• Jack Jack J.

    Airtimes Smoothness Layout

    I had heard good things about Shivering Timbers but with so little people having ridden it I still went in with zero expectations. It definitely ended up being about what I would’ve guessed it to be like. The ride is massive and just keeps going there is not complaint about length here. The first drop isn’t great because you hit your max angle quick and then just descend straight down. Then the ride gets good. The first two floater hills give solid floater and then as the elements get smaller and smaller the airtime really shines. The next hill is easily the strongest of the first half as it’s sustained strong floater the whole way through. You then pop up into the turn around where there is some good laterals and drop back down into the return trip. The return trip is just constant floater with one triangle hill that gives ejector. You hit the helix that has some good lats and then to the brake run. Shivering Timbers is a 9/10 in my book because of the solid floater the whole way through and it’s smooth ride. Their isn’t one moment that completely stands out as it’s all great. It’s my new favorite CCI beating out Legend at Holiday World.

  • Jack Jack J.

    Airtimes Fun Hangtime

    Copperhead Strike is one of the better launch coasters I’ve done. The launches aren’t the most forceful but that’s to be expected. The ride is based on hangtime with airtime and whip mixed it. The jojo roll to start is fantastic with the lap bars as you hang upside down for so long. The first launch is weak but had a bit more kick then I expected. The first loop gives awesome hangtime the whole way through and then into an airtime hill filled with ejector. You then go into a whippy corkscrew and turn through a twisted mess of turns with positives and laterals. The second launch hits and it also isn’t great but the airtime hill in the middle of it provides a nice pop. You then pop up into a small inverted top hat. The top hat gives some great hangtime just like the other inversions. The second loop has some more speed to it then the others but you still get a little bit of hang. The rest of the ride features more laterals and positives thoroughly and one last awesome pop before the break run. 9/10 for the theming, laterals, hangtime, and little airtime moments scattered throughout.

  • Airtime Grills

    Location Fun Intensity Rattle Disappointing!

    I'll get sued for this, but I don't care. This ride is so overrated it's not even funny. Keep in mind I sat in the drop, and the drop did nothing. The loops honestly hurt, and it's just not elite. It could change with a ride in the back, but who knows.

  • Airtime Grills

    Launch Smoothness

    My first major coaster will always hold a special spot in my heart

  • Scott van der Roest

    First Drop Theming Too short

    Best coaster of the Efteling. Theming is beautyfull. The ride is too short, but still really good.

  • Airtime Grills

    First Drop Inversions Ejectors Too short

    Ride it, please. the ops were pushing but i still got good airtime

  • Airtime Grills

    Airtimes First Drop Duration Discomfort

    Elite Woodie, I said it

  • Airtime Grills

    Nice surprise! Pace Fun Lap Bar

    Elite Kiddie Coaster, Ignore the lil phantom people, funhouse is where it's at

  • Airtime Grills

    Tear it down! Pointless Dead spots

    why

  • Mr. Roller Coasters

    Airtimes Fun Masterpiece

    This coaster's almost as good as Thunderbolt, and it's a kiddie coaster. (Tbolt isn't good) More airtime than Tbolt, so that's good.