef C.

    The hype is big for Montu. It checks every box. Yet, for me, it didn't deliver like a few other inverts have. Something about it just didn't hit me right. It rides great, is big, the inversions are proper and the pacing is excellent...but nothing stood out making it head and shoulders above the rest. Alpengeist is still my favorite bc of how big it feels and it has the perfect setting. Great Bear feels so original and the tight loop hits just right as it roars throughout the parks and over the water. Montu, while great, doesn't beat those two for me. A must ride, and a stellar ride at that, but not the legend it's made out to be. I did prefer a back row on it by far.

  • IronChef C.

    Nice surprise! Pace Layout

    Really enjoyed this one. I haven't ridden anything else like it really and it gets points for that. Proper airtime in there as well which was a great surprise.

  • IronChef C.

    First Drop Capacity Fun

    It dives like a dive coaster should. It has a nice layout. It has the proper dive restraints. It gives nice views of the park. It has a splashdown. But why then, is Griffon so much better? Baffling.

  • Erik C.

    Location Launch Hangtime Lap Bar

    This was a highly anticipated coaster for me, and I would say it delivered fairly well. The launch is quite forceful, and leads into super tall inversions filled with hangtime. The only real moment of airtime is in the first half on the hill right before the midcourse brakes. The vertical lift is very fun by itself, as the ride has a light package that flashes the roof is you head upwards. The lift pushes you over the top, but then the brakes catch the train and you get several seconds to enjoy the Manhattan skyline on your left until you fall into the worlds steepest drop. It didn't feel too different from other Eurofighter drops, but if you're lucky (like me), one of Shredder's cars passes on its track under you as you fall inwards. The second half is similar to the first half with a few inversions before the final brakes. The biggest downside of this ride is the restraints, which continuously staple you throughout the ride. You can try to keep them up before dispatch, but after the first half they are guaranteed to be half crushing your legs, which you have to deal with for the lift and second half of the ride. I'm sure this could've gotten another half star if not for that, but this is still a fantastic ride and worth a visit if you don't plan on making your way over to Fuji-Q Highland.

  • Erik C.

    Launch Fun Hangtime Rattle

    This is a super compact and fairly intense launch coaster. There is a good mix of airtime and hangtime going through the various inversions, and some of the valleys were also surprisingly intense. The backwards half was definitely the better half not being able to see where you're going and all. The major issue with this ride is the rattle, which is worse than half the wooden coasters I've been on. Personally, the rattle did not take away from the ride experience itself and even made it more interesting, but both my friend and I got mild headaches afterwards which made the rest of the evening less fun. Even so, this is a super fun ride that I would be happy to see installed in other parks.

  • Erik C.

    Capacity

    This is a typical family coaster except for that it runs above the walkways and other attractions. It reminded me a lot of the Santa Monica West Coaster and had a similar feel. There was the slightest hint of airtime in some of the hills, but aside from that there were no real forces. It also did have a rattle but it was not enough to bother me. One other big downside is that this coaster only has one train, so the line moves pretty slow. Get this one out of the way and then enjoy the other rides at this park.

  • Erik C.

    Duration Dead spots

    Shredder is a fairly average spinning coaster with no standout features. While it has a unique layout, the pacing is relatively slow throughout, so it is not a very forceful ride. I would say your average cloned spinning wild mouse has more forces than this. That said, it still has decent spinning throughout the ride and the layout is long and intertwines well with Shellraiser. Though the ride is a little boring, it is still a great fit for the park and the many families that visit.