Coaster reviews
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Theming Fun
I haven't been to hellendoorn in quite a while but I always remember this coaster to be so fun! Mainly the little jump from the darkness to the outside and then back in. The queue is themed like sewers and i think it's pretty neat overall :)
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Launch Harness Discomfort Lap Bar
I hate these stupid restraints with every fiber of my being. They take what would be a fun, enjoyable ride and turn it into a pain machine. It’s almost impossible to enjoy the ride when the so-called “comfort” collars are slashing at your neck and the horrible lap bar digs into your thighs. The trains are a nightmare too. I’m not that big (6 feet tall) and I had to shift my body around to fit in the train and around the restraint like I would on a kiddie coaster. The launches are fun, and the rest of the layout is cool, but fix these god-awful restraints.
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Airtimes First Drop Fun Too short
Sheikra is a great ride and does what it’s meant to do. The two drops give fantastic airtime, especially the first one, the Immelmann is fun, and the rest of the layout gives an enjoyable experience.
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Intensity Layout
It’s a nice intense ride, but doesn’t really do a lot.
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Lap Bar Masterpiece Ejectors
I literally died
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Airtimes Intensity Duration Rattle Intensity
This is my favorite coaster of all time. Riding The Voyage at night, in the back row, with no trims on and thunder in the distance made this literal insanity. The first few hills are a nice warm-up, providing decent floater and even ejector on the small bunny hill. I couldn’t even see my hand in front of my face during the spaghetti bowl section, which gives some crazy laterals and a few pops of ejector diving into the mid-course. The third drop on the triple down caught me off guard on EVERY SINGLE ONE of my 9 rides, providing some absurd ejector airtime. The return run is the roughest part of Voyage, but it combines wild ejector airtime with ballistic pacing and side-of-your-seat-slamming laterals. The roughness does wear you down however, but it just adds to the intensity and out of control feeling of this coaster.
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Inversions Intensity Smoothness
Montu is an outstanding invert with a barrage of fantastic inversions and intense turns. The zero-g roll and the batwing are incredible, as is the rest of this amazing ride.
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Inversions Intensity Layout Rattle Headbanging
Kumba features some really forceful elements and inversions, my favorite being that awesome zero-g roll, but the constant headbanging after that elements detracts from the amazing layout.
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Airtimes Location Fun Harness
I went in expecting a mediocre launch coaster like people made it out to be and this blew those expectations out of the water. The ride is long, has some pretty good airtime moments like the drop off of the windcatcher tower, the few twisted airtime hills and the hill after the third launch, and is overall a fun experience winding through the terrain. The restraints don’t cause a direct problem, but it would be nice to not have those hard plastic OTSRs. Go in expecting a family multi-launch like Hagrid’s or even Manta at SWSD, not a top-tier blitz like Velocicoaster or Maverick and you will come off with a smile on your face, but also disappointed that you’ll have to wait another hour and a half to ride it again.