• Daniel Stark

    Theming Location Pace Theming

    Best coaster at the park. It's got GCI's typical awesome pacing going through an original, nonstop layout, and alghouth the ride lacks some strong forces and higher speed, it's incredible what they've done with so little heigh. Besides, this is obviously meant to be a family coaster, and despite that it's intense and really fun. The duelling is also an extra point. The location, over the lake, is gorgeous, and the coaster stands firmly seen from the area nearby, specially from the Vliegende Hollander's square. Nothing to do with the hideous Python. The theming could be improved, specially taking into account the park's standards, since, apart from the animatronic dragon, and perhaps a nice station, it is hardly decorated. However, it has a soundtrack which really stands out, my favourite of the park, which is really memorable and full of action; perfectly fits the ride, and helps looking past the improvable theming. I don't really find any important difference between Blue and Red side; they are both awesome woodies.

  • Thijmen B.

    Nice surprise! Fun Intensity Rattle

    This isn't your normal family coaster, that ride was fantastic fun!

  • Daniel Stark

    Pointless

    I rode this only once, early in the morning, and perhaps the coaster hadn't warmed up, or it was me that hadn't warmed up, but I found it pretty pointless. I hate those turning drops which ruin the free-fall experience, and I don't know why, but I didn't feel anything special or exciting during all the layout. It seemed pretty forceless. I don't remember having any problem with discomfort or roughness, maybe because of having ridden it only once when having hardly woken up.

  • Daniel Stark

    First Drop Ejectors Hangtime

    As my first RMC, it exceeded expectations. Everybody knows how good it is. For me, best parts were the first drop, one of the best I have experienced, and the final heartline roll, providing awesome hangtime when there was hardly speed to do anything else. The lap bars didn't bother me at all, I found them much more comfortable than many other coasters at the park with Vekoma's restraints. Finally, it was packed with the strongest airtimes I have experienced; I can't find any con. It lacks theming, perhaps, but at least the location is not desert-like: there is some water, trees and the wooden supports give it a gorgeous look. Maybe worst thing are the operatives, I don't know how they manage to load trains so slowly!

  • Daniel Stark

    First Drop Nice surprise! Ejectors Theming Pointless

    Having only ridden Silver Star as an airtime-aimed coaster, I thought Goliath would be even worse, as it was considerably smaller. I was positively surprised to see how wrong I was. The awesome drop left me speechless, and the great ejector hill following, as well. The stengel dive was fun, and the three tiny hills by the end provided nice ejector, too. However, the rest of the ride was pointless; no, worse, it was uncomfortable. The two huge helixes were both boring and painful. I like negative Gs, but that day I learnt that I hate sustained positive Gs. I would have prefered that part to be just straight track towards the ending hills. Moreover, the ride has absolutely no theming. In spite of all that, I consider it to be the park's second best (behind Untamed, of course).

  • Daniel Stark

    Theming Layout

    I would have listed "First Drop" as a con. Being this my first dive coaster, it didn't live up to my (actually rather low) expectations. Of course, the theming is outstanding, nice pre-shows, pleasant soundtrack and it stands wonderfully from outside. However, the layout itself isn't much, a nice immelman and a zero-G roll, but the helix is too slow and pointless. I understand this kind of coasters are usually short, but duration is not what bothers me. It's just a big family ride, not as intense and breath-taking as I would have liked it to be. And worst of all is the drop. I have experienced many drops which do not even come close to vertical, and yet are far better than this one. Perhaps the problem is height, I don't know, and that the train is stopped facing down too soon, in my opinion. That's what ruins the ride. Unless you are at the front, you will be sitting nearly horizontally until the drop actually beggings. In comparison to Vekoma's Giant Inverted Boomerangs, whose hanging experience while climbing up that amazing drop really stands out, Baron 1898 feels like a kiddie coaster.

  • אדר פופקו

    Fun Smoothness Layout Intensity

    Eichhörnchenbahn is one of those coaster instences that you ride only for the credit but thats it. Maybe it would have been fun for younger entusiates looking for their first thrill but other than that, real entusiates may not find that the most thrilling, despite the fact that this is the only coaster at this unexpectedly charming German theme park. It sure delivers in the fun factor tho, sure the layout isn't the best considering its reptitnives' lack of originality and intesnity, altough not all Force coasters can pack a "punch", Eichhörnchenbahn still hasd quit the European charm to it. The theming actually helps, I liked the look of the train, the gorundwork and landscaping in the coaster, and those random gnomes scattered around randomly throughout the ride. It was also pleasently smooth, now Zierer tends to have a bit of a small rattle, but i'll let it pass since it quit tiny and does'nt distract from the rest of the ride, the lap bars are also comfy and gives good place to the legs to stretch a bit. Overall, the coaster may not be the best for some entusiates, but hey, it still fun to ride, and kids might enjoy it more than I did.

  • Flurin S.

    Masterpiece Intensity Smoothness

    This ride is just insane. Really intense, smooth (for a prtable ride), a interesting and long layout and just an impressive scale for a portable ride. Just impressive. Also I found the 20 second dispatches amazing ;)

  • Flurin S.

    Airtimes Nice surprise! Fun

    I was really impressed by this ride. It's insane how El Toro keeps his pacing while only being 20m tall. a really smooth, fun and also surprisingly long ride. In my opinion this ride could be considered the small version of Wodan at Europapark (my favourite woodie at the time of this review). It's sad that these small scale GCI's are not more common.

  • Daniel Stark

    Airtimes First Drop Duration Theming

    Good coaster overall, although I'm not very fond of this model. The drop is really good, and that airtime hill stands out, being the only one in the park. However, the location is appalling, in the middle of some desert, and the theming in the queue could be improved. Finally, it lacks the pacing and intensity of other coasters of the park, such as the Stunt Fall or Batman, and even though I wanted to love this big ride, I can't do more than just like it rather much. Really fun and rerideable, and yet overrated.